David Wolgemuth

David Wolgemuth

Senior Digital Compositor / 17 yrs

Los Angeles, CA

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Digital Compositor

Magnum P.I. (2018)

Senior Compositor

Thor: Ragnarok (2017)

Digital Compositor

Legion (2017)

Digital Compositor / Compositor

Criminal Minds (2017)

Ghost in the Shell (2017)

Pirates of the Caribbean: Dead Men Tell No Tales (2017)

Compositor

Central Intelligence (2016)

Digital Compositor

The Good Place (2016)

Senior Compositor

Star Wars: Episode VII - The Force Awakens (2015)

Compositor

Lost in Hong Kong (2015)

Compositor

Furious 7 (2015)

Compositor

Point of Honor (2015)

Compositor

Alexander and the Terrible, Horrible, No Good, Very Bad Day (2014)

Compositor

Scorpion (2014)

Compositor

Red Band Society (2014)

Compositor

Guardians of the Galaxy (2014)

Compositor

TURN: Washington's Spies (2014)

Digital Compositor

American Hustle (2013)

Compositor

Star Trek Into Darkness (2013)

Digital Compositor

Killing Them Softly (2012)

Digital Compositor

Argo (2012)

Digital Compositor

American Reunion (2012)

Digital Compositor

Mission: Impossible - Ghost Protocol (2011)

Compositor

American Horror Story (2011)

Digital Compositor

Homeland (2011)

Digital Compositor

Harry Potter and Deathly Hallows: Part 2 (2011)

Freelance Compositor

Priest (2011)

Compositor

Fast Five (2011)

Digital Compositor

Harry Potter and the Deathly Hallows: Part 1 (2010)

Freelance Compositor

Piranha 3D (2010)

Digital Compositor

Arrow (2009)

Visual Effects Editor

RoboDoc (2009)

Compositor

Mina (2008)

Compositor

Bones (2005)

Fantastic Four (1994)

Senior IN-House Compositor

Creature Report

Digital Compositor

Future Man

Work History
  • VFX Supervisor

    Exceptional Minds Studio

    May 2021 - Present
    Sherman Oaks, CA
  • Senior compositor

    Zoic Studios

    February 2020 - April 2020
    Culver City, CA
  • Senior compositor

    Zoic Studios

    February 2020 - April 2020
    Culver City, CA
  • Senior compositor

    Zoic Studios

    February 2020 - April 2020
    Culver City, CA
  • Senior compositor

    Zoic Studios

    February 2020 - April 2020
    Culver City, CA
  • Senior Compositer

    Zoic Studios

    August 2018 - June 2019
    Culver City, CA
  • Senior Compositor

    Zoic Studios

    June 2018 - July 2018
    Culver City, CA
  • Compositor

    Picture Shop

    October 2017 - May 2018
  • Senior IN House Compositor

    Marvel Entertainment

    November 2016 - September 2017
  • Compositor

    Pixomondo

    October 2016 - October 2016
  • Senior Compositor

    MPC

    January 2016 - September 2016
    Burbank, California (Disney Backlot)
  • lead compositing artist

    Pixomondo

    December 2014 - July 2015
  • Staff Compositor

    FuseFX

    August 2014 - December 2014
    Burbank

    I'll be compositing CG and 2D elements to help tell a story.

  • Senior Compositor

    Prologue Films

    July 2014 - July 2014

    911 Compositing gig It was a fast gig but it was fun. Once the show is out I will elaborate what I did on it.

  • In house general list R&D, Post-vise, Final Compositor

    Marvel Studios

    December 2013 - July 2014

    I started off doing R&D on sequences fleshing out the look and timing through a more advance post-vise level. The work was done by utilizing syntheyes for complex 3d camera/ object tracks, maya for lidar and digi double implementation. The Final shots were done in nuke they consisted of rig removals, green screen extraction, cosmetic fixes.

  • Compositor on American Hustle

    White Dog VFX

    August 2013 - November 2013

    I was part of the in-house team, duties included green screen extraction, Set extensions, matte Painting, Rig Removal, 3D Tracking.

  • Compositor

    Kelvin Optical

    August 2012 - April 2013
    Greater Los Angeles Area


    I was part of the In House team. My duties included, Compositing in Nuke, 3D Tracking in Syntheyes, and Nuke. Some CG rendering of Graphical elements in 3D Studio Max and Maya.

  • Compositor

    Kelvin Optical

    August 2012 - April 2013

    I was part of the In House team. My duties included, Compositing in Nuke, 3D Tracking in Syntheyes, and Nuke. Some CG rendering of Graphical elements in 3D Studio Max and Maya.

  • VFX Supervisor on Stop-motion short

    Bad Robot

    February 2012 - April 2013
  • Freelance Compositor on Argo

    Warner Bros. Pictures

    May 2012 - May 2012

    This was a 911 Compositing job. We used Nuke, for both Camera tracking, and Compositing.

