Every now and then I put my teacher hat on and do some freelance tutorial work covering the advanced Compositing techniques I've picked up through out of my career.
December 2009 - Present
Lighting in Maya and Compositing in Nuke. I'm responsible for creating and fine-tuning lighting for use in the production of live-action and fully CG features.
Also responsible for rendering and compositing layers together to create image sequences for final delivery. As well as lead compositing duties, Continuity Supervision, and Compositing tool / pipeline development in python.
April 2007 - December 2009
Full-time Nuke Compositor. Working with clients and brands such as GM, Saturn, Bush Beans, Cadillac, Ford, and Hummer to name a few.
Established with fellow Leads a Compositing pipeline standard for the studio.
Cross trained artists in Compositing theory and Nuke.
Wrote a library of plugins, in both tcl and python, for artistic and production needs.