Donovan Valdes

Donovan Valdes

Versatile concept artist for games, film, and print.

Senior Concept Artist / 22 yrs

Chapel Hill, NC

Hire Me
Skills
Skills Clear
Software
Software Clear
Please visit my portfolio at www.donovanvaldes.com.
For work inquiries, please email to:
donovan@donovanvaldes.com

I'm a senior-level concept artist with over 15 years of experience in everything from AAA to small indy games, film, and print. Let me know if I can help with your next project!
Work History
  • Freelance Concept Artist and Illustrator

    Art of Donovan Valdes

    July 2015 - Present

    I specialize in the concept and illustration of character and environments, across a broad range of styles for games, film, and print.
    I have over 15 years of experience in every stage of production, including pre-visualization, concept design, modeling, texturing, storyboarding, animation, and promotional & marketing key art.

  • Owner/Instructor

    Concept Critique

    January 2013 - Present

    Through Concept Critique, I mentor and advise aspiring artists who are looking to take their work to the next level, through personalized, one-on-one critique sessions and portfolio reviews.

  • Concept Artist

    Freelance

    January 2018 - February 2018
  • Senior Concept Artist

    Limbic®

    June 2017 - November 2017
    Chapel Hill, NC

    Concept design for characters and environments, marketing art and app icons, promotional art, and some UI elements.

    Zombie Gunship: Survival
    Zombie Gunship: Revenant

  • Art Director / Principal Artist

    Tailspin Studios

    September 2013 - July 2015
    Durham, NC

    Worked closely with a small team to determine visual style and branding for several mobile releases.
    Served as Principal Artist though all facets of production, including pre-vis, character and level design, 3d modeling and texturing, and animation.

  • Senior Concept Artist

    Red Storm Entertainment

    April 2005 - September 2013
    Cary, NC

    Concept design, marketing art, and illustration for several Red Storm and Ubisoft titles including:

    For Honor
    Far Cry 4
    Rainbow Six: Patriots
    Ghost Recon: Future Soldier
    Assassin's Creed: Brotherhood
    Prince of Persia: Sands of Time
    Ghost Recon: Advanced Warfighter 2
    Ghost Recon: Advanced Warfighter

  • Concept / Texture Artist

    Vicious Cycle Software

    2001 - 2004


    Environment and character concept, textures, 3d modeling, story boarding, animation for several titles, including:

    Spy vs Spy
    Dinotopia (Sunstone Odyssey)
    Robotech; Invasion
    Robotech: Battlecry

  • Artist

    Cytura

    1998 - 2001


    Animation, Design, Illustration

  • Ubisoft

    ? - Present
Education
  • BA in Motion Picture Technology in Film and Animation

    University of Central Florida

    1994 - 1997