Please visit my portfolio at www.donovanvaldes.com.
For work inquiries, please email to:
donovan@donovanvaldes.com
I'm a senior-level concept artist with over 15 years of experience in everything from AAA to small indy games, film, and print. Let me know if I can help with your next project!
Work History
Freelance Concept Artist and Illustrator
Art of Donovan Valdes
July 2015 - Present
I specialize in the concept and illustration of character and environments, across a broad range of styles for games, film, and print.
I have over 15 years of experience in every stage of production, including pre-visualization, concept design, modeling, texturing, storyboarding, animation, and promotional & marketing key art.
Owner/Instructor
Concept Critique
January 2013 - Present
Through Concept Critique, I mentor and advise aspiring artists who are looking to take their work to the next level, through personalized, one-on-one critique sessions and portfolio reviews.
Concept Artist
Freelance
January 2018 - February 2018
Senior Concept Artist
Limbic®
June 2017 - November 2017
Chapel Hill, NC
Concept design for characters and environments, marketing art and app icons, promotional art, and some UI elements.
Zombie Gunship: Survival
Zombie Gunship: Revenant
Art Director / Principal Artist
Tailspin Studios
September 2013 - July 2015
Durham, NC
Worked closely with a small team to determine visual style and branding for several mobile releases.
Served as Principal Artist though all facets of production, including pre-vis, character and level design, 3d modeling and texturing, and animation.
Senior Concept Artist
Red Storm Entertainment
April 2005 - September 2013
Cary, NC
Concept design, marketing art, and illustration for several Red Storm and Ubisoft titles including:
For Honor
Far Cry 4
Rainbow Six: Patriots
Ghost Recon: Future Soldier
Assassin's Creed: Brotherhood
Prince of Persia: Sands of Time
Ghost Recon: Advanced Warfighter 2
Ghost Recon: Advanced Warfighter
Concept / Texture Artist
Vicious Cycle Software
2001 - 2004
Environment and character concept, textures, 3d modeling, story boarding, animation for several titles, including:
Spy vs Spy
Dinotopia (Sunstone Odyssey)
Robotech; Invasion
Robotech: Battlecry