Kevin Freeman

Kevin Freeman

Senior Character Animator / 23 yrs

Los Angeles, CA

Hire Me

The Forgotten (2018)

Rigger

La Noria (2018)

Animation Rigger

Jurassic World: A VR Experience (2018)

Animator

Zookeeper (2011)

Character Animator

The Smurfs (2011)

Animator

Cats & Dogs: The Revenge of Kitty Galore (2010)

Technical Director

Spider-Man (2010)

Animator

Cloudy with a Chance of Meatballs (2009)

Animator

Speed Racer (2008)

Animator

Open Season 2 (2008)

Character Animator

I Am Legend (2007)

Animator

Surf's Up (2007)

Animation and Rigging

Monster House (2006)

Animator

Open Season (2006)

Character Animation

The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (2005)

Animation Set-up

Bewitched (2005)

CG Character Animation

Spider-Man 2 (2004)

Technical Director

Charlie's Angels: Full Throttle (2003)

Technical Assistant

Cast Away (2000)

Technical Assistant

What Lies Beneath

Work History
  • Senior Principal Technical Artist

    Riot Games

    April 2015 - Present
    Santa Monica, California, United States

    Spent last many years working as a Tech Artist, Animator, Team Lead, Tech Director, Senior Leader, and head Button Pusher in various phases of production. Initially working on League of Legends (proprietary engine) then transitioned to R&D to work on Riot's next wave games (primarily in Unreal Engine).
    Animator - in game asset setup and animation
    VFX - creating vfx from scratch in cascade and Niagara for prototypes
    Game Engine Systems - visual scripting using blueprints
    Pipeline dev - Character, environment, vfx and cross product and discipline pipeline work
    C++ dev - Engineer Lite, Skills: Unreal Engine

  • IKO Level I Kite Instructor

    VenturesomeLife.com

    October 2014 - Present

    Teach people to kitesurf. The most fun under the sun.

  • Character Animator

    Straight Diesel Studios DBA AnimationRigs.com

    April 2008 - Present
  • Character Animator

    Sony Pictures Imageworks

    January 2002 - September 2011

    "Smurfs"
    "Cloudy with a Chance of Meatballs"
    "Speed Racer"
    “I Am Legend”
    “Surf's Up"
    “Open Season"
    “The Lion the Witch & the Wardrobe"
    “Monster House"
    "Spider-man 2"
    "Forgotten"

  • Character Animator

    Sony Pictures Imageworks

    2000 - 2011
  • Technical Director/Technical Artist

    Sony Pictures Imageworks

    April 2000 - May 2003

    Hero, secondary and crowd character setup and rigging, including body and facial.
    "Speed Racer"
    "Spider-man 3"
    “The Lion the Witch & the Wardrobe”
    “Monster House”
    Prop rigging and animation control construction including: trains, tentacles, excavators, trucks, helicopters.
    “Bewitched”
    “Spider-man 2”
    “Charlies Angels 2”
    “Spider-man”

  • Director Of Engineering

    Independent Witness

    January 2001 - January 2002
    Salt Lake City, Utah, United States

    Director of small team of hardware, mechanical, and software engineers as well as IC database engineer and developer responsible for building out database for tracking soft tissue injury data and vehicle services for NASCAR and various large fleet clients (taxis for example).
    Sole software developer and database engineer directly responsible for database and front end created to help track data and identify potential soft tissue injury data in NASCAR crash incidents (accounting for 1/2 million dollars per annum from NASCAR alone). Had a blast spending time traveling with NASCAR, the drivers, in the pits and cars of most races throughout the US, installing, reading, maintaining, and customizing data results based on IWI data recorders.

  • Render Wrangler/Tech Assistant

    Sony Pictures Imageworks

    January 2000 - March 2000
    Culver City, California, United States

    “What Lies Beneath”/ “Cast Away” - pipeline and Render wrangling.
    Scalable backbone setup for studio. Linux and NT based system. Shell and Perl scripting. File system management and back-up; tracking, storage, and retrieval. Render tracking and troubleshooting.

  • Graphics Software Engineer

    Evans & Sutherland

    June 1998 - December 1999
    Salt Lake City, Utah, United States

    Worked as software engineer developing low level video drivers for professional high-end real image video cards including Lightning and tornado cards. These cards were used in early highend graphics applications especially for texturing in content creation and CAD.

  • Worldwide Enterprise NT Services Consultant

    Nihon Unisys, Ltd.

    May 1997 - August 1997
    Blue Bell, Pennsylvania, United States

    Database engineering and consulting, primary work building out Norwest Financial banking databse

  • Software Engineer

    3d/EYE, INC

    May 1996 - August 1996
    Atlanta, Georgia, United States
  • Data Base Engineer

    Systems Research Associates

    May 1995 - August 1995
    Fairfax
Education
  • BSE in Electrical and Computer Engineering

    Duke University

    1994 - 1998