I help students resolve any problems they encounter while using Houdini, and keep detailed notes on each class for students to refer back to.
student - VFX for film and television
VanArts
September 2011 - September 2012
Vancouver, bc
Broadening my skills to prepare for a entry level position in the VFX industry. Focusing in producing realistic dynamic simulations using Houdini.
Environment Modeler, Layout Artist
bitfilms - "Caldera"
June 2009 - February 2011
• Modeled 3D environments and props for an animated short.
• Laid out 3D shots in accordance with storyboards..
• Rendered colorID maps for compositing.
• Watch it! - https://vimeo.com/62596239
Staff/Co-Manager
D'Andrea's Pizza
June 2001 - August 2009
* Responsible for all stages of pizza production, from making dough & sauce to placing toppings.
* Performed a variety of shop duties including prepping/stocking toppings, assisting customers, cleaning, and closing up.
* Designed a new menu and logo for the restaurant.
Intern
Anzovin Studio
April 2009 - June 2009
-UV layout and texture painting of clothing props for Cazmo, an MMO.
-Animated 2d and 3d assets, rendered and composited frames, and performed paint-fixes for a 30 second TV commercial.
-Checked frames for rendering bugs on various projects.
Texture Artist
Bitfilms
September 2007 - December 2007
* Laid out UV Maps for several show assets, then painted textures for them.
* Built interconnected shader networks to permit single-parameter control over multiple objects.
Story Development & 3D artist
Powderkeg, Inc.
June 2007 - August 2007
- Worked throughout the stages of production on a simulator ride for the traveling 'Star Trek: The Exhibition'.
- Worked on story development, writing multiple story scenarios for consideration, and writing the first draft of the script.
- Modeled, Shaded, and Animated several show assets, including a "borg data node" and weapon & shield effects.