-Responsible for lighting and compositing shots for animated film and TV series productions.
-Developed foundation lighting for select locations.
-lighting and compositing of still images and animation for marketing purposes.
Credits:
2022 - "Strange World"
2022 - "Zootopia +"
2021 - "Encanto"
2021 - "Baymax"
2021 - "Raya and the Last Dragon"
2019 - "Frozen II"
Lead Lighter
Original Force
March 2017 - June 2017
Nanjing, Jiangsu, China · On-site
-Responsible for lighting and compositing the opening shots of the film "Duck Duck Goose".
Lead Lighter
DreamWorks Animation
October 2003 - December 2016
Glendale, California · On-site
Responsible for sequence wide lighting and compositing setup, usually as a solo lead, but some times in collaboration with another lead lighting artist. Assisted in training newer artists on the use of our production tools. Worked closely with our TD's to solve problems with resource limitations on complex sequences, and develop rendering scripts. I have also filled in as a production lighter on various shows to assist them in shot completion.
Filmography:
2016 - "Trolls" Lead Lighter (consumer products)
2016 - "Kung Fu Panda" Lead Lighter (motiongate attraction)
2016 - "Kunf Fu Panda 3" Lead Lighter
2015 - "Home" Additional Lighter.
2014 - "How to Train Your Dragon 2" Lead Lighter
2013 - "Me and My Shadow (unreleased)" Lead Lighter
2012 - "Madagascar 3: Europe's Most Wanted" Lead Lighter
2011 - "Puss in Boots" Lead Lighter
2010 - "Shrek Forever After" Lead Lighter
2009 - "Monsters vs. Aliens: Mutant Pumpkins from Outer Space" Lead Lighter
2009 - "Monsters vs. Aliens: Bob's Big Break" Lead Lighter
2009 - "Monsters vs. Aliens" Lead Lighter
2008 - "Kung Fu Panda" Lead Lighter
2007 - "Bee Movie" Lead Lighter
2006 - "Flushed Away" Lighter
2006 - "Over the Hedge" Additional Lighter
2004 - "Shark Tale" Lighter
Computer Graphic Artist
Midway Games
May 2001 - September 2003
San Diego, California · On-site
Responsible for modeling and texturing low-poly game assets, level lighting, and particle effects. Assisted in level design.
2003 - "Freaky Flyers"
Lighting Artist
Square USA
January 2000 - April 2001
Honolulu, Hawaii
-Responsible for shot production lighting and preliminary compositing.
Credits:
2001 - "Final Fantasy: The Spirits Within"
Lighting Artist
Square USA
October 1998 - April 2001
As a Lighting Artist, I was responsible for shot production lighting and preliminary compositing. As a CG Designer, I was responsible for modeling, lighting, and texturing pre-rendered environments for various locations in our game development. I also lead a small team of artists in our locations to assist in the continuity and quality of our work, accuracy in our render camera setup, and meeting our deadlines.
2001 - "Final Fantasy: The Spirits Within" Lighter
2000 - "Final Fantasy IX" CG Designer
Computer Graphic Artist
Raydon Corporation
July 1998 - October 1998
Savannah, Georgia, United States · On-site
-Created animated graphics for virtual training programs on the maintenance of the Gulfstream GV aircraft.
-Basic programing of training lessons using Authorware.
Computer Graphic Designer
WSAV-TV
July 1996 - October 1997
Savannah, Georgia, United States · On-site
-Responsible for creating full screen and over-the-shoulder graphics for news broadcasts using clip-art, stock photography, or video screen captures.
-Created animated motion graphics for special events and topic transitions.
Specialist
United States Army
October 1987 - April 1991
Squad leader responsible for the unloading, storage, issue of supplies to troops throughout the Mannheim / Heidelberg area. Licensed to operate 2 1/2 ton trucks and 4000 lb forklifts. Participated in NATO training exercises in Italy and Holland. Assisted in the operations of a way station in Kassel, Germany for American troops being deployed to Saudi Arabia for Operation: Desert Shield. And enjoyed the opportunity to travel to London, Paris, Amsterdam, Frankfurt, Munich, Rome, Venice, Florence, and Pisa.
Honorable Discharge. Awarded the Good Conduct and National Defense Medals.