I am a 3D generalist focus on texture, lighting and rendering. I have more than 7 years experience on 3D animation films, commercial shorts and TV shows.
Work History
3D Generalist
Refuge VFX
December 2019 - February 2020
Portland
Work as previz artist for Netflix film We Can be Heroes
Lighting Artist
Hinge Digital
July 2019 - October 2019
Portland Oregon
we worked for Cartoon network, project toonami. it's a 3D animation tv shows revolves a robot man's adventure in the universe.
I was responsible for lighting and rendering. troubleshooting all the render problems! the engine was V-ray.
3D Generalist
Bent Image Lab
May 2019 - July 2019
Portland Oregon
we develop some vine growing effects for a tv show on Facebook TV. I was responsible for matching lighting for live action plates and creating vine plants effects.
3D Generalist
Pixel Pool
March 2018 - April 2019
Portland Oregon
3D viz for Nike's store.
Creating realistic spaces
Lighting Artist
Wishing Box
September 2015 - May 2016
-enhanced lighting in two shots from supervisor/lead lighters
-crowd simulation cooperating with FX artist.
-rendering with Vray, Compositing in NukeX
-trouble shooting
-optimized rendering
Technical Director
Mask
September 2015 - April 2016
-Look Development
-Character Texture and Shading
-Lighting
-Rendering with Vray
Surfacing/Lighting Artist
Knob
January 2015 - December 2015
-Surfacing finalized
-Lighting/Rendering and composting with Vray and Nuke
-Trouble Shooting
-Reduce flickering
-Optimized rendering
Technical Director
Grounded
January 2015 - November 2015
Texture lead, lighting/rendering supervisor.
-fixing all the UV issues, from Env. props. and characters.
-unify the texture style from different texture artist and shading issues
-trouble shooting
-rendering with Vray
-flickering reduce
-Lighting design
-helped the director finalized the whole look and color matching.
3D Generalist
Project La Luna
September 2010 - June 2011
collaborative with others for 3d animation La Luna.
responsible for Lighting and rendering. dynamics and compositing.