Diego Park

Diego Park

Software Engineer

Senior Software Engineer / 20 yrs

Vancouver, Canada Area

Hire Me
Work History
  • Software Engineer

    Electronic Arts

    April 2013 - Present

    - FIFA 17 The Journey: worked from prototypes to production systems, with focus on in-game Cinematics and Gameplay. Contributions and extensions to the Frostbite engine. Kicked-off the Cinematic Engineering group. Internal character animation technology used by different groups and studios.
    - Advance team. Prototyping features for future games (Gameplay, Presentation/Rendering). FIFA 16's Trainer was co-conceived, co-designed and prototyped during 2014 World Cup Brazil downtime; innovative contextual indicators first developed for the Sports franchises. Kicked-off first prototypes of Believable Characters Initiative.
    - FIFA 15: Game Modes-Artificial Intelligence/Gameplay feature as part of the Advance initiative.
    - 2014 World Cup Brazil for Xbox 360 and PS3. Lead Software Engineer during finaling. Prototype and initial developer of adidas® micoach Training.

Education
  • Lecturer in Computer GraphicsLecturer, Computer Graphics

    Orta Doğu Teknik Üniversitesi / Middle East Technical University

    2008 - 2008
  • Visiting Student in Computer Vision and Robotics LaboratoryVisiting St

    University of Illinois at Chicago

    2007 - 2007
  • Master of Science (MSc) in Computer ScienceMaster of Science (MSc), Co

    University of Buenos Aires

    ? - ?
  • Bachelor of Science (B.Sc.) in Computer ScienceBachelor of Science (B.

    University of Buenos Aires

    ? - ?