Provide hand drawn dialogue tests and character model sheets that inform and guide the facial animation process. Also work directly with riggers and Maya animators to lock down the shapes, which are then printed into 3D objects and placed onto the puppets by the stage animators in a process called 'replacement animation'. Also draw storyboards and contribute character designs to new projects in development.
2004 - 2009
Directed and animated the short film ‘Pinched’, as well as a handful of commercials, music videos and cut scenes for the Guitar Hero games. Developed an original method of 2D animation using Flash that became one of the studio’s house methods, and trained a staff of 15+ animators in the technique. Served as Animation Director on the pilot for Disney’s Motorcity, and also created the Flash head models.
2004 - 2006
Animated on campaigns such as Capn’ Crunch, Nesquik, Honda, Coke, and Esurance. Also contributed concept and character design work for in-house feature development.
2002 - 2003
Layouts and sheet timing for overseas production of 'Megas XLR'. Also created model sheets with numbered facial expressions and wrote numbers next to dialogue in the script. Seriously.
2001 - 2003
Directed commercials and sold my soul to the devil for Bratz $$$.
July 2000 - November 2001
Character designer and caricaturist for web series 'Absolute Zero' featuring popular music celebrities of the day and terrible writing.
1998 - 2000
X-Sheet timing and post-it-note animation for overseas studios on 'MTV's Downtown'.
1997 - 1998
Animated on Disney's Hercules PC game and other CD-ROM's when those were a thing.