Daniel Heckenberg

Daniel Heckenberg

Lead R&D Engineer / 17 yrs

Sydney, Australia

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R&D Supervisor

Peter Rabbit 2: The Runaway (2021)

R&D Lead Developer

Alien: Covenant (2021)

R&D Supervisor

Captain Marvel (2019)

R&D Supervisor

The Lego Movie Sequel (2019)

R&D Lead Developer

peter rabbit (2018)

R&D Lead Developer

The Lego Ninjago Movie (2017)

R&D Lead Developer

Guardians of the Galaxy Vol. 2 (2017)

R&D Lead Developer

The Lego Batman Movie (2017)

R&D Lead Developer

Allegiant (2016)

R&D Lead Developer

Monk Comes Down the Mountain (2015)

R&D Lead Developer

Avengers: Age of Ultron (2015)

R&D Lead Developer

Unbroken (2014)

Brick Pipeline Lead Software Developer

The LEGO Movie (2014)

Research And Development

Walking With Dinosaurs 3D (2013)

R&D

The Great Gatsby (2013)

Software TD

Sucker Punch (2011)

Quill Feather System Developer

Legend of the Guardians: The Owls of Ga'Hoole (2010)

Work History
  • Senior Software Engineer - Production R&D

    Netflix

    March 2022 - Present
  • R&D Supervisor - Graphics

    Animal Logic

    October 2018 - February 2022
    Sydney, Australia
  • Technical Advisory Council Chair

    Academy Software Foundation

    September 2018 - September 2020
  • R & D

    Animal Logic

    May 2007 - October 2018

    R & D in animation, visual effects, simulation and artist tools. Development and leadership of systems for interactive and procedural realisation of complex features such as feathers, fur and scales in 3d computer graphics, including modeling, simulation and rendering. Software development for a high performance, fully featured production path tracing renderer.

  • Software Design and Programmer

    UTS / Bystander Project

    August 2004 - July 2005

    Development of a large-scale, interactive new media installation for a team including artists and interaction designers. A custom network-based 3d rendering system was prototyped in Python and finally implemented in C++ using agile development methods in close feedback with the creative team. Video-tracking was used for audience interaction with a responsive dynamics system including a particle system and live database queries on a corpus of historical photographs and textual narratives.

  • Design Engineer

    Lake Technology (now part of Dolby)

    November 1998 - March 2002

    Engineering and software development of real-time audio signal processing systems for 3d spatial audio. I was working primarily on a software engine for 3d spatial audio for computer games. Other projects included a wireless augmented audio reality system with location and head tracking, live 2-way audio and real-time 3d spatial audio rendering.

Education
  • PhD in Computer Science

    UNSW

    2002 - 2008
  • BEng/BSc in Electrical (Hons I), Mathematics

    The University of Queensland

    1996 - 2000