Dina Salama

Dina Salama

Senior 3D Character Artist / 6 yrs

Egypt

Hire Me

Lead Character Artist

Go for Grandma (2023)

Character Artist

Day 13 (2023)

Lead Character Artist

The Boys (2019)

Senior Character Artist

Hellboy: The Crooked Man (2024)

Lead Character Artist

Slave Market (2023)

Lead Character Artist

Lullaby (2022)

Lead Character Artist

Wadi Al Jinn (2021)

Style / Medium
Style / Medium Clear
Assets
Assets Clear
Skills
Skills Clear
Software
Software Clear
Projects
Projects Clear
Companies
Companies Clear
Work History
  • Senior Character Artist

    Rayon FX

    April 2024 - July 2024
    Montreal, Quebec, Canada · Remote

    Responsibilities:
    - Modeling, Animal Muscle & Bones Creation, Texturing, Grooming & Look Development in Houdini and Arnold.
    - Implement probability-based shading techniques in Houdini to create realistic texture variations for fur, feathers, and skin.

  • Groom Artist

    Pixomondo

    January 2024 - March 2024
    Stuttgart, Baden-Württemberg, Germany · Remote

    Projects:
    Woodwalkers (2024)

    Responsibilities:
    - Collaborate with modelers to refine the animal's base geometry, ensuring it provides a suitable foundation for grooming and resembles the animal’s anatomy accurately.
    - Create highly realistic fur that matches the animal’s specific breed, species, and age based on the real on-set animal.
    - Develop custom shaders for the animal’s fur.
    - Work closely with the Look Development team to achieve lifelike textures, ensuring that fur and skin textures respond realistically under different lighting conditions.
    - Collaborate with CFX to ensure the groom responds naturally to movement, considering muscle and skin deformations.
    - Troubleshoot technical and artistic challenges in grooming, finding solutions that maintain quality without compromising render times.
    - Document the grooming process, shaders, and other technical aspects to support other artists and provide future reference.

  • Senior Character Artist

    Terminal FX

    November 2023 - February 2024
    Remote

    Projects:
    Hellboy: The Crooked Man (2024)
    Mary and George (2024)

    Responsibilities:
    - Create highly detailed 3D models of animals and insects based on references, ensuring anatomical accuracy and aesthetic appeal.
    - Design and implement grooming solutions for fur, ensuring they can be adjusted efficiently for different shots.
    - Address technical and creative challenges by developing solutions that optimize asset quality and render efficiency.
    - Create procedural systems that allow fur and texture details to scale, supporting various levels of detail while maintaining visual integrity.

  • Lead 3D Character Artist

    Trend VFX

    January 2021 - November 2023

    Clients: Netflix, Amazon, Shahid and Viu

    Projects:
    Oscar: Return Of The Mammoth (unpublished)
    The Assassins (2024)
    Slave Market (2023-2024)
    Go for Grandma (2023)
    Day 13 (2023)
    The Boys (2022)
    Lullaby (2022)
    Into The Dark (2022)

    Responsibilities:
    - Build feather and fur Houdini workflows.
    - Scoping improvements of the grooming pipeline & development.
    - Develop and implement efficient workflows and pipelines to streamline character production processes.
    - Mentor junior artists, providing guidance on techniques, tools, and industry best practices to enhance their skills and career growth.
    - Conduct interviews.
    - Collaborate with directors and art supervisors to establish and maintain a cohesive artistic vision across projects.
    - Conduct regular reviews and provide constructive feedback to team members, promoting continuous improvement and artistic excellence.

  • 3D Character Artist

    Trend VFX

    March 2020 - January 2021

    Projects:
    In Our House There Is A Robot (2021)
    The Humans and the Mongoose (2021)
    Wadi Al Jinn (2021)
    Newton's Cradle (2021)

    Responsibilities:
    - Develop detailed 3D characters and animals from concept art and real-life references, ensuring fidelity to design and artistic direction.
    - Create and apply textures using industry-standard techniques, enhancing the realism and visual quality of character assets.
    - Cleaning up scanned data for digital doubles.
    - Create facial blend shapes for animals and digital humans for animation department.
    - Utilize Yeti for grooming to produce realistic hair and fur, focusing on natural movement and texture.
    - Look development in Maya and Arnold, optimizing shaders and lighting to achieve the desired character appearance in scenes.
    - Collaborate with other artists and departments to ensure seamless integration of character assets into the overall project.
    - Deliver character assets within specified timelines, maintaining high standards of quality and artistry.

  • GTA in Multimedia and Computer Graphics

    Arab Academy for Science and Technology and Maritime Transpo

    September 2016 - September 2018
    Alexandria Governorate, Egypt · On-site

    Responsibilities:
    - Developed and delivered engaging course materials for "Introduction to Multimedia" course, focusing on key concepts and techniques in digital media.
    - Facilitated interactive sessions in "Human Computer Interaction," guiding students in understanding user-centered design principles.
    - Assisted in the "Media Production" course, providing hands-on support in various aspects of multimedia creation, from pre-production to post-production.
    - Led discussions and projects in "Game Design," encouraging creativity and critical thinking in game development processes.
    - Conducted professional training sessions in Adobe software, equipping students with essential skills for multimedia design and production.

  • 3D Generalist

    Brandsoul AG

    August 2017 - September 2017
    Zürich Area, Switzerland · Remote

    Created a short animation featuring stylized characters for the company’s website landing page. Responsibilities:
    - Concept Design.
    - Modeling stylized characters.
    - Rigging.
    - Animation.
    - Rendering.

Education
  • Diploma in 3D Modeling For Film

    Think Tank Training Centre

    2018 - 2019
  • Bachelor’s Degree in Multimedia and Computer Graphics

    Arab Academy for Science, Technology and Maritime Transport

    2012 - 2016