Mark Lambert

Mark Lambert

On-Set VFX Supervisor and VR Director

Senior VFX Supervisor / Senior VR Director / 28 yrs

Richmond, VA, United States

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On-Set Visual Effects Supervisor / Visual Effects Supervisor

Dopesick (2021)

Visual Effects Supervisor

Assassinaut (2019)

Visual Effects Artist

She's Home (2016)

VFX Supervisor

Good Behavior (2016)

On-Set VFX Supervisor

Mercy Street (2016)

Look Dev

Evolution (2016)

Visual Effects Artist

Arthur & Merlin (2015)

On-Set VFX Supervisor

TURN: Washington's Spies (2014)

CG Supervisor

The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (2005)

DFX Supervisor

The Polar Express (2004)

CG Supervisor

Men in Black II (2002)

CG Supervisor

Harry Potter and the Sorcerer's Stone (2001)

Sequence Supervisor

Hollow Man (2000)

LookDev Lead

Stuart Little (1999)

CG Supervisor

Wing Commander (1999)

Cgi Movie And Map 3D Animator

Parasite Eve (1998)

VFX Supervisor

The X-Files: Fight The Future (1998)

CG Supervisor

From the Earth to the Moon (1998)

Renderman Guru

Air Force One (1997)

wrote Renderman software used by Warner Digital

Batman & Robin (1997)

Visual Effects

Mighty Morphin Power Rangers: The Movie (1995)

wrote Renderman interface used by Boss Films

Species (1995)

Director

Mercy Street VR 360 Promo

I have spent 20 years working on feature films and was involved in the production of over 20 features. From writing key software used in films such as Species and Air Force One, I moved on to become a CG, DFX and VFX Supervisor on films, leading teams of up to 80 artists to create some of the most ground-breaking visuals to hit the screen.

I am currently seeking on-set VFX Supervisor projects, particularly in the U.S. mid-Atlantic region. I am also open to on-site project based vfx supervision for select projects.
Work History
  • VFX Supervisor

    Mercy Street

    March 2016 - June 2016
  • VR Director

    PBS

    June 2016 - June 2016
    Richmond, VA

    Directed a 360 VR promotional project.

  • on set supervisor

    AMC Networks

    January 2016 - March 2016
    Richmond, VA
  • VFX Supervisor

    TNT

    September 2015 - December 2015
    Wilmington, NC

    Providing on-set and post VFX supervision for the TNT show Good Behavior. Supporting bidding, on-set work, shot design and supervising post vfx work for this TNT pilot.

  • on-set VFX Supervisor

    PBS

    April 2015 - July 2015

    Providing VFX supervision for the new Mercy Street civil war drama coming out in 2016. Spotted scripts, developed VFX shot designs and lists, worked with VFX vendors during bidding process. Created animatics/previs for several of the largest shots. Providing on-set supervision for numerous set extensions and greenscreen work.

  • VFX Supervisor

    AMC Studios

    January 2015 - March 2015

    Providing on set VFX Supervision as needed for AMC's revolutionary war story about Washington's spies, freeing up the studio VFX supervisor for location scouts and production planning.

  • VFX Supervisor/Creative Director/VP

    Park Group

    December 2008 - April 2013
  • VFX Supervisor

    Starz Animation

    June 2006 - April 2007

    VFX supervised all aspects of the computer animated feature Sheepish including initial technical and budget assessment, creation of a completely new feature pipeline and oversight of asset creation with modeling and surfacing, I also helped define workflows, technology and creative approaches for all departments from layout to animation to lighting.

  • DFX/CG Supervisor

    Sony Pictures Imageworks

    January 1998 - December 2005

    Projects:

    NARNIA: THE LION, THE WITCH AND THE WARDROBE
    POLAR EXPRESS
    MEN IN BLACK 2
    HARRY POTTER AND THE SORCERER'S STONE
    CASTAWAY
    HOLLOWMAN
    STUART LITTLE

  • CG Supervisor

    Digital Anvil

    May 1998 - August 1998

    Projects: Wing Commander

    Working with a beta version of the first release of Maya, I was brought in to improve productivity of this brand new software (and supervise shots). After profiling the software, we were able to increase rendering speeds from 4 to 10 times faster. Working with a small 16 man team, we were then able to final over 400 shots in less than 4 months with this beta (i.e. still buggy) package.

  • VFX Supervisor

    Hollywood Digital

    January 1998 - May 1998

    Projects: "From The Earth To The Moon" mini-series for HBO - 4 shows, X-Files Movie

    For Earth to the Moon, I developed custom RenderMan shaders and went on to supervise shots for 4 shows in this multiple award winning series.

    For X Files I supervised Houdini and Inferno work for the addition of breath fog in the "cold" outdoor environments. Developed techniques in Matador for background replacements and cleanup.

  • VFX Supervisor

    From the Earth to the Moon

    January 1998 - May 1998
  • From the Earth to the Moon

    January 1998 - April 1998
  • CG Artist

    Square USA

    October 1997 - January 1998

    Project: Parasite Eve video game (numerous FMVs)

    I was brought in to finish two sequences that were facing challenges. One in particular, an alien opera singer that sets fire to a theater (with paniced crowd scenes and burning people falling from balconies) was a true blast to work on.

  • RenderMan guru

    Boss Film Studios

    April 1997 - September 1997

    Projects: Air Force One

    Having written the first commercially available RenderMan interface, WaveMan, (that was used by Boss Films, Warner Digital and Sony Imageworks), and being one of the first strong freelance shader writers, Mark went to Boss Films to support their work in Air Force One.

  • President

    Minds Eye Graphics Studios

    August 1988 - April 1997

    A small animation boutique in Richmond Virginia. With a group of 8 to 14 artists, we created animation for local and national advertising agencies, worked in digital print and even early Web work. Some of our work included:
    •Some of the earliest work in creating digital humans with hardware and software primitive by today's standards. .. created a test that was written up in magazines like Wired, Computer Graphics World and the Hollywood Reporter. While today digital doubles are common, twenty years ago SAG nearly called our work blasphemous in forums.

  • Online Editor / Started CG Department

    Interface Video

    February 1984 - August 1988

    Online Editor in a 1" suite for multiple documentaries and music videos, over 600 political campaign spots for both sides of the aisle, first graphics used by a President (Reagan) in a State of the Union address, designed first look for animated maps used by National Geographic that later became the standard style for all news maps, one of the pioneers of "motion graphics" for use in titles and TV commercials

    Started the 3D animation group at a time when you could not purchase 3D software. One of the first users of Wavefront software and contributor o

Education
  • Virginia Polytechnic Institute and State Universit

    1979 - 1984
  • Midlothian High School

    1976 - 1979