Tasks include:
Coloring and texturing NURBS and Subdivision Surfaces models using proprietary shading language.
Shaders development using Maya Hypershade and C++ expressions
Asset Management and Pipeline tools development and maintenance using PERL, MEL and CGI Studio (proprietary) scripting languages
Materials Technical Director show credits:
Ice Age : The Meltdown 2006
No Time For Nuts 2006
Surviving Sid 2008
Horton Hears a Who! 2008
Ice Age : Dawn Of The Dinosaurs 2009
Rio 2011
Ice Age : Continental Drift 2012
Epic 2013
Modeler
Blue Sky Studios
June 2004 - June 2006
Built Characters, environment models and props using Maya NURBS and Subdivision Surfaces.
Modeler Screen Credits:
Robots 2005
Ice Age : The Meltdown 2006
Technical Assistant
Blue Sky Studios
October 2002 - June 2004
Was responsible for cleaning up models, rendering turntables, and some modeling of characters and props using Maya NURBS and Subdivision Surfaces.
Programmer
selfemployed
2000 - 2002
Programmed Tools for Animation:Master and Lightwave3D in C, C++, and RealBasic.
Computer Consultant
Citibank
1997 - 2002
I was a permalancer (permanent freelancer) at Citibank in the Corporate Communications dept. I mainly worked as a Network Integrator and Mac/Windows desktop support type person. I installed software and built some 3D workstations which ran mostly Softimage 3D and XSI.