Ed McDonough

Ed McDonough

Mid-level Generalist / 19 yrs

Los Angeles, CA

Hire Me

Scanning Technician

Love, Death & Robots (2019)

Element Qc Compositor

Point Break (2015)

Element Qc Artist

Star Wars: Episode VII - The Force Awakens (2015)

Element Qc Compositor

The Martian (2015)

Element Qc Compositor (Stereo D

Everest (2015)

Element Qc Compositor (Stereo D

Maze Runner: The Scorch Trials (2015)

Element Qc Compositor (Stereo D

Ant-Man (2015)

Element Qc Compositor

Terminator: Genisys (2015)

Element Qc Compositor

Jurassic World (2015)

Element Qc Compositor

San Andreas (2015)

Element Qc Compositor

Mad Max: Fury Road (2015)

Element Qc Compositor

Avengers: Age of Ultron (2015)

Element Qc Compositor

The SpongeBob Movie: Sponge Out of Water (2015)

Element Qc Compositor

Exodus: Gods and Kings (2014)

Element Qc Compositor

Teenage Mutant Ninja Turtles (2014)

Element Qc Compositor

Guardians of the Galaxy (2014)

Element Qc Compositor

Hercules (2014)

Element Qc Compositor

X-Men: Days of Future Past (2014)

Element Qc Compositor

Godzilla (2014)

Element Qc Compositor

Transcendence (2014)

Element Qc Compositor

Captain America: The Winter Soldier (2014)

Element Qc Compositor

Noah (2014)

Element Qc Compositor

Need for Speed (2014)

Element Qc Compositor

47 Ronin (2013)

Element Qc Compositor

Thor: The Dark World (2013)

Depth Artist

Percy Jackson: Sea of Monsters (2013)

Stereoscopic Artist

The Wolverine (2013)

Stereoscopic Artist

R.I.P.D. (2013)

Stereoscopic Artist

Pacific Rim (2013)

Depth Artist

Star Trek Into Darkness (2013)

Depth Artist

Iron Man 3 (2013)

Cinematics Artist

Kinect Star Wars (2012)

Stereoscopic Conversion Artist

Captain America: The First Avenger (2011)

Stereoscopic Artist

Thor (2011)

Stereoscopic Artist

The Green Hornet (2011)

Stereoscopic Artist

Gulliver's Travels (2010)

Stereoscopic Artist

Jackass 3D (2010)

Cinematics Artist

The Saboteur (2009)

Visual Effects Artist

Animal Armageddon (2009)

Digital Artist

Battle 360 (2008)

Additional Artist

Teddy Scares (2006)

Digital Artist

Dogfights (2005)

Work History
  • 3D Scan Manager

    Crash FX Group

    January 2017 - Present
    Marina Del Rey, Ca

    At Crash FX I manage, shoot, and build the Head and Full Body scans of actors for Video Games, Television, and Film projects.

  • 3D Scanning & Bullet Time Technician

    ECCO Studios

    October 2015 - November 2016
  • Element QC Artist

    Stereo D

    February 2013 - December 2015
    Burbank, CA
  • Asset Manager

    Rhythm & Hues Studios

    July 2011 - August 2012
    El Segundo, Ca

    -DMC (Video Game) Teaser Short - Managed all assets, also helped with Set Design, Scene Layout, and some CG Prop Modeling.
    -Star Wars Kinect Cinematics - Managing Assets from the Game Engine and other vendors, as well as helping with Set Design, Scene Layout, and Asset Optimization.

  • 3D Depth Artist

    Stereo D

    September 2010 - August 2011

    3D depth conversion for stereoscopic films, consisting of rotoscoping, compositing, and creating 3D mattes based on film plates. Stereoscopic Conversion for the films Jackass 3D, Gulliver's Travels, Green Hornet, Thor, and Captain America

  • 3D Generalist

    Rhythm & Hues Studios

    April 2009 - May 2009

    Created camera choreo, simple modeling, environment and prop texturing, as well as, scene layout for the E3 trailer of Crackdown 2.

  • 3D Generalist

    Rhythm & Hues Studios

    September 2008 - March 2009


    -Banjo & Kazooie: Nuts & Bolts commercial spot - Car Vehicle Animation, Camera Choreography, Layout, as well as Environmental Modeling and Texturing
    -Saboteur In-Game Cinematic's - Camera Choreography, Layout, Background & Prop Modeling, as well as Texturing
    -Crackdown 2 E3 Trailer - Camera Choreography, Layout, Prop Modeling & Texturing
    -Undisclosed Triple-a Title Teaser - Vehicle and Prop Modeling/Texturing, Scene Layout, and Camera Choreography

  • 3D Generalist

    Radical 3D

    October 2007 - August 2008

    -Animal Planet Show “Animal Armageddon” - Creature Modeling/Texturing
    -History Channel Show “Battle 360” - Animation, Compositing, & Lighting
    -History Channel Show “Dogfights” - Animation and Compositing

  • Lead Artist

    Ocean Aire Productions

    September 2006 - April 2007

    Animation Director, Modeling/Lighting/Post Production Supervisor, Lead Modeler/Animator, Compositor, & Editor for a Children’s Animated Series. Directed and Edited the Episode from Storyboards to completed Animation, Modeled Characters from concept art, Textured & Rigged characters, set up all Facial Animation including Morphs, created Lighting Rigs, and led a small team for Environmental and Prop Modeling, Animation on top of Motion Capture, full
    hand keyed Animation, Rendering, and Compositing.

  • Teacher's Assistant

    The Digital Animation & Visual Effects School

    September 2005 - December 2006

    Assisting block two/three instructor in character modeling/animation and compositing classes. Responsibilities include helping students by resolving student questions and problems regarding class assignments and CG work.

  • Freelance Artist

    Sound "O" Rama

    November 2005 - September 2006

    Hardware/Character Modeling, Animation, Texturing, Lighting, Compositing, Logo Work, Video Graphics and Editing.

Education
  • D.A.V.E. (Digital Animation and Visual Effects) Sc

    2004 - 2005
  • Penn State University - Main Campus

    2000 - 2004