Diego Trazzi

Diego Trazzi

Mid-level Product Manager / Supervisor CG Supervisor / 23 yrs

Vancouver

Hire Me
I have a passion for computer graphics, offline and real-time and I am quite good at solving problems
Work History
  • Software QA Engineer

    Apple Inc.

    May 2019 - Present
    Cupertino

    Be the difference between the world as it was and the BETTER PLACE it will become.

  • Solutions Engineer, Film

    Unity Technologies

    August 2018 - November 2018
    Vancouver, Canada Area

    As a key member of the business development team, I am in the front lines with key customers to help design comprehensive technical solutions that meet their critical business requirements. My responsibilities include:
    • Build relationships with technical decision makers, positioning Unity as the key thought leader in the Cinema space thus becoming the trusted advisor
    • Being a technical expert in the use of the Unity product portfolio (Unity, Services, Source Code, etc.) for simulation and visualization development in the cinema environment
    • Consult and collaborate with Unity developers
    • Design, build, and run proof of concepts with prospective customers
    • Actively seek field based innovations that will take our customers projects to the next
    level
    • Provide product development recommendations and technical data to Unity’s product
    development teams as a strong internal advocate for our customers

  • CG Supervisor

    Method Studios

    August 2016 - June 2018
    Vancouver, Canada Area

    My responsibilities include working in conjunction with the VFX Supervisor and Production Team to develop the CG pipeline. I often work with Project Coordinators and Producer to facilitate the scheduling of Artists and contribute to provide artistic and technical feedback.
    As CG Supervisor I also have the responsibility to address the body of work arriving from scanning, which includes bidding sessions and shot delivery.
    Finally, as CG Supervisor I also test new techniques and technologies to keep leads and pipeline developers in communication and provide useful feedback for development tasks and show specific challenges.

  • FX Supervisor and Pipeline Developer

    MPC

    August 2015 - July 2016
    London, United Kingdom

    As FX Supervisor I am responsible for identifying and reviewing all effects in a sequence and clarifying along side with FX Leads and Show Production when necessary ensuring that good and clear communication occurs at all times between the Artists and VFX Supervisor.
    As FX Supervisor and Pipeline Developer I am also accountable for the development and innovation of the pipeline and toolsets used in the FX department.

    Responsibilities:
    • Providing creative and technical guidance to FX Artists
    • Unifying FX look across shots and sequences.
    • Scheduling and bidding FX elements across the show
    • Delegate responsibilities to the FX leads on a sequence
    • Fluids and Liquids pipeline development
    • Training of new Artists
    • Artists management

  • Visual Effects Lecturer and Course Coordinator at Massey University

    Massey University

    January 2015 - October 2015
    Wellington & Wairarapa, New Zealand

    Responsible for development and innovation as well as day to day operation of a specific course. As course coordinator I work closely with Team Leaders in the planning and execution of a course.
    As course coordinators I am also accountable to the department head for academic and administrative activities associated with a course.

    Responsibilities:

    · Create and facilitate a classroom climate that is conducive to student learning and academic integrity.

    · Facilitate course development through reflection and student evaluations.

    · Supervise teaching assistants assigned to the course.

    · Develop a meaningful and connected topic sequence and schedule in consultation with other instructors involved in the course.

    · Coordinate course activities including the development of innovative teaching strategies and maintain course information on the web site.

    · Attend lectures, recitations and other instructional activities of participating faculty to facilitate consistency of the course.

    · Organise and hold meetings of the course instructors to discuss issues affecting student learning, testing and other classroom issues.

    · Evaluate student progress and achievement.

    · Grade assignments, quizzes, and tests.

  • Visiting Lecturer

    Autodesk

    December 2014 - January 2015
    Taipei City, Taiwan

    Program Leader of Advanced VFX Workshop held at Gem-Horn, leading education and authorised Autodesk Taiwan reseller. My responsibilities included organising and teaching a lecture series on Dynamics Frameworks (Bullet, Bifrost and Maya Fluids). During this period I also lead public speeches, web-seminars and in-house pipeline development and consultancy.

  • Motion Editor

    Wētā FX

    February 2014 - June 2014
  • Lead FX Technical Director

    Wētā FX

    February 2009 - February 2014
  • Maya TD

    Double Negative

    January 2007 - February 2009

    Harry Potter and the Order of the Phoenix, Maya Technical Director, Double Negative

  • Motion Editor

    Animal Logic

    April 2006 - October 2006

    Motion Editing with Nuance|Giant

  • Motion Capture Team Lead

    263 Films Spa

    January 2006 - April 2006
    Milan Area, Italy

    32 Vicon's MX cameras set-up and calibration for various configurations: body + facial capturing. Capture and
    Clean-up with Vicon|iQ.

  • iQ/Motionbuilder and Maya Lecturer

    VRMMP ( www.vrmmp.it )

    September 2003 - April 2006
  • Motion Capture Team Lead

    263 Films S.p.A.

    2006 - 2006
  • Motion capture and creature TD

    Lumiq Studios spa

    March 2003 - December 2005

    18 Vicon's cameras set-up and calibration, Capture and
    Clean-up with Vicon|iQ, Workstation and Alias|Motionbuilder.
    Incorporate Mocap characters in Maya and custom applications.

  • Motion capture and creature TD

    Lumiq Studios spa

    2003 - 2005
  • Motion capture and creature TD at Lumiq Studios

    Lumiq S.p.a.

    2002 - 2005
  • Mocap and Animation

    Pulsar Motion Technologies

    August 2000 - December 2001

    I have become adept at building up and tearing down the mocap studio and have also mastered various capturing techniques in a state of the art facility:
    Filmbox 2/Gypsy suite from Maurice and Tania of Animazoo +
    Facial tracking and Hand motion capture with 2 5DT data gloves.

  • Maya Artist

    Tracce Design

    January 2001 - June 2001

    3D modeling and texturing, character setup,and animation on top of MotionCapture data and rendering.

Education
  • Bachelor's degree in Computer Software Engineering

    Victoria University of Wellington

    2013 - 2015
  • BInfSc in Computer Software Engineering

    Massey University

    2013 - 2014
  • Kinematic & Organic Modeling

    GNOMON 3D

    2002 - 2002
  • New Media Studies in English, Photography, Multimedia, Video

    University of Canberra

    1999 - 2000
  • Computer Grpahics in 3D, illustration and new media

    I.E.D. Istituto Europeo di Design

    1997 - 1999