-Involved in live action and feature animation projects
-Interested to work at studios around the world to gain knowledge and share expertise
Work History
CFX Artist
Sony Pictures Imageworks
November 2014 - Present
rigging artist
Mikros Image
November 2013 - September 2014
Montreal, Canada Area
Cloth/Hair TD on Smurfs 2
Sony Pictures Imageworks
November 2012 - May 2013
Vancouver, Canada
Creature FX TD on Gravity
Framestore
February 2012 - July 2012
London, United Kingdom
-Cloth Simulation on complex character assets
-Worked on shots consisting of long frame ranges
which involved meticulous preparation prior to simulation
-Set up cloth parameters to ensure that desired look was
achieved
TD Hair/Cloth - Arthur Christmas by Aardman Animation
Sony Pictures Imageworks
February 2011 - August 2011
Culver City, CA
-Cloth and Hair Simulation for the animated feature
-Finalized about 70 shots involving a multitude of characters (hero bipeds,quadruped,background character and prop)
-Set up rig and simulated with maya ncloth where prop simulation was required
-Worked with pipeline tools Spandex and Grease to setup cloth and hair scenes respectively
-Used proprietary software Tango and maya ncloth for cloth behavior
-Parallel usage of Katana and maya for hair dynamics
-Finalized the look with use of maya deformers
-MEL scripting to build rig, linux shell scripting to execute commands
Rigger - Real Steel
Digital Domain
January 2010 - January 2011
Venice CA
-Involved with the live action feature doing rigging and cloth simulation
-Rigging of base skeleton for robots to hand over to motion capture studio
-Animating during pre production on top of mocap data for fight sequences between robots
-Development of rag doll behavior simulation for the robots with softwares Endorphin, MotionBuilder
-Set up custom rig to simulate broken wires with maya hair dynamics
-Simulated dynamic chains with maya ncloth
-Simulated loose vibrating skin for a CG Bull
-Wrote MEL scripts to build cloth rig for the bull and wire rig for broken wires
-With maya hair dynamics simulated a mohawk for one of the robots
-Linux shell scripting for executing commands
Integration Artist- Tron Legacy
Digital Domain
March 2010 - June 2010
Venice CA
-Performed camera tracking on stereoscopic shots
-Match Moving of CG Objects
Rigging Intern- Percy Jackson and the Olympians:The Lightning Thief
Digital Domain
September 2009 - January 2010
Venice CA
-Simulated loose skin and wrinkles,using Maya ncloth, for the ten headed Hydra creature
-Created jiggle behavior for the Hydra using Maya Muscle
-Wrote MEL/Python scripts to streamline tasks
-Set up and animated deformers on top of simulation to enhance performance