Leading the development of realtime and realtime VR experiences using Unreal Engine 4.
• Defining the pipeline and workflow for realtime and realtime VR applications
• Creation of textures and PBR based materials using Quixel Suite and Substance Designer
• Using Unreal Engine 4's blueprints to for visual scripting and menu/UI creation
• Optimization of existing environment scenes and UE4 shaders for VR performance
• Deployment of realtime applications to PC, Android, Oculus Rift and HTC Vive platforms.
3D Artist
DES Architects + Engineers
August 2014 - December 2015
3D Artist - Realtime Architectural Visualization
• Creating real-time visualization walkthrough demos of interior office spaces and exterior campus sites using Unreal Engine 4, 3DS Max, and Photoshop
• 3D modeling and optimization of assets to improve performance
• Lighting and PBR material creation done inside Unreal Engine 4
• Responsible for design and implementation of UI elements to improve user experience within real-time walkthrough demos
Environment Artist
voidALPHA
January 2014 - August 2014
Environment Artist – Star Citizen
• Creating high poly hard-surface props and modular assets using 3ds Max
• Lighting and world building using cryEngine3
• Working with the senior environment artist and designer to plan out and build planet side modular environments
Artillery Games, Inc.
June 2013 - August 2013
Contract 3d Artist – Unannounced Project
• Creating assets and props using 3ds Max and zBrush
• Lighting and terrain editing
• Working with engineering team to help create tools and to improve game editor functionality for artists
Environment Artist
Paragon Studios
January 2011 - October 2012
Creating interior and exterior environments:
• Creating assets and props in 3ds Max
• Texturing and lighting
• Familiarity with modular pieces
• Using in-game editor for object placing and level creation and layout
• Working closely with designers for level feedback
Working with the team lead to help project scheduling and planning:
• Working with designers to create a list of needed assets
• Working with other environment artists to create schedule estimates for assets
Creating overhead 2d mini-maps for interior/exterior environments
Fixing art bugs
Training new artists to familiarize them with tools and pipeline
Environment Artist
Paragon Studios
November 2007 - October 2010
Environment Artist | City of Heroes
· Creating interior and exterior environments
- Using in-game editor for object placing and layout
- Working closely with Design
· Creating assets/props in 3ds Max:
- Modeling/texturing/lighting
- Familiarity with modular pieces
· Creating minimaps for interior/exterior environments
· Creating loading screens
· Troubleshooting and fixing art related bugs
· Training up new artists to familiarize them with tools and pipeline
Associate Environment Artist
Cryptic Studios
February 2007 - November 2007
Associate Environment Artist | City of Heroes
· Creating interior and exterior environments
- Using in-game editor for object placing and layout
- Working closely with Design
· Creating assets/props in 3ds Max:
- Modeling/texturing/lighting
- Familiarity with modular pieces
· Creating minimaps for interior/exterior environments
· Creating loading screens
· Troubleshooting and fixing art related bugs
Production Assistant
Electronic Arts
April 2005 - March 2006
Collision modeling/surface tagging
Assisting environment artist to assemble and optimize game performance
Creating mini-maps for interior levels
Placing interior levels into the game
Texture UV cleanup