Shading & lighting of characters and props. Modeling, uv layout, texturing, compositing.
Fur setup. Development of shader networks. Technical animation, creating of motion graphics. Most of the works were commercials.
CG Generalist
4D Style
May 2009 - October 2009
Minsk, Belarus
Interior modeling and visualization.
CG Generalist
Z3D
May 2007 - April 2009
Vitebsk, Belarus
Modeling, shading, rendering of architectural objects.