• Supervise Virtual Production projects to be shot on a large-scale LED volume
• Collaborate with the Director, Director of Photography, and VFX Supervisor on how to creatively
execute the Director’s vision within determined scope
• Act as main point of contact for flow of information between production and control team
• Responsible for ensuring technical execution and consistent high visual quality during shoot
Projects:
Fathead – Entertainment Technology Center for USC Cinematic Arts
Candy Cane Lane – Amazon Studios
Virtual Production Supervisor / VFX Supervisor
Exeeter Entertainment, Inc.
November 2008 - Present
• On-Set Virtual Production and Visual Effects Supervision
• 2nd Unit Directing
• Plate Supervision
• Bidding and Script Breakdowns
Unreal Fellowship In-Camera Visual Effects Spring 2022
Epic Games
April 2022 - May 2022
Unreal Fellowship Virtual Production Spring 2021
Epic Games
May 2021 - June 2021
Virtual Production Supervisor
NantStudios
October 2020 - April 2021
• Worked closely and trained with Lux Machina and Epic Games to operate the LED Volume
"Unreal Engine 4.27 In-Camera VFX Production Test" - Epic Games
"Virtual Production: Are You Game?" - Produced by the Academy's Science and Technology Council
"Creating an Army of the Dead" - Netflix
Resorts World Las Vegas "Stay Fabulous" - Psyop and the Hooray Agency
CG Supervisor
Pixomondo
August 2018 - October 2020
Greater Los Angeles Area
• Led facility efficiency sprint solving problems in processes and pipeline tools
• Supervised and coordinated globally with six Pixomondo facilities to share assets and tools for a tentpole feature film (“Midway”)
Perry Mason (HBO): S01
Westworld (HBO): S03
The Mandalorian (Disney): S01
Star Trek: Picard (CBS): S01
Midway (Lionsgate)
The Orville (Fox): S02
Director Location Based Entertainment Engineering
SPACES Inc.
August 2016 - August 2018
• Explored diverse cutting-edge technologies and integrated them into Virtual/Augmented Reality experiences (hardware and software)
• Expert in design, setup, and operation of OptiTrack active motion capture tracking systems
• Researched and selected all hardware for facility, technology demos, and product lines
• Pioneered the integration of high-powered Virtual Reality experiences with established theme park ride technologies
• Spearheaded and oversaw the creation of technology demos on accelerated timelines
• Orchestrated vendor selection and acted as single point of contact
Supercell - "Clash of Clans: Anthem" Commercial
Led Houdini FX team to create:
• pyro explosions
• ground impact debris and dust
• flaming projectiles and smoke trails
• fuse flame
Senior FX Technical Director
The Mill
September 2013 - October 2013
Culver City, CA
Western Digital - "Overcrowded" Commercial
• populated cloud with crowd (Massive)
• cloud elements (Houdini)
Allstate - "Honesty" Commercial
Senior FX Technical Director
Method Studios
May 2013 - June 2013
Santa Monica, CA
"Into the Storm" (Warner Brothers)
• rain, debris, and lighting volumetric tornadoes (Houdini)
Senior FX Technical Director
Rhythm & Hues Studios
December 2012 - April 2013
"Percy Jackson: Sea of Monsters" (Fox)
• secondary splashes and debris (Houdini)
"R.I.P.D." (Universal)
• RBD cars, debris, and re-fracturing (Houdini)
FX Artist
Digital Domain
June 2012 - December 2012
"Ender's Game" (Lionsgate)
• FX R&D Look Development (Houdini)
• OTL and tool creation
Senior FX Technical Director
Sony Pictures Imageworks
March 2012 - May 2012
Culver City, CA
"The Amazing Spider-Man" (Columbia)
• dust, sparks, RBD debris and destruction (Houdini / Katana / Arnold)
• street pedestrian crowds (Massive)
CG Supervisor
Hammerhead Productions
June 2010 - March 2012
• Designed and programmed stage based, software non-specific, pipeline building upon an already existing show structure
• Augmented and created render farm submission tools for a Rush based system involving various software packages
• Created and supported a unified image and movie creation process across all departments resulting in consistency for client submissions (including stereoscopic work)
• Collaborated with Visual Effects Supervisor and presented work for feedback and approval
• Provided problem solving and artistic guidance to meet client and facility vision
• Scheduled artists priorities across all shows and reviewed work in progress on a daily basis
• Created bid packages for current and future projects
• Participated in the hiring process to build an effective team
Feature Film:
Prometheus Hansel and Gretel: Witch Hunters
The Green Hornet
Fast Five
Fright Night
I Am Number Four
The Hangover Part II
No Strings Attached
Wanderlust
VFX Supervisor / Head of CG
Ring of Fire Studios
November 2008 - May 2010
• Supervised the filming of all visual effects sequences on-set
• Directed 2nd unit photography
• Interacted directly with the clients ensuring project vision was accomplished
• Provided creative direction and managed resource allocation
• Oversaw all aspects of Computer Graphics department in a fast-paced environment
Television: Men of a Certain Age
