A Creative Producer with a solid track-record and immense passion for making groundbreaking content.
I have a strong understanding of both the technical and creative aspects of animation production as well as working with Japanese anime creators.
Work History
CEO
Qubic Pictures
January 2018 - Present
New York, NY
Technical Artist
Machine Zone
July 2017 - June 2018
Rigging Supervisor
Blue Sky Studios
August 2009 - June 2015
Greenwich, CT
Supervise the Rigging Department. Projects: Rio, Ice Age 4, Epic, Rio 2, Peanuts, Ice Age 5, Ferdinand, two additional films in development.
Producer
Production I.G
October 2012 - December 2012
Tokyo, Japan
Producer for Japan's first crowd-funded anime short film entitled "Kick-heart" directed by Masaaki Yuasa with Production I.G.
Senior Production Engineer
Blue Sky Studios
August 2008 - August 2009
Greenwich, CT
Design, plan and implement pipeline tools in Python. Projects: Ice Age 3: Dawn of the Dinosaurs
Technical Story Artist
Lucasfilm
July 2006 - August 2008
San Francisco Bay Area
Lucasfilm Animation - Design, plan and implement tools and workflows for 3D Story/pre-viz. Projects: Star Wars: The Clone Wars Season 1-2
Model and Rigging Supervisor
Lucasfilm
February 2005 - July 2006
San Francisco Bay Area
Served as the Model and Rigging Supervisor on Star Wars:The Clone Wars Animated Feature film for Lucasfilm Animation.
Pipeline Consultant Special Projects | Softimage
Avid Technology
January 2004 - February 2005
Santa Monica, CA
Worked with high-end visual FX and feature animation customers who used XSI. Also helped protoype new rigging techniques and tools.
CG Artist
Production I.G
April 2001 - December 2003
Tokyo, Japan
Was a CG Creator within Production I.G. Also assisted in international meetings with foreign clients such as Quentin Tarantino for Kill Bill. Projects: Innocence: Ghost in the Shell 2, Last Exile, Ghost in the Shell 2.0.
Technical Animator
Blue Sky Studios
March 1997 - March 2001
White Plains, NY
Was an animator on a short film called "Bunny" and a rigger on Ice Age. Also created storyboards for commercials and assisted in feature film development.
Freelance Rigger
Nickelodeon
1998 - 1999
Greater New York City Area
Rigged the Spyro dragon for a game commercial
Storyboard Artist
Warner Bros. Entertainment Group of Companies
January 1997 - March 1997
Was a storyboard artist for Volker Shloendorf's "Palmetto."
Office Production Assistant
20th Century Fox
June 1996 - September 1996
Office Production Assistant for Great Expectations (directed by Alfonso Cuaron.)
Consultant
Tom Armstrong
February 1994 - September 1995
Created a video game proposal based off of the comic property "Marvin."
Intern
Mike Peter's Inc.
October 1992 - October 1993
Intern for the creator of "Mother Goose and Grimm."