David Breaux

David Breaux

Character and Creature Animation Specialist & Instructor

Supervisor Animator / Senior Modeler / 23 yrs

Los Angeles, CA

Hire Me

Animator

Blue Beetle (2023)

Animator

Thor: Love and Thunder (2022)

Creature Animator

Doctor Strange in the Multiverse of Madness (2022)

Previs

Uncharted (2022)

Previs

The Matrix 4 (2021)

Animator

Hawkeye (2021)

Animator

Monster Hunter: Legends of the Guild (2021)

3d senior animator

She-Hulk: Attorney at Law (2022)

Previz Animator

The Jungle Book (2016)

Character / Creature & Vehicle Animator

Halo: The Master Chief Collection (2014)

Animator

TRON: Legacy (2010)

Character & Creature Animator

The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (2005)

Sr. Animator (Contract)

Star Wars: The Old Republic (2011)

Animator / Motion Editor

Tom Clancy's The Division (2016)

Sr Animator

The Flash (2014)

Sr Animator

Supergirl (2015)

Sr Animator

Legends of Tomorrow (2016)

Sr Creature Animator

Terra Nova (2011)

Animator

Real Steel (2011)

Sr Animator

Thor (2011)

Sr Animator

Black Lightning (2018)

Sr Animator

Titans (2018)

Sr Animator

The Hunger Games (2012)

Sr Animator

Alvin and the Chipmunks: The Squeakquel (2009)

Sr Animator

Night at the Museum (2006)

Sr Creature Animator

Land of the Lost (2009)

Lead Animator

Outlander (2016)

Animator

Garfield (2004)

Sr Animator

Garfield: A Tail of Two Kitties (2006)

Sr Animator

A Good Day to Die Hard (2013)

3D Animator

Iron Man 2 (2010)

Animator

Speed Racer (2008)

Animator

Elektra (2005)

Character Animator

Medal of Honor: Rising Sun (2003)

Animator

Grimm (2011)

Sr Animator

Salem (2014)

Character Animator

James Bond 007: Everything or Nothing (2004)

I am a 20+ year veteran in the entertainment industry. With production experience on major Film, Video Games, Commercials and Television projects. With extensive experience using and modifying motion capture data and creating pre-visualization for feature films, Commercials, and Music Videos. I specialize in high end character performance and creature behavioral animation. 
Work History
  • Senior Animator

    ILMxLAB

    September 2022 - Present
    San Francisco, California, US
  • Senior Animator

    Digital Domain

    March 2022 - September 2022
    Remote
  • 3D Animator

    Luma Pictures

    October 2021 - March 2022
    Santa Monica, California, United States
  • Lead Animator

    Evil Eye Pictures

    August 2020 - September 2021
    Remote
  • Lead Animator

    Rhythm & Hues Studios

    August 2003 - November 2006

    Animator on several Projects including Feature Films such As Garfield, Elektra, Narnia, Garfield 2, and Night at the Museum, to commercials for Cox Cable and Lead Animator on experimental short film development using game engine technology.

  • Sr Animator

    Digital Domain

    October 2019 - November 2019
    Los Angeles, CA

    Senior Character Animator

  • Sr Animator / Advanced Previs

    MPC

    July 2014 - October 2014
    Los Angeles, CA

    Assigned to help develop Kaa Snake rig as well as develop the performance for her sequence.
    As a result my work went into far more animation detail then would be normal to help drive the final animation for the film.

  • Previs Artist

    Double Negative

    January 2020 - May 2020
    Burbank, California, United States
  • Animation Supervisor

    Spaces VR

    February 2019 - October 2019
    Burbank, California, United States

    Character and Creature Animation Rig Development and Department Management

  • Animation Supervisor

    Pure Imagination

    June 2018 - February 2019
    Van Nuys, CA

    Character and Creature Animation Rig Development and Department Management

  • Sr Animator

    The Mill - LA

    June 2017 - September 2017
    Los Angeles, CA
  • Sr Animator

    Encore VFX

    November 2015 - May 2018
    Burbank, CA

    Character / Creature Animation & Matchmoving

  • Lead Animator

    SpinPro

    December 2006 - August 2007

    One of 3 Animation leads with a small team animating the Morwen alien creature throughout the film.

  • Online Producer (Animation)

    Gnomon School of Visual Effects

    January 2013 - September 2013
    Greater Los Angeles Area


    Development of online animation curriculum and organization of online Instructors.

  • Sr. Animator

    Pixomondo

    August 2011 - June 2012

    Terranova T.V. - Creature Animator Dinosaurs
    Hunger Games - Creature Animator Tracker Jacker Sequence
    Olympus Has Fallen - Previz
    300: rise of an Empire - Previz

  • Sr. Animator

    Pixomondo

    September 2012 - December 2012

    DieHard 5 - Helicopter and Digital Double animation for end action sequence.

  • Traditional Sculptor

    Studio 3 Inc.

    January 1996 - April 1996

    Traditional sculptor for the Harrah's Casino projects, Santa's throne and assorted Christmas decorations for malls.

