Diego Garcia Huerta

Diego Garcia Huerta

Pipeline Consultant | Production Tools | AR/MR/VR

Senior Pipeline Consultant / 26 yrs

Sydney, Australia

Hire Me

R&D Supervisor

Lego Monkie Kid: A Hero Is Born (2021)

R&D Supervisor / Head Of Pipeline

Monkie Kid (2021)

R&D Supervisor

What If...? (2021)

R&D Supervisor

FriendZSpace (2021)

R&D Supervisor

Maya 3 "The golden orb" (2021)

Rnd Supervisor

100% wolf (2020)

Pipeline Consultant

The Colour Thief (2018)

R&D Supervisor

Rise of the teenage mutant Ninja Turtles (2018)

Senior Pipeline Technical Director

The Wild Adventures of Blinky Bill (2016)

Software Tools Developer

Sphinx and the cursed Mummy (2003)

Head Of Pipeline

100% Wolf: Book of Hath

Senior Pipeline Technical Director

Maya the Bee: The Honey Games (2018)

Senior Pipeline Technical Director

Blinky Bill the Movie (2019)

Associate CG Supervisor

Walking With Dinosaurs 3D (2013)

Digital Supervisor

Happy Feet Two (2011)

Senior Pipeline TD

Where the Wild Things Are (2009)

Lead Pipeline Technical Director

Clash of the Titans (2010)

Senior Pipeline TD

The Tale of Despereaux (2008)

Senior Pipeline Technical Director

Gentleman's Duel

Senior Pipeline & Tools Developer

Company of Heroes: Opposing Fronts (2007)

Senior Pipeline & Tools Developer

Warhammer: Mark of Chaos (2006)

Tools programmer

Batman Begins (2005)

Tools programmer

Predator: Concrete Jungle (2005)

Tools programmer

Robots (2005)

Tools programmer

Harry Potter and the Chamber of Secrets (2002)

Diego Garcia Huerta is a R&D and Pipeline Supervisor with more than twenty three years of experience in the Computer Graphics industry. His work includes world renowned feature films including 'Happy Feet Two', 'Where the Wild things are', 'Clash of the Titans' and 'Walking with Dinosaurs 3D'.

Having worked in small studios and big production houses in different capacities, as an artist, software developer and pipeline architect, Diego's abilities lie in the design and implementation of scalable and functional pipelines, management of technical teams and development of intuitive solutions for artists.
He has been awarded several times with the 'Computer Graphics World Innovation Award' as part of the R&D department of REM Infografica, and Academy Oscar shortlisted for Blur Studio's short film 'A Gentlemen's Duel' amongst other awards and nominations.

During the span of his career, he has successfully established and strengthened the technical and production pipeline infrastructure at Blur Studios, Framestore Animation, Framestore VFX, Dr.D Studios, Animal Logic and more recently Flying Bark Productions. He also works in the education space as part of the technical team of UTS Animal Logic academy.

As a founder of the 'Pipeline and Tools Development Network', Diego's pursues the promotion of collaborative digital solutions between studios and the research and innovation of core technology that could lead one day to clear industry standards.

Specialties: Pipeline architecture & implementation
Management of technical teams
Production workflow solutions
Tools development / User interface design
Work History
  • head of pipeline

    Flying Bark

    January 2022 - May 2026
    Sydney, Australia
  • Pipeline Consultant | Production Tools | AR / MR / VR

    Factor64

    February 2014 - January 2021
    Sydney, Australia

    Offering pipeline/development consulting services to international film studios to build, enhance and optimize their production methodologies.

    Services include:
    • Scope and understanding of the current workflow landscape.
    • Identify opportunities for workflow improvements.
    • Iterative design and implementation of final solutions.
    • Setup and supervision of internal Technical teams, software development, pipeline and workflows.
    • R&D and Software development for VR/AR/MR projects.
    • Support and technical documentation for services provided.