  • Freelance Compositor on American Reunion, and Killing them S

    Wildfire Studios

    November 2011 - December 2011

    Compositor using Nuke

  • Freelance Compositor

    Paramount Pictures

    July 2011 - November 2011

    Four Wall Comp Team. Blue screen matte extractions/Comp. Extensive paint outs of equipment and tracking markers.Split Screen Composites, Monitor Burn-ins ETC.

  • Freelance Compositor

    Gradient Effects

    April 2011 - August 2011


    Freelance Compositor utilizing, Nuke, Maya

    Film Credits:
    “Harry Potter and the Deathly Hollows Part 2”

  • Compositor

    Universal Pictures

    February 2011 - May 2011

    Compositing on "Fast Five"

  • Freelance Compositor

    Gradient Effects

    2010 - February 2011

    Freelance Compositor utilizing Shake and Nuke.

    "Priest"

    "Piranha 3D"

    "Harry Potter and The Deathly Hollows"

  • Freelance Compositor/ Tracking Artist

    Oasis Imagery

    November 2010 - January 2011

    Freelance Compositor utilizing Syntheyes, PFMatchit, PFTrack, Shake and Nuke.

    Composite and Tracked On numerous commercials.

  • Freelance Compositor

    Solventdreams, LTD

    November 2010 - December 2010

    Freelance Compositor utilizing Syntheyes, pfMatchit, Mocha, Photoshop, Nuke

    Film Credits:
    “The Details"

  • Associate Course Director CSF

    Full Sail University

    August 2006 - June 2010


    I was in charge of teaching the students tracking both 2D, and 3D. I broke down what compositing is and how it began and how it is being used today. We taught shake, and nuke, as our compositors. I went through nukes 3D system demonstrating how you can do digital projections for clean plating, as well as taking 3D models in and making changes to their textures. The tracking software we used was Syntheyes, I taught them how to do complex supervised shots. I also taught Maya... I describe this as Maya for Compositing, how to break down the scene into render layers. How to get the special passes out of maya and then how to comp them together in Nuke. I was in charge of all shooting on the green screen stage, and location shooting for student projects. I served on the teacher’s panel for improving student works. I had 4 Studio artist under me who I lead and delegated task to.

  • Free Lance Modeler

    Trinity Animation

    March 2008 - April 2008

    I modeled, UV'ed three shirts for the Tommy Hilfigure collection. Utilizing Maya's NCloth, I was able to drape the the shirts on a model to help make the shirts more realistic.

  • Free Lance Compositor

    Mina Production

    March 2008 - April 2008

    I acted as the Lead Compositor, I had to paint out various objects that were visible in the final shot, Eye enhancements, while directing a few other artist on their shots.

  • Free Lance

    Reality Check Studios

    March 2008 - April 2008

    This was a freelance job that I did remotely from Florida. I had to generate mattes for a few WWE wrestlers on green screen. I completed a total of 12 shots. I led a team of 3 other freelancers to complete the remaining 11 shots.

  • Lead Compositor

    Rival Soft Entertainment

    April 2007 - November 2007

    Supervising and planing of the game cinematic. In charge of the CG department for creating all the elements for the game cinematic, compositing the elements together.

  • Freelance Artist

    Two Door FX

    October 2006 - July 2007

    Created animatics for the movie “Robodoc”, generated cg elements for commercials.

  • Visual Effect Supervisor for Between the Trees "The Way She

    DBW Studios

    March 2007 - May 2007

    Supervising and planing of the special effects shots on set and in the studio. On set supervising the capturing of the HDRI, making sure the set is measured and logged for CG duplication purposes. In the studio I will be in charge of creating the CG elements and compositing the effects shots. I will also oversee the time remapping for the specified shots.

  • Compositor for Tv Pilot Nova Rock

    Nova Rock Productions

    November 2006 - May 2007

    CLEANPLATING / MATTE CREATION OF Tv Pilot currently in production

  • Compositor for short film Adam 75

    Vert Entertainment

    February 2007 - April 2007

    FX COMPOSITING / MATTE CREATION / CLEANPLATING OF SHORT FILM CURRENTLY IN PRODUCTION

    - cleanplating of tracking markers and compositing skin effects on hero character
    - Roto and blue screen extraction

  • Compositor for SISQO "WHO'S YOUR DADDY" MUSIC VIDEO

    Tail Fin Studios

    December 2006 - February 2007

    In charge of removing wires and background dancers, along with matte creation of the performer.

  • Intern

    Full Sail Real Wold Education

    April 2006 - July 2006

    I am Interning for Compositing and Scene Finishing under the direction of Frank Fieser. He is having me write a paper on normal map relighting in shake, as well as writing a tutorial on it. In addition to this I am working on two composites.

  • 3D animator, compositor, video editor, dolly grip

    Sight and Sound

    August 2001 - October 2003

    Use marketing skills and techniques to promote products to different target markets by developing commercials to sell the shows. Able to work and communicate within groups, for each commercial their was a director and film team assigning to the commercial.

  • Intern

    Imaginari Studios

    November 2000 - March 2001

    Job Duties Included:
    3D animation
    Video editing
    Scanning images
    Creating flow charts
    Tape logging

Education
  • Full Sail University

    2005 - 2006
  • York College of Pennsylvania

    2000 - 2001