Eddie su

Eddie su

Dedicated and passionate 3D generalist

Lighting Artist / 11 yrs

Taipei, Taiwan

Hire Me
I am a 3D generalist focus on texture, lighting and rendering. I have more than 7 years experience on 3D animation films, commercial shorts and TV shows.
Work History
  • 3D Generalist

    Refuge VFX

    December 2019 - February 2020
    Portland

    Work as previz artist for Netflix film We Can be Heroes

  • Lighting Artist

    Hinge Digital

    July 2019 - October 2019
    Portland Oregon

    we worked for Cartoon network, project toonami. it's a 3D animation tv shows revolves a robot man's adventure in the universe.
    I was responsible for lighting and rendering. troubleshooting all the render problems! the engine was V-ray.

  • 3D Generalist

    Bent Image Lab

    May 2019 - July 2019
    Portland Oregon

    we develop some vine growing effects for a tv show on Facebook TV. I was responsible for matching lighting for live action plates and creating vine plants effects.

  • 3D Generalist

    Pixel Pool

    March 2018 - April 2019
    Portland Oregon

    3D viz for Nike's store.
    Creating realistic spaces

  • Lighting Artist

    Wishing Box

    September 2015 - May 2016

    -enhanced lighting in two shots from supervisor/lead lighters
    -crowd simulation cooperating with FX artist.
    -rendering with Vray, Compositing in NukeX
    -trouble shooting
    -optimized rendering

  • Technical Director

    Mask

    September 2015 - April 2016

    -Look Development
    -Character Texture and Shading
    -Lighting
    -Rendering with Vray

  • Surfacing/Lighting Artist

    Knob

    January 2015 - December 2015

    -Surfacing finalized
    -Lighting/Rendering and composting with Vray and Nuke
    -Trouble Shooting
    -Reduce flickering
    -Optimized rendering

  • Technical Director

    Grounded

    January 2015 - November 2015

    Texture lead, lighting/rendering supervisor.
    -fixing all the UV issues, from Env. props. and characters.
    -unify the texture style from different texture artist and shading issues
    -trouble shooting
    -rendering with Vray
    -flickering reduce
    -Lighting design
    -helped the director finalized the whole look and color matching.

  • 3D Generalist

    Project La Luna

    September 2010 - June 2011

    collaborative with others for 3d animation La Luna.
    responsible for Lighting and rendering. dynamics and compositing.

Education
  • Master of Fine Art

    Academy of Art University

    September 2013 - December 2016
  • Bachelor of Fine Arts (BFA) in Digital Media Design

    Ming Chuan University

    2008 - 2011