I am an L.A. based FX artist with experience in the film and television industries. I feed off of the creativity of others and love to collaborate on exciting projects. I am detail oriented, work well under pressure and enjoy working on teams where I am being challenged artistically. My strongest skills are the design and creation of photo-realistic explosions, destructions, smoke, fire, debris, sparks, and dust.
I am always looking forward to my next adventure in FX and seeking to branch out to other artists and studios.
Building destruction, thrusters, rainfall, gunshots, tunnel wind, paper flying, smoke plume, firestorm fx for "The Flash: Season 1 and 2" - TV Series (2015/2016)
Jet engine fire, debris, ground fracture, window breaking for "Supergirl" - TV Series (2015/2016)
Roof destruction, debris, spaceship thrusters, explosions, bloodflow for "Legends of Tomorrow" - TV Series (2015/2016)
FX Artist
LAUNDRY!
July 2015 - August 2015
Meteor atmosphere trail for "Casio G-Shock MTG" - Commercial (2015)
FX Artist
Shade VFX
June 2014 - January 2015
RnD/Look Dev/Simulation of energy effects for "Max Steel" - Feature (2015)
Fog, smoke, and gun shot simulations for "Black Sails: Season 2" - TV Series (2015)
Throw-up mesh for "Poltergeist" - Feature (2015)
Rain simulation for "Teenage Mutant Ninja Turtles" - Feature (2014)
FX Artist
Locktix Visual Effects
May 2014 - July 2014
Multiple volcanic eruptions for "LA Apocalypse" aka "Doomed Planet" - Feature (2014)
FX Artist
Zoic Studios
April 2014 - May 2014
RnD/Look Development for water beaker vortex for "Banshee: Season 3" - TV Series (2015)
Explosions, fires, smoke plumes, exploding debris, and rocket trails using Maya Phoenix FD and Fracture FX for “Arrow: Season 2” - TV Series (2014)
Smoke plume assets used throughout multiple shots on “Arrow” and stored in Zoic Studios’ FX Library
FX Artist Intern
Zoic Studios
January 2014 - April 2014
Adapted Maya Phoenix FD explosion setup to meet the requirements of shot for “Arrow: Season 2” - TV Series (2014)
Animate CG gun for interaction with actor for “Caper: Season 1” - TV Series (2014)
FX Artist
Baked FX
September 2013 - October 2013
Build FX rigs that efficiently propagate across multiple shots to allow for high volume with minimal time. Create various smoke and dust trail effects / Shade, light, and render Maya fluids with VRay. R&D for laser weapon attack of CG helicopter
VFX/Motion Graphics Intern
Baked FX
July 2013 - August 2013
Create smoke and dust effects in Maya for feature film: “The Phoenix Project” (2014). Learn the VFX Pipeline of production and work with Shotgun. Rotoscope and pre-comp in Nuke for music video: Fergie, “A Little Party Never Killed Nobody All We Got” (2013)
Logo Designer
Various Companies
November 2012 - June 2013
Design logos for various start-up companies and websites based on the clients’ creative lead. Responsible for keeping the creative workflow of communication between overseas clients.
Postproduction Photography Editor
Greenberg and McConville
May 2011 - November 2012
Create productive workflow for high volume efficiency with minimal time, maintaining the photo’s original aesthetic. Responsible for color correcting, touching-up, and bringing raw digital photos to life with Photoshop and Lightrooom
Co-Writer
Word Fisher Animation Studios
July 2011 - February 2012
Work with co-writer to find solutions to story problems for Taiwan’s first ever 3D stop-motion animated feature film. Collaborate with overseas director to achieve a harmonious aesthetic and workflow
Photo Repair Professional
Nathanson's Photography
May 2010 - March 2011
Responsible for color correcting, touching-up, and enriching faded and damaged photos to prepare them for development with Photoshop