Justin Leach

Justin Leach

Producer / 5 yrs

New York, NY

Hire Me

Rigging Supervisor

Ferdinand (2017)

Rigging Supervisor

Ice Age: Collision Course (2016)

Rigging Supervisor

The Peanuts Movie (2015)

Rigging Supervisor

Rio 2 (2014)

Rigging Supervisor

Epic (2013)

Rigging Supervisor

Ice Age: Continental Drift (2012)

Character Technical Direction Supervisor

Rio (2011)

Associate Producer

Adventure Time (2010)

CG Artist

Ghost in the Shell 2.0 (2009)

Senior Production Engineer

Ice Age: Dawn of the Dinosaurs (2009)

Model And Rigging Supervisor

Star Wars: The Clone Wars (2008)

Model and Rigging Supervisor

Star Wars: The Clone Wars (2008)

Technical Animator

Ghost in the Shell 2: Innocence (2004)

Rigger

Ice Age (2002)

Pre-Visualization Storyboard Artist

Titan A.E. (2000)

Animator

Bunny (1998)

Storyboard Artist

Palmetto (1998)

Office Assistant

Great Expectations (1946)

Rigging Supervisor

Ferdinand the Bull (1936)

Areas of expertise:

Content Development
- Licensing
- Budgeting
- Financing
- Production Management
- Scheduling
- Recruiting
- Creative Development

Production
- Character rigging
- Advanced deformation techniques
- Asset Pipelines
- Large scale asset management
- Scalable pipelines for Television and Film
- Managing software development projects
- Multi-location remote animation pipelines
- 3D Story/ Previz Pipelines
- Studio pipeline evaluations
- Maya, Python, Jira, Shotgun, JSON
Work History
  • CEO

    Qubic Pictures

    January 2018 - Present
    San Francisco, CA

    Creator and Showrunner for an original series on Netflix.

  • Technical Artist

    Machine Zone

    July 2017 - June 2018
  • Rigging Supervisor

    Blue Sky Studios

    August 2009 - June 2015
    Greenwich, CT

    Supervise the Rigging Department. Projects: Rio, Ice Age 4, Epic, Rio 2, Peanuts, Ice Age 5, Ferdinand, two additional films in development.

  • Producer

    Production I.G

    October 2012 - December 2012
    Tokyo, Japan


    Producer for Japan's first crowd-funded anime short film entitled "Kick-heart" directed by Masaaki Yuasa with Production I.G.

  • Senior Production Engineer

    Blue Sky Studios

    August 2008 - August 2009
    Greenwich, CT

    Design, plan and implement pipeline tools in Python. Projects: Ice Age 3: Dawn of the Dinosaurs

  • Technical Story Artist

    Lucasfilm

    July 2006 - August 2008
    San Francisco Bay Area


    Lucasfilm Animation - Design, plan and implement tools and workflows for 3D Story/pre-viz. Projects: Star Wars: The Clone Wars Season 1-2

  • Model and Rigging Supervisor

    Lucasfilm

    February 2005 - July 2006
    San Francisco Bay Area


    Served as the Model and Rigging Supervisor on Star Wars:The Clone Wars Animated Feature film for Lucasfilm Animation.

  • Pipeline Consultant Special Projects | Softimage

    Avid Technology

    January 2004 - February 2005
    Santa Monica, CA


    Worked with high-end visual FX and feature animation customers who used XSI. Also helped protoype new rigging techniques and tools.

  • CG Artist

    Production I.G

    April 2001 - December 2003
    Tokyo, Japan


    Was a CG Creator within Production I.G. Also assisted in international meetings with foreign clients such as Quentin Tarantino for Kill Bill. Projects: Innocence: Ghost in the Shell 2, Last Exile, Ghost in the Shell 2.0.

  • Technical Animator

    Blue Sky Studios

    March 1997 - March 2001
    White Plains, NY


    Was an animator on a short film called "Bunny" and a rigger on Ice Age. Also created storyboards for commercials and assisted in feature film development.

  • Freelance Rigger

    Nickelodeon

    1998 - 1999
    Greater New York City Area


    Rigged the Spyro dragon for a game commercial

  • Storyboard Artist

    Warner Bros. Entertainment Group of Companies

    January 1997 - March 1997


    Was a storyboard artist for Volker Shloendorf's "Palmetto."

  • Office Production Assistant

    20th Century Fox

    June 1996 - September 1996


    Office Production Assistant for Great Expectations (directed by Alfonso Cuaron.)

  • Consultant

    Tom Armstrong

    February 1994 - September 1995


    Created a video game proposal based off of the comic property "Marvin."

  • Intern

    Mike Peter's Inc.

    October 1992 - October 1993


    Intern for the creator of "Mother Goose and Grimm."

Education
  • Ringling College of Art and Design

    1992 - 1997
  • East Lansing High School

    1988 - 1992