- FIFA 17 The Journey: worked from prototypes to production systems, with focus on in-game Cinematics and Gameplay. Contributions and extensions to the Frostbite engine. Kicked-off the Cinematic Engineering group. Internal character animation technology used by different groups and studios.
- Advance team. Prototyping features for future games (Gameplay, Presentation/Rendering). FIFA 16's Trainer was co-conceived, co-designed and prototyped during 2014 World Cup Brazil downtime; innovative contextual indicators first developed for the Sports franchises. Kicked-off first prototypes of Believable Characters Initiative.
- FIFA 15: Game Modes-Artificial Intelligence/Gameplay feature as part of the Advance initiative.
- 2014 World Cup Brazil for Xbox 360 and PS3. Lead Software Engineer during finaling. Prototype and initial developer of adidas® micoach Training.
Education
Lecturer in Computer GraphicsLecturer, Computer Graphics
Orta Doğu Teknik Üniversitesi / Middle East Technical University
2008 - 2008
Visiting Student in Computer Vision and Robotics LaboratoryVisiting St
University of Illinois at Chicago
2007 - 2007
Master of Science (MSc) in Computer ScienceMaster of Science (MSc), Co
University of Buenos Aires
? - ?
Bachelor of Science (B.Sc.) in Computer ScienceBachelor of Science (B.