As a Senior Unreal Engine Product Engineer I created Environments, advanced shader networks, Real world accurate models, buildings , vehicles, props and character for real-time final pixel renders, Including Vehicle and characters rigging, Cloth simulation and Fur and Hair Grooms to support the BMW advertising campaign for 2025.
Senior Unreal Generalist
Tippett Studio
February 2024 - April 2024
Vancouver, British Columbia, Canada · Remote
short term Freelance Contract.
Created Environments, Characters, models, textures, shaders and animation including Crowd simulations and blueprints in unreal engine prepared for Cinematic sequences and rendering for Commercial and film.
I acted as a lead Unreal Generalist Solving challenging Production issues under tight deadline and budget. using both Windows and Linux based systems.
Unreal Generalist
Zoic Studios
August 2023 - August 2023
Vancouver, British Columbia, Canada · Remote
Short Term Freelance Contract
Layout, set design, shaders, textures and rendering from unreal Engine
Unreal Generalist
beloFX
November 2022 - May 2023
Vancouver, British Columbia, Canada
Unreal Engine Generalist
ScanlineVFX
June 2021 - August 2022
Vancouver, British Columbia, Canada
As a generalist at Scanlines, I have the opportunity to work on exciting projects, across many teams including:
Virtual Art Direction
(Aquaman and the Lost Kingdom, 2022)
• Environmental Art (Modeling / Texturing Assets, Props, Set Dressing & Scene Setup)
• Technical Art (Lighting, Materials, Rendering, Post Processing)
• Visual Effects & Simulations
• Research & Development
• Engine Integration & Optimization
Virtual Production
(Black Adam & The Gray Man, 2021)
• Directed CG technical art - 3D models, textures, shaders and environments
• Integrations of software and hardware into Unreal Engine 4 :
( Rokoko Motion Capture Systems | AutoDesk Maya Alembic Cache to Unreal )
• 3D Modeling, digital sculpting Textures and PBR shaders prepared for Unreal Engine
• Unreal Engine artist environments, blueprints, animation, UI, shader networks, AI pathing
Senior 3D artist
bitHeads, inc.
May 2021 - June 2021
Ottawa, Ontario, Canada
Worked as a Senior 3D artist managing and creating 3D assets at the highest level of detail optimized for mobile applications using unity.
•Worked Directly with Unity and integrated 3D art into mobile products.
•Worked heavily with source control using Github
•Created models, shaders for look development.
Freelance 3D Artist
Freelance
July 2020 - September 2020
Ottawa, Ontario, Canada
• Created various logo designs and car wraps for commercial clients
• 3D digital art for marketing for local spas
• 2D Market Branding for Inksession, a local tattoo shop
• Architectural auto-cad render specialist
• 3D models texturing rigging, animation.
Freelance Artist
Dream Dark Productions
June 2018 - September 2020
Ottawa, Canada Area
• Created various logo designs and car wraps for commercial clients
• 3D digital art for marketing for local spas
• Market Branding for Inksession, a local tattoo shop
3D Artist
Big Jump Entertainment
May 2019 - July 2020
Ottawa, Ontario, Canada
• Assisted in the development of the 3D department
• Built multiple real time render computers in a closed network, as well as TD work of
implementation of Toon Boom harmony to Unreal Engine and Autodesk Maya
o Implemented techniques to cut down render times covering all aspects of production and
implementation of 3D assets into Toon Boom Harmony
• 3D Modeler, 3D animator, composition from motion tracking, Rotoscoping, as well as special FX
work to bring large projects to life
o Vehicle modeling, texturing and rigging as well as animated. Vehicles composited 3D
elements into film
• Supervised all 3D asset production during final months
o Created background pans using Unreal Engine to provide real world locations entire cities
and neighborhoods developed technology to implement a no render output for 2D artists
to use in animations, layouts and backgrounds
Lead Character Artist
Vascotia Studios
August 2013 - April 2014
Norway
• Responsible for Creating all 3D Characters, modeling, texturing, rigging and polishing in
Substance Designer and Substance Painter
• Animating characters from conceptual art to finalized product
• Implemented innovative strategies for writing the Human IK Rig systems into the Substance
Alchemist
Motion graphics artist/ animator/video editor
inMotion film. commercial. tv.
November 2011 - February 2012
• Contract based work helping integrate and accelerate innovations as well as educate staff in
Adobe Photoshop and Marmoset Tool Bag
• Canadian Armed Forces
o 3D Graphics for recruitment content
• Canadian health care products marketing
o Compositing and Editing with Keith Savage, an industry leader in his field