I am a 24+ year veteran in the entertainment industry. With production experience on major Film, Video Games, Commercials and Television projects. With extensive experience using and modifying motion capture data and creating pre-visualization for feature films, Commercials, and Music Videos. I specialize in high end character performance and creature behavioral animation.
Work History
Senior Animator
ILM Immersive
September 2022 - Present
San Francisco, California, US
Senior Animator
Digital Domain
March 2022 - September 2022
3D Animator
Luma Pictures
October 2021 - March 2022
Santa Monica, California, United States
Lead Animator
Evil Eye Pictures
August 2020 - September 2021
Lead Animator
Rhythm & Hues Studios
August 2003 - November 2006
Animator on several Projects including Feature Films such As Garfield, Elektra, Narnia, Garfield 2, and Night at the Museum, to commercials for Cox Cable and Lead Animator on experimental short film development using game engine technology.
Sr Animator
Digital Domain
October 2019 - November 2019
Los Angeles, CA
Senior Character Animator
Sr Animator / Advanced Previs
MPC
July 2014 - October 2014
Los Angeles, CA
Assigned to help develop Kaa Snake rig as well as develop the performance for her sequence.
As a result my work went into far more animation detail then would be normal to help drive the final animation for the film.
Previs Artist
Double Negative
January 2020 - May 2020
Burbank, California, United States
Animation Supervisor
Spaces VR
February 2019 - October 2019
Burbank, California, United States
Character and Creature Animation Rig Development and Department Management
Animation Supervisor
Pure Imagination
June 2018 - February 2019
Van Nuys, CA
Character and Creature Animation Rig Development and Department Management
Sr Animator
The Mill - LA
June 2017 - September 2017
Los Angeles, CA
Sr Animator
Encore VFX
November 2015 - May 2018
Burbank, CA
Character / Creature Animation & Matchmoving
Lead Animator
SpinPro
December 2006 - August 2007
One of 3 Animation leads with a small team animating the Morwen alien creature throughout the film.
Online Producer (Animation)
Gnomon School of Visual Effects
January 2013 - September 2013
Greater Los Angeles Area
Development of online animation curriculum and organization of online Instructors.
Sr. Animator
Pixomondo
August 2011 - June 2012
Terranova T.V. - Creature Animator Dinosaurs
Hunger Games - Creature Animator Tracker Jacker Sequence
Olympus Has Fallen - Previz
300: rise of an Empire - Previz
Sr. Animator
Pixomondo
September 2012 - December 2012
DieHard 5 - Helicopter and Digital Double animation for end action sequence.
Traditional Sculptor
Studio 3 Inc.
January 1996 - April 1996
Traditional sculptor for the Harrah's Casino projects, Santa's throne and assorted Christmas decorations for malls.
Traditional Sculptor
Kern Sculpture
June 1996 - September 1996
Traditional Sculptor and painter for Casino Projects for the MGM Grand and Luxor Casinos
Production Artist
Reel Works Studios
December 1998 - February 1999
Production artis on several animated commercials for clients, such as Hershey's, and Publixs Grocery Stores.
Lead Artist
Sunstorm Interactive
April 1998 - March 1999
Staff artist creating Models, textures, and some game design.
Worked my way up to lead artist by end of time at studio.
Animator/Modeler/Texture Artist
Kinesoft Entertainment
April 2000 - February 2001
Primarily a character Animator, but often helped out creating character models and texturing of models.
Animator
Tremor Entertainment
April 2000 - October 2002
Character Animation and Rigging
Animator
Digital Domain
March 2003 - May 2003
Character animator for a series of Commercials for EA Games and Ford
Animation Instructor
Animation Mentor
July 2006 - September 2008
Instructor and Mentor providing students with professional level instruction and critiques to prepare them for a future in the entertainment industry.
Lead Animator
SPIN VFX
January 2007 - August 2007
Toronto, Canada
One of 3 Animation leads with a small team animating the Morwen alien creature throughout the film.
Animator
Digital Domain
August 2007 - April 2008
Speed Racer Animator and Pre-viz Animation
Busy Scissors
Far From Earth
November 2008 - December 2008
Modeled and textured environment and prop assets for Interactive game.
Animation Supervisor
Blockade Entertainment
March 2008 - November 2008
My role is best described as the directors right hand man.
I oversaw the animation and motion capture team, and worked with the director on technical and scheduling issues as they impacted the small production team. I was also instrumental in pushing for tool development and company wide working methods to help a small 6 person creative team handle larger projects.
Animation Artist
Rhythm & Hues Studios
December 2008 - October 2009
Alvin and the Chipmunks 2: Chipmunks and Chipettes
Land of the Lost: T-Rex
Animator - Iron Man 2
Pixomondo
January 2010 - March 2010
Keyframe animation of failing humanoid suit in opening senate hearing sequence.
Rotomation Iron Man suit in birthday sequence.
Animator - Tron Legacy
Digital Domain
March 2010 - September 2010
Vehicle animation, some motion capture editing and blending with keyframe animation for impossible shots for digital doubles.
Character Animator - Real Steel
Digital Domain
September 2010 - November 2010
I worked primarily on the Midas and Noisy Boy fight editing motion capture and key framing a few shots. Our job was primarily to take the human out of the motion capture and add weight to the robots and impact to the hits. Some small shots were keyframes
Character Animator - Thor
Digital Domain
December 2010 - April 2011
Keyframe animation for viking villagers running in mass as village is frozen at opening of film.
Worked with and edited motion capture for Odin's opening battle sequence with frost giants
Sr. Character Animator
Blur Studio
April 2011 - July 2011
Resident Evil: Operation Raccoon City - Animation for face and body, involving motion capture cleanup and modification as well as key-framing some entire shots.
3D Animator
Pixomondo
September 2011 - March 2012
Animation Instructor / Online Producer
Gnomon School of Visual Effects
January 2013 - December 2013
Hollywood, CA
Redesigning the animation program from the inside out.
Teaching all levels of Character and Creature animation courses.
Character 1 - Intro to 3D Animation
Character 2 - Body Mechanics
Character 3 - Body Performance
Character 4 - Facial Performance and LipSync
Creature 1 - Real Animals (Large Cats & Horses)
Creature 2 - Fantasy Animals (Dragon & Open)
Animator / Lighting / Texture
Dream No More Productions
October 2013 - November 2013
Reworked a dragon animation I did for The Gnomon School of VFX, I completed additional lighting, texture, and final rendering for use on Dream No More Productions showcase reel for their stage holograph system.
Previz Animator
The Aaron Sims Company
February 2014 - March 2014
Beverly Hills, CA
Creature Animation, Rigging, and Pre visualization for music video.
Sr Animator
Blur Studio
March 2014 - July 2014
Culver City, CA
Tom Clancy's: The Division
Character / Creature animator for promotional Cinematic
Halo: The Master Chief Collection
Character / Creature and Vehicle animator for cut scene cinematics.
Walt Disney's Jungle Book (Previz Character Anim)
Digital Domain
October 2014 - January 2015
Playa Del Rey
After completing work for MPC I was hired on by Digital Domain to continue working on Previz and additional detailed performance animation.
Sr Animator
BioWare
January 2015 - October 2015
Austin, Tx
Working with motion capture and keyframe for in game cinematics animation