  • Traditional Sculptor

    Kern Sculpture

    June 1996 - September 1996

    Traditional Sculptor and painter for Casino Projects for the MGM Grand and Luxor Casinos

  • Production Artist

    Reel Works Studios

    December 1998 - February 1999

    Production artis on several animated commercials for clients, such as Hershey's, and Publixs Grocery Stores.

  • Lead Artist

    Sunstorm Interactive

    April 1998 - March 1999

    Staff artist creating Models, textures, and some game design.
    Worked my way up to lead artist by end of time at studio.

  • Animator/Modeler/Texture Artist

    Kinesoft Entertainment

    April 2000 - February 2001

    Primarily a character Animator, but often helped out creating character models and texturing of models.

  • Animator

    Tremor Entertainment

    April 2000 - October 2002

    Character Animation and Rigging

  • Animator

    Digital Domain

    March 2003 - May 2003

    Character animator for a series of Commercials for EA Games and Ford

  • Animation Instructor

    Animation Mentor

    July 2006 - September 2008

    Instructor and Mentor providing students with professional level instruction and critiques to prepare them for a future in the entertainment industry.

  • Lead Animator

    SPIN VFX

    January 2007 - August 2007
    Toronto, Canada

    One of 3 Animation leads with a small team animating the Morwen alien creature throughout the film.

  • Animator

    Digital Domain

    August 2007 - April 2008

    Speed Racer Animator and Pre-viz Animation

  • Busy Scissors

    Far From Earth

    November 2008 - December 2008

    Modeled and textured environment and prop assets for Interactive game.

  • Animation Supervisor

    Blockade Entertainment

    March 2008 - November 2008

    My role is best described as the directors right hand man.
    I oversaw the animation and motion capture team, and worked with the director on technical and scheduling issues as they impacted the small production team. I was also instrumental in pushing for tool development and company wide working methods to help a small 6 person creative team handle larger projects.

  • Animation Artist

    Rhythm & Hues Studios

    December 2008 - October 2009

    Alvin and the Chipmunks 2: Chipmunks and Chipettes
    Land of the Lost: T-Rex

  • Animator - Iron Man 2

    Pixomondo

    January 2010 - March 2010

    Keyframe animation of failing humanoid suit in opening senate hearing sequence.
    Rotomation Iron Man suit in birthday sequence.

  • Animator - Tron Legacy

    Digital Domain

    March 2010 - September 2010

    Vehicle animation, some motion capture editing and blending with keyframe animation for impossible shots for digital doubles.

  • Character Animator - Real Steel

    Digital Domain

    September 2010 - November 2010

    I worked primarily on the Midas and Noisy Boy fight editing motion capture and key framing a few shots. Our job was primarily to take the human out of the motion capture and add weight to the robots and impact to the hits. Some small shots were keyframes

  • Character Animator - Thor

    Digital Domain

    December 2010 - April 2011

    Keyframe animation for viking villagers running in mass as village is frozen at opening of film.
    Worked with and edited motion capture for Odin's opening battle sequence with frost giants

  • Sr. Character Animator

    Blur Studio

    April 2011 - July 2011

    Resident Evil: Operation Raccoon City - Animation for face and body, involving motion capture cleanup and modification as well as key-framing some entire shots.

  • 3D Animator

    Pixomondo

    September 2011 - March 2012
  • Animation Instructor / Online Producer

    Gnomon School of Visual Effects

    January 2013 - December 2013
    Hollywood, CA

    Redesigning the animation program from the inside out.
    Teaching all levels of Character and Creature animation courses.
    Character 1 - Intro to 3D Animation
    Character 2 - Body Mechanics
    Character 3 - Body Performance
    Character 4 - Facial Performance and LipSync
    Creature 1 - Real Animals (Large Cats & Horses)
    Creature 2 - Fantasy Animals (Dragon & Open)

  • Animator / Lighting / Texture

    Dream No More Productions

    October 2013 - November 2013

    Reworked a dragon animation I did for The Gnomon School of VFX, I completed additional lighting, texture, and final rendering for use on Dream No More Productions showcase reel for their stage holograph system.

  • Previz Animator

    The Aaron Sims Company

    February 2014 - March 2014
    Beverly Hills, CA

    Creature Animation, Rigging, and Pre visualization for music video.

  • Sr Animator

    Blur Studio

    March 2014 - July 2014
    Culver City, CA

    Tom Clancy's: The Division
    Character / Creature animator for promotional Cinematic

    Halo: The Master Chief Collection
    Character / Creature and Vehicle animator for cut scene cinematics.

  • Walt Disney's Jungle Book (Previz Character Anim)

    Digital Domain

    October 2014 - January 2015
    Playa Del Rey

    After completing work for MPC I was hired on by Digital Domain to continue working on Previz and additional detailed performance animation.

  • Sr Animator

    BioWare

    January 2015 - October 2015
    Austin, Tx

    Working with motion capture and keyframe for in game cinematics animation

  • Sr Animator

    FuseFX

    June 2016 - June 2016
    Burbank, CA

    Background Digidoubles

Education
  • Bachelor of Fine Arts

    Columbus College of Art & Design

    January 1990 - December 1995
  • High School in College/University Preparatory and Advanced High School

    John Ehret Highschool

    1986 - 1990