Dan Smiczek

Dan Smiczek

Senior FX Artist / 25 yrs

Los Angeles, CA

Hire Me

Virtual Production Supervisor

Mercy (2026)

Virtual Production Supervisor

Candy Cane Lane (2023)

CG Supervisor

Midway (2019)

Crowds Agent Developer

Trolls (2016)

CG Supervisor

Westworld (2016)

Effects Technical Director

Into the Storm (2014)

Effects Animation Artist

Ender's Game (2013)

Senior FX Technical Director

Percy Jackson: Sea of Monsters (2013)

Senior FX Technical Director

The Amazing Spider-Man (2012)

CG Supervisor

Fast Five (2011)

Plate Supervisor

About Fifty (2011)

Visual Effects Supervisor

Men of a Certain Age (2009)

Massive Supervisor

Elektra (2005)

Effects Technical Director

Around the World in 80 Days (2004)

Effects Technical Director

The Chronicles of Riddick (2004)

Effects Technical Director

The Cat in the Hat (2003)

Effects Animator

Elf (2003)

Effects Artist / Effects Technical Director

X-Men 2 (2003)

Work History
  • ASVP Virtual Production Supervisor

    Amazon Studios

    August 2021 - Present

    • Supervise Virtual Production projects to be shot on a large-scale LED volume
    • Collaborate with the Director, Director of Photography, and VFX Supervisor on how to creatively
    execute the Director’s vision within determined scope
    • Act as main point of contact for flow of information between production and control team
    • Responsible for ensuring technical execution and consistent high visual quality during shoot

    Projects:
    Fathead – Entertainment Technology Center for USC Cinematic Arts
    Candy Cane Lane – Amazon Studios

  • Virtual Production Supervisor / VFX Supervisor

    Exeeter Entertainment, Inc.

    November 2008 - Present

    • On-Set Virtual Production and Visual Effects Supervision
    • 2nd Unit Directing
    • Plate Supervision
    • Bidding and Script Breakdowns

  • Unreal Fellowship In-Camera Visual Effects Spring 2022

    Epic Games

    April 2022 - May 2022
  • Unreal Fellowship Virtual Production Spring 2021

    Epic Games

    May 2021 - June 2021
  • Virtual Production Supervisor

    NantStudios

    October 2020 - April 2021

    • Worked closely and trained with Lux Machina and Epic Games to operate the LED Volume

    "Unreal Engine 4.27 In-Camera VFX Production Test" - Epic Games
    "Virtual Production: Are You Game?" - Produced by the Academy's Science and Technology Council
    "Creating an Army of the Dead" - Netflix
    Resorts World Las Vegas "Stay Fabulous" - Psyop and the Hooray Agency

  • CG Supervisor

    Pixomondo

    August 2018 - October 2020
    Greater Los Angeles Area

    • Led facility efficiency sprint solving problems in processes and pipeline tools
    • Supervised and coordinated globally with six Pixomondo facilities to share assets and tools for a tentpole feature film (“Midway”)

    Perry Mason (HBO): S01
    Westworld (HBO): S03
    The Mandalorian (Disney): S01
    Star Trek: Picard (CBS): S01
    Midway (Lionsgate)
    The Orville (Fox): S02

  • Director Location Based Entertainment Engineering

    SPACES Inc.

    August 2016 - August 2018

    • Explored diverse cutting-edge technologies and integrated them into Virtual/Augmented Reality experiences (hardware and software)
    • Expert in design, setup, and operation of OptiTrack active motion capture tracking systems
    • Researched and selected all hardware for facility, technology demos, and product lines
    • Pioneered the integration of high-powered Virtual Reality experiences with established theme park ride technologies
    • Spearheaded and oversaw the creation of technology demos on accelerated timelines
    • Orchestrated vendor selection and acted as single point of contact

  • Crowd Agent Developer

    DreamWorks Animation

    January 2014 - August 2016
    Glendale, CA

    Crowds Agent Developer
    "Trolls"
    "B.O.O."
    "Bollywood Superstar Monkey"

    Crowds Artist
    "How To Train Your Dragon 2"

  • FX Lead

    Psyop

    November 2013 - December 2013
    Venice, CA

    Supercell - "Clash of Clans: Anthem" Commercial
    Led Houdini FX team to create:
    • pyro explosions
    • ground impact debris and dust
    • flaming projectiles and smoke trails
    • fuse flame

