Highly motivated and results-driven creative professional with over 5 years of experience in demanding VFX production environments for film and TV. Possessing a strong technical foundation in complex software like Houdini, Maya, and Unreal Engine, alongside skills in Python and VEX, demonstrating adaptability and a capacity to master new creative tools quickly. Proven ability to develop efficient, artist-friendly setups with a meticulous eye for detail, timing, and visual fidelity – translating into a keen eye for video editing rhythm, framing, and lighting. Experienced in collaborating across departments, including animation, layout, and lighting, managing feedback, and leading sequences to ensure seamless integration and achieve artistic vision. Eager to leverage extensive experience in visual storytelling, technical problem-solving, and animation integration to create compelling motion graphics and video content.
Work History
Crowd TD
Industrial Light & Magic
November 2023 - June 2024
Vancouver, British Columbia, Canada · Hybrid
During my time in ILM I delivered the list of shots on massive battle-field sequences. Closely worked with the lead and supervisors. Addressed notes and managed choreography of the battle to fit the story and continuity across the show.
Key Crowd Artist
MPC
October 2021 - November 2023
Montreal, Quebec, Canada · Hybrid
During my time at MPC, I had the honor of mentoring new department employees. I had to deliver crowd shots for the show on my own. Additionally, I served as the deputy show lead and was a key artist on various sequences on different shows. I prepared assets and clips for use in the shows, and I also developed various HDAs and tools that helped speed up the department's productivity and unify the crowd shots across sequences.
Head of Crowd Department
CGF Visual Effects Studio
February 2021 - October 2021
Москва, Москва, Россия
Task management of department
Close cooperation with rigging, animation and shots departments
Creating lists of requirements for other departments
Developing tools on Vex and Python
Improving crowd pipeline
Upon the Magic Roads (2021)
Editing Director
Magic Factory Animation
February 2021 - October 2021
Moscow, Russia · On-site
Episodes editing according to the literature script and storyboard
Creating previz animatics, camera movements
Development of the tool for crowds placement and simulation in Unreal Engine
Creative development of crowds in shots across the sequences
Middle Crowd Artist
CGF Visual Effects Studio
March 2020 - January 2021
Москва, Москва, Россия
Baking agents and clips
Improving clip properties
Developing and building crowd asset for production
Silver Skates (2020)
Junior Crowd Artist
CGF Visual Effects Studio
June 2019 - February 2020
Moscow, Russian Federation
Preparing agents clips and shapes for crowd asset
Setting up crowd for a shots
Preparing layouts for crowd simulation
Developing tools for crowd department