Responsibilities:
- Modeling, Animal Muscle & Bones Creation, Texturing, Grooming & Look Development in Houdini and Arnold.
- Implement probability-based shading techniques in Houdini to create realistic texture variations for fur, feathers, and skin.
Groom Artist
Pixomondo
January 2024 - March 2024
Stuttgart, Baden-Württemberg, Germany · Remote
Projects:
Woodwalkers (2024)
Responsibilities:
- Collaborate with modelers to refine the animal's base geometry, ensuring it provides a suitable foundation for grooming and resembles the animal’s anatomy accurately.
- Create highly realistic fur that matches the animal’s specific breed, species, and age based on the real on-set animal.
- Develop custom shaders for the animal’s fur.
- Work closely with the Look Development team to achieve lifelike textures, ensuring that fur and skin textures respond realistically under different lighting conditions.
- Collaborate with CFX to ensure the groom responds naturally to movement, considering muscle and skin deformations.
- Troubleshoot technical and artistic challenges in grooming, finding solutions that maintain quality without compromising render times.
- Document the grooming process, shaders, and other technical aspects to support other artists and provide future reference.
Senior Character Artist
Terminal FX
November 2023 - February 2024
Remote
Projects:
Hellboy: The Crooked Man (2024)
Mary and George (2024)
Responsibilities:
- Create highly detailed 3D models of animals and insects based on references, ensuring anatomical accuracy and aesthetic appeal.
- Design and implement grooming solutions for fur, ensuring they can be adjusted efficiently for different shots.
- Address technical and creative challenges by developing solutions that optimize asset quality and render efficiency.
- Create procedural systems that allow fur and texture details to scale, supporting various levels of detail while maintaining visual integrity.
Lead 3D Character Artist
Trend VFX
January 2021 - November 2023
Clients: Netflix, Amazon, Shahid and Viu
Projects:
Oscar: Return Of The Mammoth (unpublished)
The Assassins (2024)
Slave Market (2023-2024)
Go for Grandma (2023)
Day 13 (2023)
The Boys (2022)
Lullaby (2022)
Into The Dark (2022)
Responsibilities:
- Build feather and fur Houdini workflows.
- Scoping improvements of the grooming pipeline & development.
- Develop and implement efficient workflows and pipelines to streamline character production processes.
- Mentor junior artists, providing guidance on techniques, tools, and industry best practices to enhance their skills and career growth.
- Conduct interviews.
- Collaborate with directors and art supervisors to establish and maintain a cohesive artistic vision across projects.
- Conduct regular reviews and provide constructive feedback to team members, promoting continuous improvement and artistic excellence.
3D Character Artist
Trend VFX
March 2020 - January 2021
Projects:
In Our House There Is A Robot (2021)
The Humans and the Mongoose (2021)
Wadi Al Jinn (2021)
Newton's Cradle (2021)
Responsibilities:
- Develop detailed 3D characters and animals from concept art and real-life references, ensuring fidelity to design and artistic direction.
- Create and apply textures using industry-standard techniques, enhancing the realism and visual quality of character assets.
- Cleaning up scanned data for digital doubles.
- Create facial blend shapes for animals and digital humans for animation department.
- Utilize Yeti for grooming to produce realistic hair and fur, focusing on natural movement and texture.
- Look development in Maya and Arnold, optimizing shaders and lighting to achieve the desired character appearance in scenes.
- Collaborate with other artists and departments to ensure seamless integration of character assets into the overall project.
- Deliver character assets within specified timelines, maintaining high standards of quality and artistry.
GTA in Multimedia and Computer Graphics
Arab Academy for Science and Technology and Maritime Transpo
September 2016 - September 2018
Alexandria Governorate, Egypt · On-site
Responsibilities:
- Developed and delivered engaging course materials for "Introduction to Multimedia" course, focusing on key concepts and techniques in digital media.
- Facilitated interactive sessions in "Human Computer Interaction," guiding students in understanding user-centered design principles.
- Assisted in the "Media Production" course, providing hands-on support in various aspects of multimedia creation, from pre-production to post-production.
- Led discussions and projects in "Game Design," encouraging creativity and critical thinking in game development processes.
- Conducted professional training sessions in Adobe software, equipping students with essential skills for multimedia design and production.
3D Generalist
Brandsoul AG
August 2017 - September 2017
Zürich Area, Switzerland · Remote
Created a short animation featuring stylized characters for the company’s website landing page. Responsibilities:
- Concept Design.
- Modeling stylized characters.
- Rigging.
- Animation.
- Rendering.