I have a passion for computer graphics, offline and real-time and I am quite good at solving problems
Work History
Software QA Engineer
Apple Inc.
May 2019 - Present
Cupertino
Be the difference between the world as it was and the BETTER PLACE it will become.
Solutions Engineer, Film
Unity Technologies
August 2018 - November 2018
Vancouver, Canada Area
As a key member of the business development team, I am in the front lines with key customers to help design comprehensive technical solutions that meet their critical business requirements. My responsibilities include:
• Build relationships with technical decision makers, positioning Unity as the key thought leader in the Cinema space thus becoming the trusted advisor
• Being a technical expert in the use of the Unity product portfolio (Unity, Services, Source Code, etc.) for simulation and visualization development in the cinema environment
• Consult and collaborate with Unity developers
• Design, build, and run proof of concepts with prospective customers
• Actively seek field based innovations that will take our customers projects to the next
level
• Provide product development recommendations and technical data to Unity’s product
development teams as a strong internal advocate for our customers
CG Supervisor
Method Studios
August 2016 - June 2018
Vancouver, Canada Area
My responsibilities include working in conjunction with the VFX Supervisor and Production Team to develop the CG pipeline. I often work with Project Coordinators and Producer to facilitate the scheduling of Artists and contribute to provide artistic and technical feedback.
As CG Supervisor I also have the responsibility to address the body of work arriving from scanning, which includes bidding sessions and shot delivery.
Finally, as CG Supervisor I also test new techniques and technologies to keep leads and pipeline developers in communication and provide useful feedback for development tasks and show specific challenges.
FX Supervisor and Pipeline Developer
MPC
August 2015 - July 2016
London, United Kingdom
As FX Supervisor I am responsible for identifying and reviewing all effects in a sequence and clarifying along side with FX Leads and Show Production when necessary ensuring that good and clear communication occurs at all times between the Artists and VFX Supervisor.
As FX Supervisor and Pipeline Developer I am also accountable for the development and innovation of the pipeline and toolsets used in the FX department.
Responsibilities:
• Providing creative and technical guidance to FX Artists
• Unifying FX look across shots and sequences.
• Scheduling and bidding FX elements across the show
• Delegate responsibilities to the FX leads on a sequence
• Fluids and Liquids pipeline development
• Training of new Artists
• Artists management
Visual Effects Lecturer and Course Coordinator at Massey University
Massey University
January 2015 - October 2015
Wellington & Wairarapa, New Zealand
Responsible for development and innovation as well as day to day operation of a specific course. As course coordinator I work closely with Team Leaders in the planning and execution of a course.
As course coordinators I am also accountable to the department head for academic and administrative activities associated with a course.
Responsibilities:
· Create and facilitate a classroom climate that is conducive to student learning and academic integrity.
· Facilitate course development through reflection and student evaluations.
· Supervise teaching assistants assigned to the course.
· Develop a meaningful and connected topic sequence and schedule in consultation with other instructors involved in the course.
· Coordinate course activities including the development of innovative teaching strategies and maintain course information on the web site.
· Attend lectures, recitations and other instructional activities of participating faculty to facilitate consistency of the course.
· Organise and hold meetings of the course instructors to discuss issues affecting student learning, testing and other classroom issues.
· Evaluate student progress and achievement.
· Grade assignments, quizzes, and tests.
Visiting Lecturer
Autodesk
December 2014 - January 2015
Taipei City, Taiwan
Program Leader of Advanced VFX Workshop held at Gem-Horn, leading education and authorised Autodesk Taiwan reseller. My responsibilities included organising and teaching a lecture series on Dynamics Frameworks (Bullet, Bifrost and Maya Fluids). During this period I also lead public speeches, web-seminars and in-house pipeline development and consultancy.
Motion Editor
Wētā FX
February 2014 - June 2014
Lead FX Technical Director
Wētā FX
February 2009 - February 2014
Maya TD
Double Negative
January 2007 - February 2009
Harry Potter and the Order of the Phoenix, Maya Technical Director, Double Negative
Motion Editor
Animal Logic
April 2006 - October 2006
Motion Editing with Nuance|Giant
Motion Capture Team Lead
263 Films Spa
January 2006 - April 2006
Milan Area, Italy
32 Vicon's MX cameras set-up and calibration for various configurations: body + facial capturing. Capture and
Clean-up with Vicon|iQ.
iQ/Motionbuilder and Maya Lecturer
VRMMP ( www.vrmmp.it )
September 2003 - April 2006
Motion Capture Team Lead
263 Films S.p.A.
2006 - 2006
Motion capture and creature TD
Lumiq Studios spa
March 2003 - December 2005
18 Vicon's cameras set-up and calibration, Capture and
Clean-up with Vicon|iQ, Workstation and Alias|Motionbuilder.
Incorporate Mocap characters in Maya and custom applications.
Motion capture and creature TD
Lumiq Studios spa
2003 - 2005
Motion capture and creature TD at Lumiq Studios
Lumiq S.p.a.
2002 - 2005
Mocap and Animation
Pulsar Motion Technologies
August 2000 - December 2001
I have become adept at building up and tearing down the mocap studio and have also mastered various capturing techniques in a state of the art facility:
Filmbox 2/Gypsy suite from Maurice and Tania of Animazoo +
Facial tracking and Hand motion capture with 2 5DT data gloves.
Maya Artist
Tracce Design
January 2001 - June 2001
3D modeling and texturing, character setup,and animation on top of MotionCapture data and rendering.