Eden Exposito

Eden Exposito

Surfacing and Lighting VFX artist

Mid-level lookdev & lighting artist / 7 yrs

Palma de Mallorca

Hire Me
I am Edén Expósito, a distinguished LookDev and Lighting VFX artist with over 15 years of experience, collaborating with industry leaders such as Warner Bros, Netflix, FOX, HP, and TNT. My involvement in high-profile projects at ScanlineVFX, like "The Flash", "Aquaman and the Lost Kingdom", and Netflix's "The Last Airbender", underscores my commitment to quality and attention to detail.

With an interest in evolving towards integrating emerging technologies like Unreal, Unity, and AI, particularly in creating photorealistic digital doubles, I remain focused on my specialization in LookDev and Lighting. I am open to a wide range of projects, from traditional roles to cutting-edge initiatives in VFX.

My passion for teamwork and meticulous attention to detail make me an ideal collaborator. I bring a unique blend of technical skill and artistic sensitivity, essential for teams seeking innovation and precision in VFX. If you're looking for a versatile and dedicated professional in LookDev and Lighting, let's connect to elevate your projects with excellence and creativity.
Work History
  • Lookdev & Lighting Visual Effects Artist

    Freelance

    November 2023 - Present
    Remote
  • Lighting Artist

    ScanlineVFX

    September 2022 - November 2023

    - Spykids: Armageddon (2023) – Netflix. Directed by Robert Rodriguez.
    - Aquaman and the Lost Kingdom (2023) – Warner Bros. Directed by James Wan.

    Key Skills and Responsibilities in Lighting:

    - Realistic Lighting Simulation: Using advanced techniques to simulate realistic lighting in both natural environments and digitally constructed settings.
    - HDRI Image Adjustment and Cleanup: Adapting and refining HDRI images to meet the specific demands of each shot, ensuring precise and consistent ambient lighting.
    - Lighting for Fully CG Shots: Creating lighting schemes for completely computer-generated scenes, ensuring realistic and coherent integration with the rest of the filmed material.
    - Collaboration with Art and Surfacing Departments: Working jointly with the art and surfacing departments to ensure visual and technical coherence in lighting characters and environments.
    - Lighting Adjustment for Special Effects Sequences: Specifically adjusting lighting for sequences with intense visual effects, maintaining consistency and realism.
    - Rendering Optimization: Implementing techniques to optimize rendering times without sacrificing visual quality.
    - Creation of Specific AOVs for Compositing: Developing detailed AOVs to facilitate the work of the compositing department, improving post-production integration and control.
    - Proficiency with Advanced Lighting Tools: Mastery of lighting tools such as V-Ray and other relevant software in the VFX pipeline.
    - Technical Problem Solving in Lighting: Identifying and resolving technical challenges related to lighting in collaboration with other departments.

  • Surfacing Artist

    ScanlineVFX

    February 2022 - August 2022

    - Aquaman and the Lost Kingdom (2023) – Warner Bros. Directed by James Wan.
    - The Flash (2023) – Warner Bros. Directed by Andy Muschietti.
    - Meg 2: The Trench (2023) – Warner Bros. Directed by Ben Wheatley.
    - The Last Airbender (2024) – Netflix. Directed by Michael Goi, Roseanne Liang, Jabbar Raisani, Jet Wilkinson.

    Key Skills and Responsibilities in Surfacing:

    - Texturing and Material Creation: Designing and developing textures and materials for characters, props, and environments to ensure realistic integration in VFX.
    - Shading and Look Development: Creating shaders and adjusting properties to simulate real-life surfaces and materials, in collaboration with the lighting department.
    - UV Mapping Checking: Collaborating with the modeling department to ensure UV maps are appropriate for each asset's needs and on-screen representation, with the final review by the department head.
    - Shader Recreation: Developing complex shaders based on textures and materials provided by the client, ensuring precise and realistic integration in the VFX environment.
    - VFX Pipeline Collaboration with Modeling and Lighting Teams: Joint work with modeling and lighting teams to ensure visual and technical cohesion.
    - Texture Adaptation to Artistic Direction: Ensuring that textures and surfaces meet the visual and thematic standards of the production.
    - Resource Optimization: Efficiently using resources to maintain optimal performance without sacrificing visual quality.
    - Feedback and Technical Adjustments: Reviewing and adjusting work based on feedback from directors and VFX supervisors.
    - Research and Development of New Techniques: Exploring new techniques and tools for continuous improvement in surfacing processes.

  • Lookdev Artist

    Self-employed

    December 2020 - February 2022
    Palma, Islas Baleares, España

    - As a freelance Lookdev & Surfacing Artist, I have collaborated on different international projects with several companies. Collaborated closely with creative teams on international projects, leveraging expertise in look development and surfacing to create visually stunning and realistic assets tailored to each project's requirements.
    - Utilized advanced software and tools to achieve high-quality look development, enhancing the overall visual appeal and immersion of projects.
    - Demonstrated expertise in shading, texturing, and lighting techniques, resulting in visually appealing and immersive environments.
    - Stayed updated with the latest industry trends and techniques, continually improving skills and knowledge in image development.
    - Maintained clear and concise communication with team members, ensuring a collaborative and efficient workflow.
    - Consistently met project deadlines and exceeded client expectations, delivering high-quality work that met or exceeded project requirements.
    - Conducted thorough quality checks and revisions to ensure the accuracy and professionalism of all deliverables.
    - Proactively sought feedback and incorporated suggestions for improvement, fostering a culture of continuous learning and growth.