  • Senior Pipeline Technical Director (Consultant)

    UTS Animal Logic Academy

    January 2017 - December 2020
    Sydney, Australia

    • Production Software Architecture for the UTS Animal Logic Academy.
    • Scope, build and implement the software pipeline and workflows for the production requirements.
    • Strategy setting and implementation for Academy production software needs including supervision of Shotgun software rollout over the Academy’s production.
    • Technology infrastructure and assist with the integration of production tools.
    • Provide mentoring and training support for Production IT staff to integrate the pipeline into emerging technology platforms.

  • R&D Supervisor

    Flying Bark

    January 2018 - January 2022
    Sydney, Australia

    • Establish and development of the studio pipeline across several facilities.
    • Plan and forecast the technology and workflows needed to support the ongoing and future productions.
    • Automate the distribution of pipeline and software to partner studios and assets to external facilities/teams.
    • Mentor and support other pipeline technical directors and developers.

  • Senior Pipeline Technical Director (Consultant)

    Flying Bark

    September 2014 - January 2018
    Sydney, Australia

    • Collaborate with various departments to define appropriate pipeline and workflows for new projects to be produced (Feature films, TV series, internet content, games, etc...)
    • Authoring of software in accordance with software standards of the production/s and the facility;
    • Authoring and maintenance of accurate and succinct documentation for proprietary and third party software, pipeline processes and workflows.
    • Identify issues with work-flow, technology and development methodologies and communicate effectively any issues with production, pipeline and global technology departments.
    • Working with other TD’s in the company, offering advice, reviewing their work and handing work to them where appropriate.

  • Senior Pipeline Technical Director (Consultant)

    IO Entertainment

    May 2014 - January 2017
    Sydney, Australia

    • Setup of studio technical infrastructure. Premise was to be a totally portable pipeline, unplug and go.
    • Previs pipeline , toolsets and automations and In-house VR/AR software development and maintenance.

    Projects of interest:
    • Realtime dynamic camera slate. Expressions based information.
    • Realtime lens distortion for camera lens simulation.
    • VR - Virtual previs camera on set.
    • AR - Virtual Set extensions on set.
    • Automatic update, delivery, and deployment of software packages.

    Uncredited: Altered Carbon, Assasxins Creed, Life, Spectre 007

  • Associate CG Supervisor

    Animal Logic

    March 2012 - February 2013
    Sydney, Australia

    • In charge of the front end pipeline development, including the overall development and maintenance of the animation, rigging, layout and editorial pipelines.
    • Development of production workflows and tools to streamline the deliverables pipeline.
    • Integration of the review system with the in-house asset management system.

    • "Walking With Dinosaurs 3D"

  • Digital Supervisor

    Dr. D Studios

    October 2010 - April 2012

    • Responsible for the technical side of one of the three company units. Manage the big picture view of the Performance Unit, that comprises rigging, motion capture, motion edit, animation and crowd departments.
    • Assist in the conception, design, implementation and optimization of Dr.D Studios pipeline infrastructure at both operational and technical levels.
    • Co-ordinate and prioritize the development of tools and proceses with R&D department to guarantee the adecuate support of the production and creative supervisors needs.
    • Work alongside Head of Departments to oversee the implementation of the company's pipeline and to stablish efficient workflows, ensuring uniformity and conventions are followed across all departments.
    • Asses department requirements in terms of technical skills for each project. Responsible, with the help of Human Resources, for technical crew interviews, recruitment, and crew department allocation.
    • Provide the Production Management Team with estimates of department tasks, to guarantee a smooth flow of data throughout departments across units.

    • "Happy Feet II" - Animated Feature Film

  • Pipeline Supervisor

    Dr. D Studios

    April 2010 - December 2011

    • Design and oversee pipeline for the Performance Unit.
    • Supervision and consultation of technical workflow across all Performance Unit departments. (Rigging, Animation, Motion Capture, Motion Edit, Crowd)
    • Communication maintenance between other units and R&D on pipeline and technical issues.

    • "Happy Feet II" - Animated Feature Film

  • Senior Pipeline TD

    Dr. D Studios

    September 2009 - April 2010

    • Design and implementation of the animation pipeline architecture at DrDStudios.
    • Definition of standards and conventions for workflows and pipelines within the Performance Unit.
    • Development of tools, procedures and interfaces to optimize internal performance pipeline and manage departments inputs and outputs

    • "Happy Feet II" - Animated Feature Film

  • Senior Pipeline TD

    Framestore

    August 2007 - August 2009

    Design and implementation of the animation pipeline architecture at Framestore Animation. Managed a small team of TDs to help with the animation tools integration.

