Oversee art production for a variety of realtime 3d applications including stereoscopic, augmented reality, ipad and interactive displays.
Worked with the CryEngine, Unity, as well as our proprietary 3d engine.
Mentor other artists with production methodologies and creative insights.
Interview potential hires and assist production with scheduling.
Write maxscripts to increase workflow productivity.
Lead Environment Artist
House of Moves
November 2010 - February 2011
Managed the Environment team in the production of environments using the Unreal Engine for the Stan Lee Guardian Project.
3d Artist
Inhance Digital
May 2010 - October 2010
• Created and animated real time 3d assets for interactive displays
• Duties include training new artists, reviewing assets, maintaining consistency, pipeline improvements and documentation, troubleshooting/bug fixing
Senior Environment Artist
Luxoflux
December 2007 - May 2009
Santa Monica
Modeling, texturing, uv layout of assets for Transformers: Revenge of the Fallen video game for the Xbox 360 and Ps3
Influenced the direction of the project in regards to technical and managerial aspects
Managed efforts to increase onscreen performance and reduce memory overhead through asset optimization and cleanup
Lead Level Builder / Lead 3d Artist
Treyarch
June 2000 - December 2007
Oversaw a team of fourteen level builders on the development of James Bond: Quantum of Solace
Interfaced between different departments
Determined outsourcing needs and approved incoming assets·
Developed level building and Prop creation pipelines
Created 3d models from vehicles to weapons to props to environments
Games released: James Bond: Quantum of Solace, Ultimate Spider-Man, Spiderman1,2,3, Minority Report, Tony Hawk 2X, Triple Play Baseball.