  • Head of studio

    blackone

    January 2019 - December 2020
    Palma de Mallorca, Baleares, España
  • Motion Graphic Artist

    blackone

    January 2016 - December 2020
    Palma de Mallorca

    Compositing
    VFX
    Rotoscope
    Arnold Render
    Substance Painter
    Keying
    Lookdev

  • Fundador

    Eden Exposito Photography

    November 2015 - April 2017
    Palma de Mallorca

    Photography services

    Website: edenexposito.com

  • Rotomation artist

    CGPills

    August 2015 - November 2015
    Palma de Mallorca

    Rotomation artists for the vendor CGPills for the films:

    - Pan (2015)
    https://www.imdb.com/title/tt3332064/

    - The Hunger Games: Mockingjay. Part 2 (2015)
    https://www.imdb.com/title/tt1951266/?ref_=fn_al_tt_1

    - Batman VS Superman (2016)
    https://www.imdb.com/title/tt2975590/?ref_=fn_al_tt_3

  • Cofundador

    DimensionVFX

    November 2012 - July 2013
    Palma de Mallorca

    DimenionVFX – Grupo profesional de VFX en España, formado originalmente por Miguel Gómez (Dimensión 2.5) y Edén Expósito, nació con el ambicioso objetivo de aunar y potenciar los esfuerzos individuales de distribuidores, escuelas, empresas, profesionales, estudiantes y bloggers especializados en Animación, 3D y VFX en España.

    RESPONSABILIDADES:

    - Creación Identidad Corporativa
    - Administración Web
    - Creación de artículos web
    - Creación de videotutoriales

    LOGROS

    - Contribuir a que la web alcanzara una media de 40.000 paginas vistas mensuales, una web de referencia dentro del sector.

  • Graphic designer

    Kuhn & Partner

    February 2012 - October 2012
    Palma de Mallorca

    Khun & Partner is one of the leading real estate companies for luxury properties in Mallorca.

    RESPONSIBILITIES:

    - Development and management of publicity
    - Administration of photo banks and graphic resources
    - Digital image retouching
    - Layout of catalogues and corporate brochures.

    ACHIEVEMENTS:

    - Improved productivity in digital image retouching through the application of specific tools.
    - Coordination of the team using cloud-based tools. This resulted in better management of time and assets needed to carry out marketing and corporate advertising work.

  • Diseñador Gráfico

    TV MALLORCA

    August 2008 - January 2012
    Palma de Mallorca

    Ràdio i Televisió de Mallorca SAU era la televisión pública del Consell de Mallorca.

    RESPONSABILIDADES:

    - Creación de gráficos animados para los informativos
    - Creación de cabeceras animadas para programas
    - Desarrollo de Scripts / Expresiones / Plantillas en Adobe After Effects
    - Retoque de imagen digital
    - Rotulación, ChromaKey, Rotoscopiado, StopMotion
    - Desarrollo de Applescripts en OSX

    LOGROS:

    - Incremento notable de la eficiencia del departamento gracias al desarrollo de expresiones / scripts / plantillas en Adobe After Effects
    - Coordinación con el Departamento Técnico de la televisión
    - Migración del departamento de PC a MAC
    - Desarrollo de scripts en OSX y mantenimiento de un ecosistema productivo híbrido PC-MAC

  • Cofundador y Director Técnico

    BalieriStudio

    August 2008 - April 2010
    Palma de Mallorca

    BalieriStudio fue fundado como un pequeño estudio de animación ubicado en el ParcBit y amparado por su incubadora de empresas tecnológicas.

    RESPONSABILIDADES:

    - Dirección Técnica de Proyectos audiovisuales para TV
    - Responsable de la infraestructura informática del estudio
    - Programación de Expresiones en Adobe After Effects
    - Desarrollo de Identidad Corporativa
    - Elaboración y mantenimiento de página web

    LOGROS:

    - Llegar a acuerdos para realizar una producción audiovisual lo suficientemente importante como para empezar la actividad empresarial obteniendo beneficios y haciendo posible ampliar la plantilla.

  • System Manager

    LADAT - Universidad de las Islas Baleares

    October 2002 - December 2007
    Palma de Mallorca

    LADAT is the Animation and Audiovisual Technologies unit of the UIB (University of the Balearic Islands). LADAT was born in 1988 through the first master's degree in 3D animation in Europe (MA ISCA), an international benchmark in 3D animation. The works developed at LADAT have been nominated and awarded at renowned international festivals such as the Biennale di Venezia, Art Futura, Goya Awards, Imagina Awards, among many others....

    RESPONSIBILITIES:

    - Responsible for the IT infrastructure of the computer graphics laboratory of the UIB.
    - Creation and management of render farm
    - Workstation maintenance
    - System administration under Windows 2003 Server and Windows XP environment
    - Network management
    - Computer support
    - File management and backup

    ACHIEVEMENTS:

    - Adapting the laboratory infrastructure by migrating from the SGI working platform to PC.
    - Creation of a user-friendly, productive and secure IT environment for the entire lab.
    - Manage and maximise IT resources for 3D short film productions.

  • Technical manager of the audiovisual department

    LADAT - Universitat de les Illes Balears

    May 2007 - November 2007
    Palma de Mallorca

    RESPONSIBILITIES:

    - Composition and effects supervisor for various 3D short films.
    - Technical collaboration in 3D short films
    - Teaching collaboration in the MAISCA animation master, (image formats / final output)
    - Creation of animated logos, corporate image, DVD authoring, video editing and encoding.

    ACHIEVEMENTS:

    - Creation of new corporate image
    - Introduction of improvements in post-production processes and video output of productions.

Education
  • Degree in Design

    Escola Superior de Disseny

    2006 - 2009
  • Universitat de les Illes Balears

    2000 - 2004