● Manage technical side of OEM solutions based on technology developed internally at the Foundry.
● Requirements analysis: prototype, present and spec out features for custom development between customer, engineering and sales.
● SOW creation with customers on custom development of features for internal and external products.
● Product & Project Management of OEM solutions for delivery to 3rd parties.
● Producing and delivering presentations for OEM technologies potential customer
pitches.
● Strategic accounts relations keeping strategic customers up to date on software, pipelines and workflows.
Creative Specialist (Product Specialist)
The Foundry
June 2010 - October 2014
* Consult with companies on best practices for programming, scripting, hardware and software to make Nuke, Katana, Mari, HIero and Modo more efficient in their pipeline
* Communicate feedback from studios to engineering, marketing and sales about features in products
* Created curriculum and provide training for vfx and animation houses moving to Foundry products
* Presales meetings with potential customers for currently shipping and beta products
* Created presentations at NAB, Siggraph, IBC, Masterclass conferences which effectively communicate produc
VFX Compositor
Technicolor
February 2010 - June 2010
Lead compositor on feature "Aftershocks"
Created training for employees to better use Nuke in pipeline.
Nuke TD to customize and optimize in house pipeline
Senior Nuke compositor
Motion Theory
October 2008 - February 2010
Nuke Compositor on commercials and music videos
Disney Paris
PagineGialle
Nintendo "Fossil Fighters"
Nintendo Starfy "Fisherman"
Nintendo Starfy "Fishstory"
Black Eyed Peas "Boom Boom Pow" Music Video
Target "Prince"
NFL Network Superbowl "Run"
Sara Bareilles "Gravity" Music Video
McCain's Chips "The Farmer"
Nintendo "World of Wonder"
HP Hands "Fergie"
Lead Nuke compositor
Shade VFX
November 2009 - December 2009
Compositor on Commercial "HP Dominoes".
Matchmover & Compositor
Psyop
September 2009 - October 2009
Matchmoving cameras and cars for Lincoln Commercial's "Perception" and "Wired".
The Eye
National Treasure: Book of Secrets
Michael Clayton
Transformers
Pirates of the Caribbean: At World's End
Apocalypto
Deja Vu
Pirates of the Caribbean: Dead Man's Chest
Sky High
Commercials:
Visa
Rozerum
Skittles
Boeing
Nike
Nintendo
Compositor
Wētā FX
May 2007 - June 2007
Compositor on The Water Horse
Compositor
Rhythm & Hues Studios
February 2006 - May 2006
Compositor on the Garfield 2
2d/3d Artist
Momentum VFX
September 2005 - January 2006
2d/3d effects artist
Television Shows:
Medium
CSI Miami
House
N3mbers
Amazing Race
Compositor
Riot Pictures
March 2005 - May 2005
Compositor on "The Adventures of Shark Boy and Lava Girl".
Lead Compositor
Persistence of Vision
November 2004 - March 2005
Lead Compositor/Pipeline TD on XXX2
Compositor
yU+co
October 2004 - November 2004
Compositor on "5 People You Meet in Heaven"
2d/3d Artist
Cobalt FX
July 2003 - October 2004
Cat in the Hat (2d/3d Artist)
Van Helsing (3d artist, Set extensions, tracking)
Chronicles of Riddick (2d/3d artist)
Fantastic 4 (previz, 3d artist)
Team America: World Police (2d artist)
3d Artist
Ocean Monsters
June 2003 - November 2003
3d artist on music videos and commercials
Technical Assistant
Simex Digital Studios
February 2002 - May 2002
Stereo animation for Legoland called "Racers 4d".
2d/3d Artist
Carnegie Museum of Natural History
1999 - 2000
Produced full dome 3d & 2d animations. Created interative games for learning exhibits.
SGI/Windows Sysadmin & Output Room Supervisor
The Art Institute of Pittsburgh
1996 - 1999
SGI/Windows Sysadmin for Alias Power Animator, Softimage 3D, Maya, 3dsmax, 3ds4 boxes.
Admin 200 box Renderfarm running 3ds4/3dsmax
Engineering for Media 100 & Premiere & DPS PVR/PAR editing machines.