Collaboration with both Narrative and Prog teams to design and integrate Quests and systems in the NIle Delta Region.
Missions and systems design
Designer - Assassin's Creed Syndicate
Ubisoft
November 2014 - September 2015
Montreal, Canada Area
Collaboration with both Narrative and Prog teams to design and integrate final mission and exotic gamplay. Contributed to game loop systems design.
- Game Design
- Mission Design
- Narrative Flow
- Direction of Sound and VFX teams
- MoCap Stagging
- Inter-studio communication
Mission Designer - Assassin's Creed Unity
Ubisoft
October 2013 - November 2014
Collaborated with Game Director and Lead Writer in the creation of the following missions:
- Sequence 1 Mission 2
- Sequence 7 Mission 2
- Sequence 11 Mission 1
Management of Scripted Events, Sound and Fx teams.
Event Scripter - Assassin's Creed IV Black Flag
Ubisoft
March 2013 - November 2013
Montréal
Event Scripter and Cinematic Integration on Assassin's Creed 4 Black Flag.
Responsible for the organization and implementation of Scripted Events and Cinematics. Basic training in 3D Max and Motion Builder to provide animators with layout and prop rigging.
Managed the following missions:
- Sequence 7
- Sequence 10
- Templar Hunt - Kingston.
Community Developer
Ubisoft
September 2010 - March 2013
Montreal, Canada Area
Managed web site traffic and implemented tactics to promote growth in advertising revenue and community membership.
Developed community based tactics that worked in tandem with the overarching brand strategy to drive customer awareness.
Provided next steps and optimizations through the use of marketing analytics.
DEV Tester
Ubisoft
July 2007 - October 2010
Montreal, Canada Area
Worked closely with production on Assassin's Creed, Assassin's Creed II and Assassin's Creed Brotherhood, refining and defining Missions, Walkthroughs and Cinematics.
Gained a strong and comprehensive understanding of Engine Scripting, Animation, Modeling, Rigging, Sound Integration and Visual Effects.