Feature Film: About Fifty
Music Video: Nickelback, “Gotta Be Somebody”, Director: Nigel Dick
Commercial Clients:
H&R Block
Orkin
McDonald’s
Priceline.com
AT&T
Honda
Minutemaid
MetroPCS
Effects Supervisor
Framestore
September 2007 - October 2008
"The Tale of Despereaux" (Universal) (animated feature)
* Recruited and supervised team of digital artists to provide naturalistic effects for a fully
animated feature film
* Managed priorities of all artists as well as provided artistic feedback and direction to meet
the vision of the Director(s)
* Created and implemented crowd simulation characters utilizing keyframe animated cycles
Elements:
• fluid simulations (soup, perfume, tears)
• fire simulations (fireplace, torches)
• candle/match flames and sparks
• volumetric effects (steam, dust, ash)
• debris particle effects and bubbles
• cobwebs
• RBD simulations (potatoes, onions) and shattering glass
• ocean water surface, boat wake, sky dome
• sewer water surface and interaction
• rain
• magical effects
• supervised creation and implementation of Massive Software
“rat” and “human” agents as well as Massive pipeline
Effects Artist
Asylum Visual Effects
January 2007 - September 2007
Nike - "Leave Nothing" Commercial
• populated multiple football stadiums with fans (Massive)
Nike - "The Plan" Commercial
• populated football stadium with fans (Massive)
Carlsberg - "Awesome Game" Commercial
• populated a soccer stadium with fans (Massive)
Pontiac - "Graphic World" Commercial(s)
• created graphic worlds made of interactive lines (Houdini)
Propel - "Stress Monster" Commercial
• designed and implemented system for Monster based on particle
instancing as well as dynamic objects (Houdini)
• Bronze Clio award winner for animation
Effects Supervisor
Rhythm & Hues Studios
October 2002 - January 2007
R&D Effects Supervisor
"The Golden Compass" (New Line)
• daemon death volumetric fluid effect
• volumetric based auroras
• Massive agent pre-production
CG/Effects Supervisor
"The Fast and Furious : Tokyo Drift" (Universal)
• car drift smoke
• glass debris
• Massive pedestrian and car agents
• supervised modeling, texturing, and prelighting of Massive agents
• directed motion capture session at Giant Studios for Massive agents
• animation supervised hero cars
Massive Supervisor
"Chronicles of Narnia: The Lion, the Witch & the Wardrobe" (Disney)
• established Massive Software into the pipeline for large scale battle scenes
• supervised the brain creation and shot pipelines
• supervised R&D, 22 weeks of motion capture (including horses), creation of 49 massive agents (ranging simple arrows to a complete battle ready centaur), all shot work (using between 500 and 40,000 agents per shot)
• put together training program for Massive artists as well as trained them (learned Massive directly from software creator Stephen Regelous)
Massive Supervisor
"Elektra" (Fox)
• supervised and used Massive for a sequence involving piles of writhing fully rigid body dynamic snakes driven by procedural animation
CG Crowd Lead
"The Chronicles of Riddick" (Universal)
• populated a prison sequence as well as soldiers marching using motion capture data (Behavior)
CG Crowd Lead
"Around the World in 80 Days" (Disney)
• crowds using motion capture data (Behavior)
Effects Technical Director
"The Cat in the Hat" (Universal)
• pink tornado (Houdini)
• confetti debris
Effects Technical Director
"Elf" (New Line)
• jet engine smoke
• engine flame effect
• bark debris and sparks
Effects Technical Director
"X-Men 2" (Fox)
• engine fire and heat distortion
• ejection seat smoke and jet smoke
Animator
Wētā FX
June 2002 - October 2002
"The Lord of the Rings : The Two Towers" (New Line)
• keyframe animated digital doubles, warriors, and Ents (tree characters)
• used Maya cloth simulations for CG rope around Gollum's neck
• supervised the placement of background battle action in the Warg Battle and the Battle for Isengard
Tech Animator
Rhythm & Hues Studios
January 2001 - June 2002
Lead Muscle Technical Director
"Scooby Doo" (Warner Brothers)
• led team involving skin deformations
Technical Animator
"Harry Potter and the Sorcerer's Stone" (Warner Brothers)
• assisted with Norbert the dragon skin deformations
Matchmove Technical Director
"Dr. Dolittle 2" (Fox), "Planet of the Apes" (Fox)
Senior Software Engineer / NASA JPL
Raytheon
September 1999 - December 2000
• calculated and published daily orbit of TOPEX/POSEIDON satellite for the study of ocean circulation
• analyzed kinematic ground survey GPS data in support of the Shuttle Radar Topography Mission (SRTM) using the GIPSY-OASIS software package
Flight Design Software Engineer / NASA JSC
United Space Alliance
July 1997 - September 1999
• supported and developed software for the Flight Dynamics Officer (FDO) (FORTRAN, C, C++)
• augmented all Trajectory Operations and Software Task (TOAST) applications to support both the Space Shuttle and the International Space Station
• created application to transfer data between flight controllers workstation and the legacy Mission Operations Computer (MOC)