• Translates storyboards/ sketches into 3D sequence of shots
• Sequences from rough layout to final
• Determine camera composition, angles, lensing and movement
• Environment blocking & creating backgrounds that support the narrative
• Create basic Anim blocking for all characters and props.
• Setting the camera path & defining the perspective of a scene
• Ensuring continuity between shots
• Create sequences of shots that convey the storyline, ensuring the vision of the
Director and Layout Supervisor are resolved.
• Create rough pre-visualization models and environments to facilitate animation.
• Creation of Proxy lighting
Previs Artist
Rodeo FX
October 2022 - March 2024
Montreal, Quebec, Canada · Hybrid
Projects:
'Unannounced'
'Unannounced'
• Collaborating in the creation of quality animatic sequences narrating a story for high-end VFX project
• Participating in the development of aesthetic and technical solutions to support the storytelling
• Executing scene staging, camera animation, composition, lensing and animation blocking
• Create 3D Environments & assets for visualization process in UE5
• Work closely with the CG Supervisor and Previs/Postvis Lead to find creative and technical solutions and approaches that enhance shots, while meeting project specifications and deadlines
Mocap Clean-up / Layout / Previs
Groom Artist
Rainbow CGI
June 2022 - September 2022
Rome, Latium, Italy · On-site
Projects:
‘Mermaid Magic’ -3D Animated Series
‘Superkitties’ - 3D Animated Series - Season 2 - 2023
'Pupstruction' - 3D Animated Series - Season 2 - 2023
• Created groom styles and groom textures for characters
• Collaboration with other departments to ensure groom functionality within character rigs
• Contributing to workflow and pipeline discussions for groom
• Responsible for guide hairs and styling, technical organisation and layer management.
• Optimize and deliver guide curves and/or geometry to modeling, and rigging aid in workflow and visualization.
• Rendering and QC of fur/hair elements
Model & Texture Artist
wefx
March 2022 - April 2022
Toronto, Ontario, Canada · Remote
• 3D Model appealing production friendly assets for a television series based on approved designs.
Technical Animator
MPC
January 2022 - March 2022
Project:
‘Sonic 2’ - 2022
• Cloth, Hair and Skin simulation fixes using proprietary plugins.
Layout Artist
MPC
July 2021 - December 2021
Projects:
‘Pinocchio’ - 2022
'Sonic 2' - 2022
• Prepare/Ingest Cameras, Matchmove, RotoAnim Maya scenes for Animation, Lighting
• Pose characters according to the reference or the storyboard and the intention of each shot
• Check the continuity of shots and sequences for the camera, location, characters and props throughout the pipeline.
• Set up shot packages with characters, cameras, environments and props required for each scene.
• Creating CG creative cameras to emphasize the character's movement on the shot, or the director's intention
• Worked with other departments to troubleshoot issues and find creative solutions to render solve specific situations
Character & Creature Artist
Rocket Flair Studios
August 2019 - May 2021
Belfast, United Kingdom · On-site
Projects:
‘Dynasty of the Sands’
‘Surviving the Abyss’ - 2023
• Design and create high-quality character art that aligns with the game design and effectively communicates character traits.
• Responsible for establishing/maintaining the project 3D Character pipeline and asset creation process.
• Showcase character ideas, designs and concepts effectively.
• Ensure character art adheres to technical requirements and meets memory and performance guidelines.
• Work with the development team to correctly implement and showcase character assets in game.
• Partner with production to define scope, timelines, and deliverables for project milestones.
• Develop and refine best practices and workflows to achieve production goals and maintain high-quality standards in character art production.
3D Generalist-Modelling/Surfacing/UV/Retopology/Texturing/Rigging/Animation