  • Senior FX Technical Director

    The Mill

    September 2013 - October 2013
    Culver City, CA

    Western Digital - "Overcrowded" Commercial
    • populated cloud with crowd (Massive)
    • cloud elements (Houdini)

    Allstate - "Honesty" Commercial

  • Senior FX Technical Director

    Method Studios

    May 2013 - June 2013
    Santa Monica, CA

    "Into the Storm" (Warner Brothers)
    • rain, debris, and lighting volumetric tornadoes (Houdini)

  • Senior FX Technical Director

    Rhythm & Hues Studios

    December 2012 - April 2013

    "Percy Jackson: Sea of Monsters" (Fox)
    • secondary splashes and debris (Houdini)

    "R.I.P.D." (Universal)
    • RBD cars, debris, and re-fracturing (Houdini)

  • FX Artist

    Digital Domain

    June 2012 - December 2012

    "Ender's Game" (Lionsgate)
    • FX R&D Look Development (Houdini)
    • OTL and tool creation

  • Senior FX Technical Director

    Sony Pictures Imageworks

    March 2012 - May 2012
    Culver City, CA

    "The Amazing Spider-Man" (Columbia)
    • dust, sparks, RBD debris and destruction (Houdini / Katana / Arnold)
    • street pedestrian crowds (Massive)

  • CG Supervisor

    Hammerhead Productions

    June 2010 - March 2012

    • Designed and programmed stage based, software non-specific, pipeline building upon an already existing show structure
    • Augmented and created render farm submission tools for a Rush based system involving various software packages
    • Created and supported a unified image and movie creation process across all departments resulting in consistency for client submissions (including stereoscopic work)
    • Collaborated with Visual Effects Supervisor and presented work for feedback and approval
    • Provided problem solving and artistic guidance to meet client and facility vision
    • Scheduled artists priorities across all shows and reviewed work in progress on a daily basis
    • Created bid packages for current and future projects
    • Participated in the hiring process to build an effective team

    Feature Film:
    Prometheus Hansel and Gretel: Witch Hunters
    The Green Hornet
    Fast Five
    Fright Night
    I Am Number Four
    The Hangover Part II
    No Strings Attached
    Wanderlust

  • VFX Supervisor / Head of CG

    Ring of Fire Studios

    November 2008 - May 2010

    • Supervised the filming of all visual effects sequences on-set
    • Directed 2nd unit photography
    • Interacted directly with the clients ensuring project vision was accomplished
    • Provided creative direction and managed resource allocation
    • Oversaw all aspects of Computer Graphics department in a fast-paced environment

    Television: Men of a Certain Age
    Feature Film: About Fifty
    Music Video: Nickelback, “Gotta Be Somebody”, Director: Nigel Dick
    Commercial Clients:
    H&R Block
    Orkin
    McDonald’s
    Priceline.com
    AT&T
    Honda
    Minutemaid
    MetroPCS

  • Effects Supervisor

    Framestore

    September 2007 - October 2008

    "The Tale of Despereaux" (Universal) (animated feature)
    * Recruited and supervised team of digital artists to provide naturalistic effects for a fully
    animated feature film
    * Managed priorities of all artists as well as provided artistic feedback and direction to meet
    the vision of the Director(s)
    * Created and implemented crowd simulation characters utilizing keyframe animated cycles

    Elements:
    • fluid simulations (soup, perfume, tears)
    • fire simulations (fireplace, torches)
    • candle/match flames and sparks
    • volumetric effects (steam, dust, ash)
    • debris particle effects and bubbles
    • cobwebs
    • RBD simulations (potatoes, onions) and shattering glass
    • ocean water surface, boat wake, sky dome
    • sewer water surface and interaction
    • rain
    • magical effects
    • supervised creation and implementation of Massive Software
    “rat” and “human” agents as well as Massive pipeline

  • Effects Artist

    Asylum Visual Effects

    January 2007 - September 2007

    Nike - "Leave Nothing" Commercial
    • populated multiple football stadiums with fans (Massive)

    Nike - "The Plan" Commercial
    • populated football stadium with fans (Massive)

    Carlsberg - "Awesome Game" Commercial
    • populated a soccer stadium with fans (Massive)

