Dmitrii Kazakov

Dmitrii Kazakov

Expert Crowd Sim Artist. Houdini, VEX/Python, tools

Senior Crowd Artist / 6 yrs

Vancouver, Canada

Hire Me
Highly motivated and results-driven creative professional with over 5 years of experience in demanding VFX production environments for film and TV. Possessing a strong technical foundation in complex software like Houdini, Maya, and Unreal Engine, alongside skills in Python and VEX, demonstrating adaptability and a capacity to master new creative tools quickly. Proven ability to develop efficient, artist-friendly setups with a meticulous eye for detail, timing, and visual fidelity – translating into a keen eye for video editing rhythm, framing, and lighting. Experienced in collaborating across departments, including animation, layout, and lighting, managing feedback, and leading sequences to ensure seamless integration and achieve artistic vision. Eager to leverage extensive experience in visual storytelling, technical problem-solving, and animation integration to create compelling motion graphics and video content.
Work History
  • Crowd TD

    Industrial Light & Magic

    November 2023 - June 2024
    Vancouver, British Columbia, Canada · Hybrid

    During my time in ILM I delivered the list of shots on massive battle-field sequences. Closely worked with the lead and supervisors. Addressed notes and managed choreography of the battle to fit the story and continuity across the show.

  • Key Crowd Artist

    MPC

    October 2021 - November 2023
    Montreal, Quebec, Canada · Hybrid

    During my time at MPC, I had the honor of mentoring new department employees. I had to deliver crowd shots for the show on my own. Additionally, I served as the deputy show lead and was a key artist on various sequences on different shows. I prepared assets and clips for use in the shows, and I also developed various HDAs and tools that helped speed up the department's productivity and unify the crowd shots across sequences.

  • Head of Crowd Department

    CGF Visual Effects Studio

    February 2021 - October 2021
    Москва, Москва, Россия

    Task management of department
    Close cooperation with rigging, animation and shots departments
    Creating lists of requirements for other departments
    Developing tools on Vex and Python
    Improving crowd pipeline

    Upon the Magic Roads (2021)

  • Editing Director

    Magic Factory Animation

    February 2021 - October 2021
    Moscow, Russia · On-site

    Episodes editing according to the literature script and storyboard
    Creating previz animatics, camera movements
    Development of the tool for crowds placement and simulation in Unreal Engine
    Creative development of crowds in shots across the sequences

  • Middle Crowd Artist

    CGF Visual Effects Studio

    March 2020 - January 2021
    Москва, Москва, Россия

    Baking agents and clips
    Improving clip properties
    Developing and building crowd asset for production

    Silver Skates (2020)

  • Junior Crowd Artist

    CGF Visual Effects Studio

    June 2019 - February 2020
    Moscow, Russian Federation

    Preparing agents clips and shapes for crowd asset
    Setting up crowd for a shots
    Preparing layouts for crowd simulation
    Developing tools for crowd department

Education
  • Bachelor's degree in Theoretical and Mathematical Physics

    Udmurt State University

    2012 - 2016