I'm Danny Jensen! I'm a senior level VFX artist who’s been crafting immersive visuals since 2013, combining cinematic expertise with cutting-edge real-time technology. My primary focus is Unreal Engine 5—particularly its new Motion Graphic plugin, where I push the boundaries of interactive storytelling. I’m equally comfortable in Blender, Maya, Nuke, After Effects, Resolve, Octane, V-Ray, Arnold, Substance Painter, and Photoshop, enabling me to handle every step of the visual pipeline. By blending a strong artistic vision with in-depth technical knowledge, I create compelling, high-fidelity experiences that bridge film, television, and interactive media.
During my career, I was fortunate to be able to work across multiple mediums. Live action, Full CG Animation, Cinematics, and Commercials.
Work History
Lighting and Compositing Artist
DreamWorks Animation
April 2020 - Present
lighting lead
DreamWorks Animation
May 2015 - January 2019
Logan
February 2015 - March 2015
Lighting Artist
Scholar
February 2015 - February 2015
Lighting Artist
Zoic Studios
December 2014 - January 2015
Worked on Syngeta commercial doing CG weeds. Also worked on NFL promo FoxBot for the SuperBowl.
I handled texturing, shading, lighting and rendering for comp.
3D Generalist
Skechers
July 2014 - October 2014
Freelance artist
Saddington Baynes
July 2014 - July 2014
3D Generalist
Skechers
May 2014 - July 2014
Lighter / Compositer
Baked FX
April 2014 - May 2014
lighting artist / cg generalist
Zoic Studios
July 2013 - April 2014
Lighting Artist
LOGAN & SONS
January 2014 - February 2014
Worked as a lighter and compositer on a few Miley Cyrus videos for her current tour.
Projects called for 100% photo real work. I was able to meet tight deadlines and drastically improve vray render times to ensure we would hit our deadline.
Lighting Artist / CG Generalist
Zoic Studios
September 2012 - May 2013
Responsible for lighting and look development of full CG sets and characters for Once Upon a Time. Responsible for all character lighting for a pilot that has recently wrapped.
I was able to work side by side some excellent artists and branch out my skill set, becoming even more proficient in Maya as a generalist in all areas.
Lighting Artist / CG Generalist
Baked FX
September 2012 - November 2012
Currently responsible for the look development (texture,shaders,lighting) to create photoreal CG elements to match the plates of an independent film currently in production.
Lighting Artist / CG Generalist
Baked FX
June 2012 - September 2012
Created 3d elements to be composited in live action footage for two soon to be released commercials. Used vray and maya to create, render, and supply all necessary passes to the compositors.
Provided Vray training to the resident CG Generalists and oversaw the Vray pipeline through multiple projects.
Freelance Artist
Zoic Studios
January 2012 - May 2012
3d Generalist / Lighting Artist on ABC's "Once Upon a Time"
CG Intern
Zoic Studios
September 2011 - December 2011
Shadow various senior level CG artists as they work on commercials, tv episodes, and full length films. Help artists with tasks on large scale projects in my area of expertise, (shot setup, texture painting, shader building, lighting)
Lighting Artist
AnimationMaui
July 2010 - July 2011
Responsible for creating lighting rigs for all shots in the short "Nuts for Pizza". Assist texture and shading artists with the overall look development of the scene.