Don Pham

Don Pham

3d / VR Artist at Transparent House

Senior 3D Artist / 16 yrs

San Francisco Bay Area

Hire Me

Environment Artist

City of Heroes (2004)

Production Assistant

The Godfather: The Game

3d Environment artist
www.don-pham.com
Work History
  • 3D Artist / VR Developer

    Transparent House

    January 2016 - Present

    Leading the development of realtime and realtime VR experiences using Unreal Engine 4.

    • Defining the pipeline and workflow for realtime and realtime VR applications
    • Creation of textures and PBR based materials using Quixel Suite and Substance Designer
    • Using Unreal Engine 4's blueprints to for visual scripting and menu/UI creation
    • Optimization of existing environment scenes and UE4 shaders for VR performance
    • Deployment of realtime applications to PC, Android, Oculus Rift and HTC Vive platforms.

  • 3D Artist

    DES Architects + Engineers

    August 2014 - December 2015

    3D Artist - Realtime Architectural Visualization
    • Creating real-time visualization walkthrough demos of interior office spaces and exterior campus sites using Unreal Engine 4, 3DS Max, and Photoshop
    • 3D modeling and optimization of assets to improve performance
    • Lighting and PBR material creation done inside Unreal Engine 4
    • Responsible for design and implementation of UI elements to improve user experience within real-time walkthrough demos

  • Environment Artist

    voidALPHA

    January 2014 - August 2014

    Environment Artist – Star Citizen
    • Creating high poly hard-surface props and modular assets using 3ds Max
    • Lighting and world building using cryEngine3
    • Working with the senior environment artist and designer to plan out and build planet side modular environments

  • Artillery Games, Inc.

    June 2013 - August 2013

    Contract 3d Artist – Unannounced Project
    • Creating assets and props using 3ds Max and zBrush
    • Lighting and terrain editing
    • Working with engineering team to help create tools and to improve game editor functionality for artists

  • Environment Artist

    Paragon Studios

    January 2011 - October 2012

    Creating interior and exterior environments:
    • Creating assets and props in 3ds Max
    • Texturing and lighting
    • Familiarity with modular pieces
    • Using in-game editor for object placing and level creation and layout
    • Working closely with designers for level feedback

    Working with the team lead to help project scheduling and planning:
    • Working with designers to create a list of needed assets
    • Working with other environment artists to create schedule estimates for assets

    Creating overhead 2d mini-maps for interior/exterior environments

    Fixing art bugs

    Training new artists to familiarize them with tools and pipeline

  • Environment Artist

    Paragon Studios

    November 2007 - October 2010

    Environment Artist |­ City of Heroes

    · Creating interior and exterior environments
    - Using in-game editor for object placing and layout
    - Working closely with Design

    · Creating assets/props in 3ds Max:
    - Modeling/texturing/lighting
    - Familiarity with modular pieces

    · Creating minimaps for interior/exterior environments
    · Creating loading screens
    · Troubleshooting and fixing art related bugs
    · Training up new artists to familiarize them with tools and pipeline

  • Associate Environment Artist

    Cryptic Studios

    February 2007 - November 2007

    Associate Environment Artist ­| City of Heroes

    · Creating interior and exterior environments
    - Using in-game editor for object placing and layout
    - Working closely with Design

    · Creating assets/props in 3ds Max:
    - Modeling/texturing/lighting
    - Familiarity with modular pieces

    · Creating minimaps for interior/exterior environments
    · Creating loading screens
    · Troubleshooting and fixing art related bugs

  • Production Assistant

    Electronic Arts

    April 2005 - March 2006

    Collision modeling/surface tagging
    Assisting environment artist to assemble and optimize game performance
    Creating mini-maps for interior levels
    Placing interior levels into the game
    Texture UV cleanup

  • EA

    ? - Present
Education
  • Bachelor of Fine ArtsBachelor of Fine Arts

    Academy of Art University

    September 2001 - December 2006