I have spent 20 years working on feature films and was involved in the production of over 20 features. From writing key software used in films such as Species and Air Force One, I moved on to become a CG, DFX and VFX Supervisor on films, leading teams of up to 80 artists to create some of the most ground-breaking visuals to hit the screen.
I am currently seeking on-set VFX Supervisor projects, particularly in the U.S. mid-Atlantic region. I am also open to on-site project based vfx supervision for select projects.
Work History
VFX Supervisor
Mercy Street
March 2016 - June 2016
VR Director
PBS
June 2016 - June 2016
Richmond, VA
Directed a 360 VR promotional project.
on set supervisor
AMC Networks
January 2016 - March 2016
Richmond, VA
VFX Supervisor
TNT
September 2015 - December 2015
Wilmington, NC
Providing on-set and post VFX supervision for the TNT show Good Behavior. Supporting bidding, on-set work, shot design and supervising post vfx work for this TNT pilot.
on-set VFX Supervisor
PBS
April 2015 - July 2015
Providing VFX supervision for the new Mercy Street civil war drama coming out in 2016. Spotted scripts, developed VFX shot designs and lists, worked with VFX vendors during bidding process. Created animatics/previs for several of the largest shots. Providing on-set supervision for numerous set extensions and greenscreen work.
VFX Supervisor
AMC Studios
January 2015 - March 2015
Providing on set VFX Supervision as needed for AMC's revolutionary war story about Washington's spies, freeing up the studio VFX supervisor for location scouts and production planning.
VFX Supervisor/Creative Director/VP
Park Group
December 2008 - April 2013
VFX Supervisor
Starz Animation
June 2006 - April 2007
VFX supervised all aspects of the computer animated feature Sheepish including initial technical and budget assessment, creation of a completely new feature pipeline and oversight of asset creation with modeling and surfacing, I also helped define workflows, technology and creative approaches for all departments from layout to animation to lighting.
DFX/CG Supervisor
Sony Pictures Imageworks
January 1998 - December 2005
Projects:
NARNIA: THE LION, THE WITCH AND THE WARDROBE
POLAR EXPRESS
MEN IN BLACK 2
HARRY POTTER AND THE SORCERER'S STONE
CASTAWAY
HOLLOWMAN
STUART LITTLE
CG Supervisor
Digital Anvil
May 1998 - August 1998
Projects: Wing Commander
Working with a beta version of the first release of Maya, I was brought in to improve productivity of this brand new software (and supervise shots). After profiling the software, we were able to increase rendering speeds from 4 to 10 times faster. Working with a small 16 man team, we were then able to final over 400 shots in less than 4 months with this beta (i.e. still buggy) package.
VFX Supervisor
Hollywood Digital
January 1998 - May 1998
Projects: "From The Earth To The Moon" mini-series for HBO - 4 shows, X-Files Movie
For Earth to the Moon, I developed custom RenderMan shaders and went on to supervise shots for 4 shows in this multiple award winning series.
For X Files I supervised Houdini and Inferno work for the addition of breath fog in the "cold" outdoor environments. Developed techniques in Matador for background replacements and cleanup.
VFX Supervisor
From the Earth to the Moon
January 1998 - May 1998
From the Earth to the Moon
January 1998 - April 1998
CG Artist
Square USA
October 1997 - January 1998
Project: Parasite Eve video game (numerous FMVs)
I was brought in to finish two sequences that were facing challenges. One in particular, an alien opera singer that sets fire to a theater (with paniced crowd scenes and burning people falling from balconies) was a true blast to work on.
RenderMan guru
Boss Film Studios
April 1997 - September 1997
Projects: Air Force One
Having written the first commercially available RenderMan interface, WaveMan, (that was used by Boss Films, Warner Digital and Sony Imageworks), and being one of the first strong freelance shader writers, Mark went to Boss Films to support their work in Air Force One.
President
Minds Eye Graphics Studios
August 1988 - April 1997
A small animation boutique in Richmond Virginia. With a group of 8 to 14 artists, we created animation for local and national advertising agencies, worked in digital print and even early Web work. Some of our work included:
•Some of the earliest work in creating digital humans with hardware and software primitive by today's standards. .. created a test that was written up in magazines like Wired, Computer Graphics World and the Hollywood Reporter. While today digital doubles are common, twenty years ago SAG nearly called our work blasphemous in forums.
Online Editor / Started CG Department
Interface Video
February 1984 - August 1988
Online Editor in a 1" suite for multiple documentaries and music videos, over 600 political campaign spots for both sides of the aisle, first graphics used by a President (Reagan) in a State of the Union address, designed first look for animated maps used by National Geographic that later became the standard style for all news maps, one of the pioneers of "motion graphics" for use in titles and TV commercials
Started the 3D animation group at a time when you could not purchase 3D software. One of the first users of Wavefront software and contributor o