Gianni Francesco De Giuseppe

Gianni Francesco De Giuseppe

Mid-level 3D Generalist / 8 yrs

United Kingdom

Hire Me

Previsualization / Postvisualization Artist

Red One (2024)

Groom Artist / Grooming Artist

Mermaid magic (2024)

Crowd Animator / Post Vis Artist

Avatar: The Last Airbender (2024)

Layout Artist

Pinocchio (2022)

Work History
  • CG layout Artist

    Flying Bark Productions

    April 2024 - Present
    Sydney, New South Wales, Australia · Hybrid

    • Translates storyboards/ sketches into 3D sequence of shots
    • Sequences from rough layout to final
    • Determine camera composition, angles, lensing and movement
    • Environment blocking & creating backgrounds that support the narrative
    • Create basic Anim blocking for all characters and props.
    • Setting the camera path & defining the perspective of a scene
    • Ensuring continuity between shots
    • Create sequences of shots that convey the storyline, ensuring the vision of the
    Director and Layout Supervisor are resolved.
    • Create rough pre-visualization models and environments to facilitate animation.
    • Creation of Proxy lighting

  • Previs Artist

    Rodeo FX

    October 2022 - March 2024
    Montreal, Quebec, Canada · Hybrid

    Projects:
    'Unannounced'
    'Unannounced'

    • Collaborating in the creation of quality animatic sequences narrating a story for high-end VFX project
    • Participating in the development of aesthetic and technical solutions to support the storytelling
    • Executing scene staging, camera animation, composition, lensing and animation blocking
    • Create 3D Environments & assets for visualization process in UE5
    • Work closely with the CG Supervisor and Previs/Postvis Lead to find creative and technical solutions and approaches that enhance shots, while meeting project specifications and deadlines

    Mocap Clean-up / Layout / Previs

  • Groom Artist

    Rainbow CGI

    June 2022 - September 2022
    Rome, Latium, Italy · On-site

    Projects:
    ‘Mermaid Magic’ -3D Animated Series
    ‘Superkitties’ - 3D Animated Series - Season 2 - 2023
    'Pupstruction' - 3D Animated Series - Season 2 - 2023

    • Created groom styles and groom textures for characters
    • Collaboration with other departments to ensure groom functionality within character rigs
    • Contributing to workflow and pipeline discussions for groom
    • Responsible for guide hairs and styling, technical organisation and layer management.
    • Optimize and deliver guide curves and/or geometry to modeling, and rigging aid in workflow and visualization.
    • Rendering and QC of fur/hair elements

  • Model & Texture Artist

    wefx

    March 2022 - April 2022
    Toronto, Ontario, Canada · Remote

    • 3D Model appealing production friendly assets for a television series based on approved designs.

  • Technical Animator

    MPC

    January 2022 - March 2022

    Project:
    ‘Sonic 2’ - 2022

    • Cloth, Hair and Skin simulation fixes using proprietary plugins.

  • Layout Artist

    MPC

    July 2021 - December 2021

    Projects:
    ‘Pinocchio’ - 2022
    'Sonic 2' - 2022

    • Prepare/Ingest Cameras, Matchmove, RotoAnim Maya scenes for Animation, Lighting
    • Pose characters according to the reference or the storyboard and the intention of each shot
    • Check the continuity of shots and sequences for the camera, location, characters and props throughout the pipeline.
    • Set up shot packages with characters, cameras, environments and props required for each scene.
    • Creating CG creative cameras to emphasize the character's movement on the shot, or the director's intention
    • Worked with other departments to troubleshoot issues and find creative solutions to render solve specific situations

  • Character & Creature Artist

    Rocket Flair Studios

    August 2019 - May 2021
    Belfast, United Kingdom · On-site

    Projects:
    ‘Dynasty of the Sands’
    ‘Surviving the Abyss’ - 2023


    • Design and create high-quality character art that aligns with the game design and effectively communicates character traits.
    • Responsible for establishing/maintaining the project 3D Character pipeline and asset creation process.
    • Showcase character ideas, designs and concepts effectively.
    • Ensure character art adheres to technical requirements and meets memory and performance guidelines.
    • Work with the development team to correctly implement and showcase character assets in game.
    • Partner with production to define scope, timelines, and deliverables for project milestones.
    • Develop and refine best practices and workflows to achieve production goals and maintain high-quality standards in character art production.

    3D Generalist-Modelling/Surfacing/UV/Retopology/Texturing/Rigging/Animation

    Maya-Zbrush-Substance-Photoshop-Unity-Jira-PureRef

  • 3D Artist (Groom/Surfacing)

    Humain

    February 2019 - March 2019
    Belfast, United Kingdom · On-site

    REAL-TIME VFX (digi-double)

    Project:
    Erika Rosenberg (digi-double)

    This is "Erika Rosenberg" by HUMAIN.

    • Responsible for Groom (Eyebrows, Eyelashes, Peach Fuzz)
    • Modelling/Surfacing Tasks/Clean up character scan data.

    Maya-Zbrush-Xgen-Shotgun

  • 3D Generalist

    ENTER YES LTD.

    July 2016 - March 2017
    Belfast, Northern Ireland, United Kingdom · On-sit

    Projects:
    Before the Blood
    BBC Bitesize Biology
    BBC Bitesize English

    Modelling/Surfacing/Texturing/Rigging/ Photogrammetry Clean-up / Mocap Clean-up

    Maya - Zbrush - Substance - Photoshop - Arnold

  • Project Intern

    Flickerpix Animations

    January 2015 - April 2015
    Belfast, Northern Ireland, United Kingdom · On-sit
Education
  • BDes Hons , Animation, Interactive Technology, Video Graphics and Spec

    Ulster University

    2015 - 2019
  • Foundation degree in Art and Design

    University of Sunderland

    2014 - 2015