Dylan Maxwell

Dylan Maxwell

Lead character effects / 23 yrs

Westchester, NY

Hire Me

Character Simulation Lead

Nimona (2022)

Lead Character Simulation Technical Director

Spies in Disguise (2019)

Senior Character Simulation Technical Director

Ferdinand (2017)

Senior Character Simulation Technical Director

Ice Age: Collision Course (2016)

Senior Character Simulation Technical Director

The Peanuts Movie (2015)

Senior Character Simulation Technical Director

Rio 2 (2014)

Senior Character Simulation Technical Director

Epic (2013)

Senior Character Simulation Technical Director

Ice Age: Continental Drift (2012)

Character Simulation Technical Director

Rio (2011)

Work History
  • simulation td

    Pixar

    April 2021 - May 2022
    Emeryville, California, United States
  • Blue Sky Studios

    October 2019 - April 2021
  • Lead Character Simulation Technical director

    Blue Sky Studios

    January 2009 - April 2021
    greenwich CT

    Projects:

    Nimona 2022 -
    Cloth, flesh and hair simulation. Character Setup & shot work. Lead for cfx team includes artist support, training, sequence support.

    Spies in Disguise 2020 -
    Cloth, flesh and hair simulation. Character Setup & shot work. Lead for creative, technical and team organization. Oversaw a team of temporary & staff artists during production crunch.

    Ferdinand 2017 -
    Hair simulation, Hair pipeline design Character setup & shot work. Lead for creative, technical and team organization.

    Ice Age 5 2016-
    Flesh simulation. Hair Simulation, Hair pipeline design , Character setup & shot work.

    Peanuts 2015-
    Simulation for deformation repair. Character setup & shot work.

    Rio2 2014-
    Testing and development direction of in-house hair simulation system with R&D. Character setup & shot work. Assigned to difficult "special case" character simulation sequence.

    Epic 2013-
    Collaborated in creating a system for armor and as-rigid cloth simulation. Oversaw a team of temporary TDs during production crunch. Character setup & shot work.

    Ice Age Continental Drift (4) 2012-
    Collaborated in creating system for hair, skin and flesh simulation using the limited tool set of
    nCloth. Lead in deveolping the hair system. Development for workflow utilities, and pre/post simulation tools. Character setup & shot work.

    Rio 2011-
    Participated in establishing the new cloth department. Tasked with pipeline design, solver calibration, tool invention and scripting, interdepartmental collaboration, character setup and shot work. Assigned to difficult "special case" character simulation sequences.

  • Technical Director

    American Museum of Natural History

    September 2008 - January 2009

    Rigging a system which allowed camera motion to travel between astronomical objects such as Suns, Nebula, and Probes. Maya's technical limitations and the need for mathematical accuracy proved challenging.

  • Freelance Technical Director FX

    Psyop

    January 2003 - January 2009

    on and off on a variety of projects

  • VFX lead on Cartoon Network "Fusion Fall"

    Freestyle Collective

    2008 - 2008
  • Freelance Technical Director

    PandaPanther

    2008 - 2008
  • Freelance 3d artist

    The Mill

    2005 - 2008
  • Freelance Animantion & technical Direction

    The Mill

    2004 - 2008

    freelance Maya generalist, Cameras, Rigging, Animation, Lighting, Materials, Rendering.

  • Freelance FX technical Director

    Nathan Love

    2007 - 2007
  • Previsualization Animation and Asset Creation

    I am Legend

    August 2006 - October 2006

    working for Proof as an animator, prevising sequences on "I am Legend"

  • Freelance Animator & Technical Director

    treehouse animation

    2004 - 2004
  • Freelance Animator & Technical Director

    Rhino FX

    2002 - February 2003

    on and off on a variety of projects

  • Adjunct Instructor

    NYU Center for Advanced Digital Applications

    2002 - 2003
    New York

    Taught intro and intermediate maya to adults in continuing education and masters programs.

  • Staff Animator & Technical Director

    Riot Manhattan

    September 1999 - January 2002

    I was an animator on broadcast and commercial projects for Manhattan transfer, which became riot manhattan.

  • Staff Animator & Technical Director

    Manhattan Transfer

    September 1999 - January 2002
  • Animator, Technical Direction (from Concept To Color Correct )

    the tube

    March 1998 - September 1999

    Helped launch the television station as one of a two member design/animation/post team.