Playing everyday in Rails, Hanami, GraphQL, PostgreSQL and React.
Software Engineer
Blue Marble Payroll
August 2017 - June 2018
Skokie, Illinois
- Full Stack developer in Ruby on Rails, jQuery, and ReactJS
- Core team member on a small remote development team
- Focused on well tested code using RSpec for Rails
Software Engineer
NCSA Next College Student Athlete
September 2016 - July 2017
Greater Chicago Area
- Full Stack developer working in stacks such as Ruby on Rails, jQuery and ReactJS
- Maintained existing legacy projects as well as launching new applications in a fast paced TDD environment
- Experience developing a RESTful api following the JSON api spec
- Understanding of SQL in databases such as SQL Server and PostgreSQL
Senior Animator
Blizzard Entertainment
April 2012 - March 2016
Irvine, CA
- Founding member of a team of 150+ and established pipelines that the artists would follow
- Multi-role animator while working on a large development team focused on a single goal, launching a game
- Relied upon to deliver high level animation work at an accelerated rate, while also supporting any needs of my teammates
- Learned and shouldered work on a crucial, yet unpopular system for our game, and became a stronger member to the team
- Helped foster inter-departmental work by bridging the gap and promoting communication
Games include: Heroes of the Storm, Starcraft 2: Legacy of the Void, Starcraft 2: Heart of the Swarm
Cinematic Animator
Phosphor Games
January 2012 - March 2012
Greater Chicago Area
- Worked on a small team that took our project from a conceptual phase to a shipped final product
- Part of a fast paced work environment that saw quick turnarounds on cinematic work
- Interacted closely with client to establish ideas, intent, and scheduling
Games include: MiB: Alien Crisis
Senior Animator
Day 1 Studios
April 2010 - December 2011
Greater Chicago Area
- Joined a team with a project in progress and integrated myself quickly to avoid any delays
- Maintained an established pipeline to project completion, and found ways to increase efficiency
- Branched off to smaller team to create a game pitch for an investor
- Established all motion for our player character with large amounts of creative freedom
Games include: Unannounced Project, F.E.A.R. 3
Animator
High Voltage Software
February 2007 - April 2010
Greater Chicago Area
- Benefitted from working with a variety of different software programs
- Planned and directed actors for large motion capture shoots
- Provided large amounts of animation work for various in-house projects
Games include: Mortal Kombat vs DC Universe, Blitz: The League 2, The Conduit, and many more.
Animator
Red Eye Studio
May 2007 - February 2009
- The Conduit (Wii)
- Astroboy (Wii)
- Mortal Kombat vs. DC Universe (360 & PS3)
- Blitz: The League 2 (360 & PS3)
- Ballers: Chosen One (360 & PS3)