    Pipeline lead at Framestore VFX, mentoring new PTDs, defining and enforcing company standards.

    • "Clash of the Titans" - VFX
    • "Where the Wild things are" - VFX
    • "The Tale of Despereaux" - Animated Feature Film

    Software: Autodesk Maya, in-house language, in house-tools, extended use of PyQT, Tweak RV

  • Senior Pipeline & Tools Developer

    Blur Studio

    February 2005 - August 2007

    Design and development of Blur's technical pipeline
    R&D new techniques to solve problems that arise during the production of tv spots, game cinematics, VFX, etc

    • "A Gentlemen's Duel"
    • FOX BCS, FOX NHL
    • Hellgate London
    • Aeonflux
    • Warhammer
    • XMen Legends2
    • The Protector
    • Rise of Legends
    • Company of Heroes

    Software: Autodesk 3ds Max, SoftImage XSI, in-house Tools

  • Tools programmer

    Eurocom

    April 2002 - February 2005

    In-house production tools, character & scenery modelling, camera automatic management for cut-scenes, character and facial animation, texturing and lightning.

    • Batman Begins - Electronic Arts
    • Robots - Sierra Entertainment
    • Predator: Concrete Jungle - Vivendi Universal Games
    • Spyro: a Hero's Tail - Universal Interactive Inc
    • Athens 2004 - Sony Computer Entertainment Inc
    • Sphinx And The Cursed Mummy - THQ
    • Buffy The Vampire Slayer: Chaos Bleeds - THQ
    • Harry Potter and the Chamber of Secrets - Electronic Arts

    Software: Autodesk 3ds Max, Alias

  • Software Engineer

    Reyes Infografica

    March 2000 - April 2002

    • ReyesWorks: open source 3d platform (Animation module: Motion retargetting system development)
    • CartoonReyes 2.0: 3D to 2D rendering (Design and development of the cartoon shader and different line styles of the render engine)
    • DirtyReyes 1.6: weathering decay ware and tear shader (3DStudioMax plug-in integration)
    • NPR1Reyes 1.0: Non-Photorealistic Rendering (Interface design)
    • ClothReyes 3.2: cloth simulation software (Interface design and software quality control)
    • JetaReyes 1.4: facial animation system (Software Quality control)
    • MetaR

  • Tools programmer

    Animaciones Imposibles

    March 1999 - October 2000

    Development of different 3dsMax plug-ins and scripts to improve the workflow of the production,involving primarily scenery and character automation setup and lipsync animation tools.

    • "The Mercenary" - Feature Film Project
    • "La casa de los lios" - TV series

    Software: Discreet 3ds Max

  • Software and QA Engineer

    REM Infográfica

    March 1997 - March 1999

    Development of several MaxScripts for the render and production department.
    Responsible for the software quality control, as well as documentation, scene examples and technical support.

    • Reyes plug-ins family products

    Software: Discreet 3ds Max

  • 3D Artist

    Charmed Multimedia

    September 1994 - March 1999

    ( Freelance ) Creation of images and animations for promotional , educational videos and different Multimedia CDROMs for companies like Repsol, Glaxo Welcome, Zoo de la Casa de Campo, Santillana Editorial.

    Software: Discreet 3ds Max

  • 3D Artist

    REM Infografica

    September 1996 - March 1997

    High detail polygon modeler and texture Artist

    • REM 3D Models Bank

    Software: Discreet 3ds Max

Education
  • Lean Startup Machine - Sydney

    2014 - 2014
  • Google Analytics Academy

    2013 - 2013
  • Universidad Nacional de Educación a Distancia - U.

    1998 - 2002
  • IDEP (College of Art and Design)

    1996 - 1996
  • Institute of new technologies ( INEM )

    1996 - 1996
  • Virtual Reality

    1994 - 1994