    Pontiac - "Graphic World" Commercial(s)
    • created graphic worlds made of interactive lines (Houdini)

    Propel - "Stress Monster" Commercial
    • designed and implemented system for Monster based on particle
    instancing as well as dynamic objects (Houdini)
    • Bronze Clio award winner for animation

  • Effects Supervisor

    Rhythm & Hues Studios

    October 2002 - January 2007

    R&D Effects Supervisor
    "The Golden Compass" (New Line)
    • daemon death volumetric fluid effect
    • volumetric based auroras
    • Massive agent pre-production

    Effects Supervisor
    "Night at the Museum" (Fox)
    • dust/smoke
    • CG fire, arrows, and darts
    • magical effects
    • snow interaction (falling snow, spray, footprints, chunks)
    • drool
    • Massive fighting agents

    CG/Effects Supervisor
    "The Fast and Furious : Tokyo Drift" (Universal)
    • car drift smoke
    • glass debris
    • Massive pedestrian and car agents
    • supervised modeling, texturing, and prelighting of Massive agents
    • directed motion capture session at Giant Studios for Massive agents
    • animation supervised hero cars

    Massive Supervisor
    "Chronicles of Narnia: The Lion, the Witch & the Wardrobe" (Disney)
    • established Massive Software into the pipeline for large scale battle scenes
    • supervised the brain creation and shot pipelines
    • supervised R&D, 22 weeks of motion capture (including horses), creation of 49 massive agents (ranging simple arrows to a complete battle ready centaur), all shot work (using between 500 and 40,000 agents per shot)
    • put together training program for Massive artists as well as trained them (learned Massive directly from software creator Stephen Regelous)

    Massive Supervisor
    "Elektra" (Fox)
    • supervised and used Massive for a sequence involving piles of writhing fully rigid body dynamic snakes driven by procedural animation

    CG Crowd Lead
    "The Chronicles of Riddick" (Universal)
    • populated a prison sequence as well as soldiers marching using motion capture data (Behavior)

    CG Crowd Lead
    "Around the World in 80 Days" (Disney)
    • crowds using motion capture data (Behavior)

    Effects Technical Director
    "The Cat in the Hat" (Universal)
    • pink tornado (Houdini)
    • confetti debris

    Effects Technical Director
    "Elf" (New Line)
    • jet engine smoke
    • engine flame effect
    • bark debris and sparks

    Effects Technical Director
    "X-Men 2" (Fox)
    • engine fire and heat distortion
    • ejection seat smoke and jet smoke

  • Animator

    Wētā FX

    June 2002 - October 2002

    "The Lord of the Rings : The Two Towers" (New Line)
    • keyframe animated digital doubles, warriors, and Ents (tree characters)
    • used Maya cloth simulations for CG rope around Gollum's neck
    • supervised the placement of background battle action in the Warg Battle and the Battle for Isengard

  • Tech Animator

    Rhythm & Hues Studios

    January 2001 - June 2002

    Lead Muscle Technical Director
    "Scooby Doo" (Warner Brothers)
    • led team involving skin deformations

    Technical Animator
    "Harry Potter and the Sorcerer's Stone" (Warner Brothers)
    • assisted with Norbert the dragon skin deformations

    Technical Animator
    "Cats & Dogs" (Warner Brothers)
    • modified skin deformations and fur dynamics

    Matchmove Technical Director
    "Dr. Dolittle 2" (Fox), "Planet of the Apes" (Fox)

  • Senior Software Engineer / NASA JPL

    Raytheon

    September 1999 - December 2000

    • calculated and published daily orbit of TOPEX/POSEIDON satellite for the study of ocean circulation
    • analyzed kinematic ground survey GPS data in support of the Shuttle Radar Topography Mission (SRTM) using the GIPSY-OASIS software package

  • Flight Design Software Engineer / NASA JSC

    United Space Alliance

    July 1997 - September 1999

    • supported and developed software for the Flight Dynamics Officer (FDO) (FORTRAN, C, C++)
    • augmented all Trajectory Operations and Software Task (TOAST) applications to support both the Space Shuttle and the International Space Station
    • created application to transfer data between flight controllers workstation and the legacy Mission Operations Computer (MOC)

Education
  • Purdue University

    1993 - 1997