Devdatta Nerurkar

Devdatta Nerurkar

CFX Artist at Sony Pictures Imageworks

Senior CFX TD / 15 yrs

Vancouver, Canada Area

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Character Effects Artist

Sword Art Online: Hollow Fragment (2023)

Visual Effects Artist

The Mitchell's vs. The Machines (2021)

Character Effects Artist

The Angry Birds Movie 2 (2019)

Hair Simulation

Love, Death & Robots (2019)

Character Effects Artist

Spider-Man: Into the Spider-Verse (2018)

Character Effects Artist

Smallfoot (2018)

cfx td

Spider-Man: Homecoming (2017)

Character Effects Artist

The Angry Birds Movie (2016)

Simulation Artist

Gravity (2016)

CG Cloth And Hair Artist

The Smurfs 2 (2013)

Cloth & Hair TD

Arthur Christmas (2011)

Character Rigging Artist

Real Steel (2011)

3D Integration Artist

TRON: Legacy (2010)

Character Setup Artist

Percy Jackson & the Olympians: The Lightning Thief (2010)

-Involved in live action and feature animation projects
-Interested to work at studios around the world to gain knowledge and share expertise
Work History
  • CFX Artist

    Sony Pictures Imageworks

    November 2014 - Present
  • rigging artist

    Mikros Image

    November 2013 - September 2014
    Montreal, Canada Area
  • Cloth/Hair TD on Smurfs 2

    Sony Pictures Imageworks

    November 2012 - May 2013
    Vancouver, Canada
  • Creature FX TD on Gravity

    Framestore

    February 2012 - July 2012
    London, United Kingdom

    -Cloth Simulation on complex character assets
    -Worked on shots consisting of long frame ranges
    which involved meticulous preparation prior to simulation
    -Set up cloth parameters to ensure that desired look was
    achieved

  • TD Hair/Cloth - Arthur Christmas by Aardman Animation

    Sony Pictures Imageworks

    February 2011 - August 2011
    Culver City, CA

    -Cloth and Hair Simulation for the animated feature
    -Finalized about 70 shots involving a multitude of characters (hero bipeds,quadruped,background character and prop)
    -Set up rig and simulated with maya ncloth where prop simulation was required
    -Worked with pipeline tools Spandex and Grease to setup cloth and hair scenes respectively
    -Used proprietary software Tango and maya ncloth for cloth behavior
    -Parallel usage of Katana and maya for hair dynamics
    -Finalized the look with use of maya deformers
    -MEL scripting to build rig, linux shell scripting to execute commands

  • Rigger - Real Steel

    Digital Domain

    January 2010 - January 2011
    Venice CA


    -Involved with the live action feature doing rigging and cloth simulation
    -Rigging of base skeleton for robots to hand over to motion capture studio
    -Animating during pre production on top of mocap data for fight sequences between robots
    -Development of rag doll behavior simulation for the robots with softwares Endorphin, MotionBuilder
    -Set up custom rig to simulate broken wires with maya hair dynamics
    -Simulated dynamic chains with maya ncloth
    -Simulated loose vibrating skin for a CG Bull
    -Wrote MEL scripts to build cloth rig for the bull and wire rig for broken wires
    -With maya hair dynamics simulated a mohawk for one of the robots
    -Linux shell scripting for executing commands

  • Integration Artist- Tron Legacy

    Digital Domain

    March 2010 - June 2010
    Venice CA


    -Performed camera tracking on stereoscopic shots
    -Match Moving of CG Objects

  • Rigging Intern- Percy Jackson and the Olympians:The Lightning Thief

    Digital Domain

    September 2009 - January 2010
    Venice CA


    -Simulated loose skin and wrinkles,using Maya ncloth, for the ten headed Hydra creature
    -Created jiggle behavior for the Hydra using Maya Muscle
    -Wrote MEL/Python scripts to streamline tasks
    -Set up and animated deformers on top of simulation to enhance performance

Education
  • Masters in Entertainment Technology

    Carnegie Mellon University

    2007 - 2009