Create And Maintain Both In Game And Cinematic Rigs. Review Models For Proper Geometry Layout And Deformation. Create And Maintain Tools For The Animation And Character Team In Maya, Max, And Motion Builder. Research And Develop New Tools And Techniques.
Studio Artist For Character Rigging and Scripting Basics
Full Sail Real World Eduaction
January 2007 - April 2008
Intern Software Technology
Full Sail Real World Eduaction
September 2006 - December 2006
Intern Software Technology responsible along side the Course Director for bringing Motion Capture Software in to the classroom environment for educating students in the software and also the same with the software Massive.