David Kenley

David Kenley

Senior Pipeline TD / 13 yrs

Vancouver, Canada

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Work History
  • Senior Pipeline TD

    Sony Pictures Imageworks

    August 2017 - May 2022
  • Pipeline TD

    Digital Domain

    February 2017 - August 2017
    Vancouver, Canada
  • Instructor

    VCAD

    July 2014 - March 2017

    I taught two classes, Maya Scripting (MEL and Python) and Introduction to Rigging. Each class is 4 hours per week of teaching, plus homework assignment writing and marking. Class sizes are typically 15-20 students.

  • Animation TD

    Digital Domain

    September 2016 - February 2017
  • Pipeline TD

    Sony Pictures Imageworks

    March 2015 - September 2016

    Supporting a feature animation production as part of a small team of TDs, primarily working with the layout, animation and occasionally lighting departments. Role largely compromises of troubleshooting and facilitating production shots down the pipeline, providing front line support to artists. Developing tools and scripts in short turnaround times as needed to support production tasks.

  • Animation Support TD

    MPC

    October 2013 - March 2015

    I am an embedded software developer in a VFX animation department of around 80 artists. My role is a hybrid of software development and providing direct technical support to the artists.
    Typical Development Tasks:
    Animation Tools
    Release/Publishing Tools
    Dailying Tools
    Additional Utilities (File management, farm task monitoring, etc)
    Typical Troubleshooting Tasks:
    Pipeline Issues (gathering/releasing assets, animation, cameras).
    Rendering Issues (failures on farm, caching failures)
    Rigging Issues (animation gathering/releasing, bounds not matching puppets).
    General Maya issues (hotkeys, shelves, preferences)
    Issues are typically resolved directly myself, or where appropriate I will coordinate with other departments (such as software or rigging) to highlight and coordinate solutions to problems. MPC is a global company so coordination with the studios in London and Montreal is essential.
    Overall aim is to increase the efficiency of the artists in the department, to discover recurring issues and increase the robustness of the animation pipeline.

  • 3D Tutor

    VCAD

    August 2013 - June 2014

    Tutoring students in all subject areas in the "3D Animation, Modelling, Art & Design" and "Game Development and Design" programs at VCAD. Tutor a 4 hour weekly session for students to drop in and receive additional guidance. Also act as a Teaching Assistant in the Rigging and Scripting classes weekly.
    Subject areas include Modelling, Texturing, Rigging, Scripting, Animation, Lighting, Rendering & Sculpting.
    Software includes Autodesk Maya, Adobe Photoshop and Pixologic ZBrush.

  • Systems Support

    MPC

    March 2013 - October 2013

    Providing technical support to artists in all positions at the studio, troubleshooting software and hardware issues. Assisting system administrators with maintenance on servers and render nodes.
    Coordinating with resource and department management, setting up and maintaining workstations to meet artist’s needs.

  • Operations and Render Support

    Rhythm & Hues Studios

    July 2012 - March 2013

    Initializing and monitoring data transfers between studio locations. Backing up and restoring data to/from offline storage. Managing disk space across studio.
    Monitoring the render queue, managing distribution of tasks across the render farm, resolving crashed renders.
    Providing technical support to artists in all positions at the studio, troubleshooting software and hardware issues. Internal websites maintained and updated.
    Writing utility scripts to automate often repeated procedures, in Python and Perl. Linux based studio environment.

  • Maya Tutor

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    October 2012 - December 2012

    Weekly private Maya tutoring for a student at Emily Carr University of Art & Design.
    Tutoring in modelling, both environment and creature, UV unwrapping, texturing, rigging, animation and rendering.

  • Render Wrangler

    Rainmaker Entertainment

    November 2011 - June 2012

    Monitoring the render farm, prioritizing jobs critical to production deadlines, resolving crashed renders and verifying completed jobs, across three concurrent productions at the studio. Linux based studio environment.

  • Student Tutor

    VCAD

    November 2010 - July 2011

    Organized and tutored weekly sessions for students needing assistance with Maya assignments. Tutored subjects including modelling, texturing, rendering and animation. Critiqued and mentored to develop student abilities.

  • Systems Engineer

    Selex Galileo

    September 2006 - August 2009

    Developing new computer software to predict airborne radar performance. Programming software, GUI design, testing and presentation to customer.
    Verifying existing modelling tools through experimental validation. Investigating advanced concepts to de-risk new technologies.
    Interpreting customer requirements from both technical specifications and face-to-face discussions.
    SELEX Galileo Innovation Awards 2009 Winner (Team Member)

Education
  • Diploma in 3D Modelling, Animation, Art and Design

    Vancouver College of Art and Design

    2009 - 2011
  • BSc (Hons) in Physics

    Heriot-Watt University

    2002 - 2006