At Crash FX I manage, shoot, and build the Head and Full Body scans of actors for Video Games, Television, and Film projects.
3D Scanning & Bullet Time Technician
ECCO Studios
October 2015 - November 2016
Element QC Artist
Stereo D
February 2013 - December 2015
Burbank, CA
Asset Manager
Rhythm & Hues Studios
July 2011 - August 2012
El Segundo, Ca
-DMC (Video Game) Teaser Short - Managed all assets, also helped with Set Design, Scene Layout, and some CG Prop Modeling.
-Star Wars Kinect Cinematics - Managing Assets from the Game Engine and other vendors, as well as helping with Set Design, Scene Layout, and Asset Optimization.
3D Depth Artist
Stereo D
September 2010 - August 2011
3D depth conversion for stereoscopic films, consisting of rotoscoping, compositing, and creating 3D mattes based on film plates. Stereoscopic Conversion for the films Jackass 3D, Gulliver's Travels, Green Hornet, Thor, and Captain America
3D Generalist
Rhythm & Hues Studios
April 2009 - May 2009
Created camera choreo, simple modeling, environment and prop texturing, as well as, scene layout for the E3 trailer of Crackdown 2.
3D Generalist
Rhythm & Hues Studios
September 2008 - March 2009
-Banjo & Kazooie: Nuts & Bolts commercial spot - Car Vehicle Animation, Camera Choreography, Layout, as well as Environmental Modeling and Texturing
-Saboteur In-Game Cinematic's - Camera Choreography, Layout, Background & Prop Modeling, as well as Texturing
-Crackdown 2 E3 Trailer - Camera Choreography, Layout, Prop Modeling & Texturing
-Undisclosed Triple-a Title Teaser - Vehicle and Prop Modeling/Texturing, Scene Layout, and Camera Choreography
3D Generalist
Radical 3D
October 2007 - August 2008
-Animal Planet Show “Animal Armageddon” - Creature Modeling/Texturing
-History Channel Show “Battle 360” - Animation, Compositing, & Lighting
-History Channel Show “Dogfights” - Animation and Compositing
Lead Artist
Ocean Aire Productions
September 2006 - April 2007
Animation Director, Modeling/Lighting/Post Production Supervisor, Lead Modeler/Animator, Compositor, & Editor for a Children’s Animated Series. Directed and Edited the Episode from Storyboards to completed Animation, Modeled Characters from concept art, Textured & Rigged characters, set up all Facial Animation including Morphs, created Lighting Rigs, and led a small team for Environmental and Prop Modeling, Animation on top of Motion Capture, full
hand keyed Animation, Rendering, and Compositing.
Teacher's Assistant
The Digital Animation & Visual Effects School
September 2005 - December 2006
Assisting block two/three instructor in character modeling/animation and compositing classes. Responsibilities include helping students by resolving student questions and problems regarding class assignments and CG work.
Freelance Artist
Sound "O" Rama
November 2005 - September 2006
Hardware/Character Modeling, Animation, Texturing, Lighting, Compositing, Logo Work, Video Graphics and Editing.