Dieter Coetzee

Dieter Coetzee

Senior Lighting and Compositing Artist / 10 yrs

Sydney, NSW, Australia

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Lead Lighting Artist

Seal Team (2021)

Lighting Artist

Zog (2018)

Finalling Artist;lighting Artist

Revolting Rhymes (2016)

Additional Lighting;set Dressing & Finaling Artist

Stick Man (2015) (2015)

I am a Lighting Artist currently living in Australia with 7 years of industry experience. My primary expertise is in shot lighting, but I am also experienced in compositing, surfacing, and a bit of python.
Work History
  • Lighting and Compositing Artist

    Animal Logic

    January 2022 - Present
  • Lighting and Compositing Artist

    Blue Zoo

    April 2021 - October 2021

    Project:
    - The Adventures of Paddington S2

  • Lead Lighting Artist

    Triggerfish Animation Studios

    November 2019 - April 2021
    Cape Town Area, South Africa

    Project:
    - Seal Team Animated Full Feature film

  • Lighting Artist

    Triggerfish Animation Studios

    May 2019 - October 2019
    Cape Town Area, South Africa

    Projects:
    - The Snail and the Whale BBC One Christmas Short Film

    Software:
    - Maya
    - Arnold
    - Nuke
    -Shotgun

    I also joined the Composting team during the last month of production.

    Responsibilities:
    - I was promoted to Assisting Lighting Lead during production.
    - I matched shots to the color keys that have been provided and keeping continuity with the surrounding shots.
    - We do pre-comps in Nuke to see if all the layers fit together before we send it off for a review.
    - As a Senior lighting artist, we manage the key shots of a sequence before handing the rest of the sub-shots off to the more junior artists.

  • Surfacing Artist

    Triggerfish Animation Studios

    November 2018 - May 2019
    Cape Town Area, South Africa

    Projects:
    - The Snail and the Whale BBC One Christmas Short Film

    Software:
    - Maya 2018
    - Arnold 5
    - 3DCoat
    - Photoshop
    -Shotgun

    Responsibilities:
    - Shading assets and characters with texture maps provided by the texturing team.

  • Lighting Artist

    Triggerfish Animation Studios

    June 2018 - October 2018
    Cape Town Area, South Africa

    Projects:
    - Zog BBC One Christmas Short Film

    Software:
    - Maya 2017
    - Arnold 4
    - Nuke
    -Shotgun

    Responsibilities:
    - Matching shots to the color keys that have been provided and keeping continuity with the surrounding shots.
    - We do pre-comps in Nuke to see if all the layers fit together, before we send it off for a review.
    - The last month of my contract I also had to manage the Render Farm and help out the Compositing team with any re-render requests.
    -I had to light a lot of the Marketing stills including the Promotional images and Magazine covers.

  • Lighting Artist

    Sunrise Productions

    October 2017 - May 2018
    Cape Town Area, South Africa Westlake

    Projects:
    - Munki and Trunk TV Series
    - Juventus Christmas Special (SnowBaby) 2017

    Software:
    - Houdini
    - Mantra
    - Nuke
    -Shotgun

    Responsibilities:
    - The lighting lead will make a template according to the episode and the lighting team, including myself, will take that template and manipulate it for our specific assigned shots.
    - We also have to help the Compositing team out, by taking on some shots.

  • Lighting Artist

    Triggerfish Animation Studios

    July 2017 - September 2017
    Cape Town Area, South Africa

    Projects:
    - The Highway Rat BBC One Christmas Short Film

    Software:
    - Maya 2017
    - Arnold 4
    - Nuke
    -Shotgun

    Responsibilities:
    - Taking key shots and matching it to the color keys that have been provided.
    - I would also light full sequences, key and normal shots.
    - We do pre-comps in Nuke to see if all the layers fit together, before we send it off for a review.

  • Lighting Artist

    Sunrise Productions

    November 2016 - June 2017
    South-Africa Cape Town Westlake

    Projects:
    - Munki and Trunk TV Series
    - Juventus Christmas Special 2016

    Software:
    - Houdini
    - Mantra
    - Nuke

    Responsibilities:
    - The lighting lead will make a template according to episode and the lighting team, including myself will take that template and manipulate it for their specific assigned shots.
    - We also have to help the Compositing team out, by taking some shots from them when they are overflowing with work.

  • Lighting Artist

    Triggerfish Animation Studios

    April 2016 - October 2016
    South-Africa Cape Town Bergvliet

    Projects:
    - Revolting Rhymes BBC One Christmas Short Film Part 1 & 2

    Software:
    - Maya 2017
    - Arnold 4
    - Nuke

    Responsibilities:
    - Taking key shots and matching it to the color keys that have been provided.
    - I would light full sequences, key and normal shots.
    - We do pre-comps in Nuke to see if all the layers fit together, before we send it off for a review.

  • Junior Lighting Artist

    Flying Circus

    October 2015 - March 2016
    South-Africa Johannesburg Area, South Africa

    Projects:
    - Silly Seasons TV Series

    Software:
    - Maya
    - Renderman Reyes

    Responsibilities:
    - Environment specific shots would be assigned to each lighter to complete for an episode.
    - We would grab the lighting template for the environment that has been assigned to you and manipulate it according to your shot.

  • Junior Lighting / Dressing Artist

    Triggerfish Animation Studios

    June 2015 - September 2015
    South-Africa Cape Town Bergvliet

    Projects:
    - Stick Man BBC1 Christmas Short Film

    Software:
    - Softimage
    - Arnold
    - Nuke

    Responsibilities:
    Dressing:
    - Preparing shots for the lighting artist.
    - Improving Composition, by moving assets to frame character and improve the story.
    - Shot specific model and texture tweaks to close-up assets.

    Lighting:
    - I took lighting key shots from the more senior artist and manipulated it for similar shots.
    - I also had to make sure my shots look and match the color keys, that has been provided.

  • Surfacing Intern

    Sunrise Productions

    January 2015 - June 2015
    South-Africa Cape Town Westlake

    Projects:
    - Jungle Beat Season 3
    - Explorers YouTube Series
    - Juventus Christmas Special 2015

    Software:
    - Photoshop
    - Mudbox
    - Houdini.

    Responsibilities:
    - I Textured hero assets and background props.
    - I also had to use procedural textures in Houdini to texture large environments.
    - I also had to shade all of my props in Houdini.

Education
  • Diploma in Digital Animation

    The Animation school

    2012 - 2014
  • High Scool

    Stellenberg high school

    2007 - 2011