• Preparing/ingesting previs scenes from third-party companies and assuring all shot elements are ready to be passed on to subsequent CG departments.
Shot Creator
The Third Floor
March 2021 - June 2021
London, England, United Kingdom
• Staging visually striking composition shots based on director's briefs, storyboards and/or scripts
Junior Motion Capture Artist
Doppelganger Studio
September 2020 - March 2021
London, England, United Kingdom
• Cleaning/editing motion capture data in Maya
• Blending animation clip data with Trax/Time editor in Maya and with Sequencer in UE4
• Transfering/synchronizing animations and assets from Maya to UE4
• Character retargeting
• Manipulating characters in appealing poses for the social media department
• R&D in the Real-Time rendering department and Motion Capture Production pipeline
Student Ambassador
Escape Studios
February 2019 - May 2020
Holborn, London, United Kingdom
• setting up panels for events
• assisting group activities
Shading, rendering in Cinema 4D for web inventory catalogs, setting up VR medical simulations with Unity, simulating nCloth wires and cleaning up scenes in Maya
3D Junior Artist
pixelmolkerei ag
March 2017 - April 2017
Chur, Canton Grisons, Switzerland
Shading, rendering in Cinema 4D for web inventory catalogs, setting up VR medical simulations with Unity, simulating nCloth wires and cleaning up scenes in Maya
Junior 3D Generalist
pixelmolkerei ag
January 2016 - March 2016
Chur, Canton Grisons, Switzerland
Setting up linear animations of medical devices for 3D app department, hard-surface modeling, UV unwraping, texturing and importing animations from Maya to Unity
Freelance Artist
Global Oil Solutions Inc
June 2015 - November 2015
Bihor, Oradea, Romania
Hard-surface modeling, shading, rendering, setting up linear animation and importing 3D CAD data to Maya
Staff Crew
McDonald's
November 2014 - May 2015
London, Shepherds Bush, United Kingdom
• cooking
• customer service
• checking inventory warehouse
Freelance Artist
Global Oil Tools Inc
July 2013 - September 2013
Houma, Louisiana, United States
Hard-Surface modeling, shading, rendering for web inventory catalogs and setting up linear animation