Daniel Lindsey

Daniel Lindsey

Supervisor Pipeline developer manager / 26 yrs

Los Angeles, CA

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Work History
  • Media & Art Pipeline Manager

    Walt Disney Imagineering

    July 2017 - April 2020
    Glendale, CA
  • Principal vfx designer

    Walt Disney Imagineering

    June 2015 - July 2017
    Glendale, California
  • Character Rigging TD

    Rhythm & Hues Studios

    November 2007 - June 2015

    Rig up characters, props, and vehicles for animators. Etc. You know, everything riggers do.

    Proj: Seventh Son, Django Unchained, Snow White and the Huntsman, Alvin 3, Hop,A-Team,Marmaduke, Cabin in the Woods, Alvin 2, Night at the Museum 2 , Cirque du Freak, Mummy 3

  • Technical Animator

    Rhythm & Hues Studios

    June 2007 - November 2007

    Hair, Fur and Cloth dynamics. Make any additional fixes, deforms, or adjustments for lighting to render properly.

    Proj: Alvin and the Chipmunks

  • Technical Director

    Brain Zoo Studios

    March 2006 - June 2007

    Maya Generalist, specializing in rigging(character, prop, and vehicles) Modeled, Textured, Lighting, Compositing. Pipeline development for Phasespace active LED system.

    Commercials for Untold Legends: Dark Kingdom, and Lost Planet: Extreme Condition

  • Instructor

    Laguna College of Art and Design

    September 2005 - May 2007


    Developed and instructed 15 week Maya course for modeling and rigging. Made further recommendations and syllabus to split class into 2 15 weeks courses. Modeling and texturing, and Rigging and MelScripting

  • Generalist TD

    Gregorian Production

    February 2005 - July 2005


    Pipeline setup, character setup, and animation to create 30 minute animated short films.

  • Technical Director

    South Park

    August 1998 - February 2005


    Starting as a lipsync artist on the show, I moved my way up to Technical Director where I setup shots, built and setup characters and environtments, etc.

  • Technical Director

    Paramount Pictures

    July 2004 - September 2004


    Character, and shot setup, animation, texturing and lighting for Intelligence screen, vehicle monitors, and newsreel sequence for Team America

  • 3D Modeler

    Threshold Digital Research Labs

    February 2001 - April 2001


    Prop, and Environment modeling, texturing and lighting. Environment designs for pre-production on Food Fight

  • 3D Modeler

    Foundation Imaging

    August 2000 - October 2000


    Prop and Vehicle modeling, and texturing for Max Steele

  • Assistant Animator

    Paramount Pictures

    September 1998 - December 1998


    Did lipsync for South Park: Bigger Longer and Uncut