David T. Rancourt

David T. Rancourt

Mission Designer at Ubisoft

Mid-level Designer / 17 yrs

Montreal, Canada Area

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Work History
  • Designer - Assassin's Creed Origins

    Ubisoft

    September 2015 - September 2017
    Montreal, Quebec, Canada

    Collaboration with both Narrative and Prog teams to design and integrate Quests and systems in the NIle Delta Region.

    Missions and systems design

  • Designer - Assassin's Creed Syndicate

    Ubisoft

    November 2014 - September 2015
    Montreal, Canada Area

    Collaboration with both Narrative and Prog teams to design and integrate final mission and exotic gamplay. Contributed to game loop systems design.

    - Game Design
    - Mission Design
    - Narrative Flow
    - Direction of Sound and VFX teams
    - MoCap Stagging
    - Inter-studio communication

  • Mission Designer - Assassin's Creed Unity

    Ubisoft

    October 2013 - November 2014

    Collaborated with Game Director and Lead Writer in the creation of the following missions:
    - Sequence 1 Mission 2
    - Sequence 7 Mission 2
    - Sequence 11 Mission 1

    Management of Scripted Events, Sound and Fx teams.

  • Event Scripter - Assassin's Creed IV Black Flag

    Ubisoft

    March 2013 - November 2013
    Montréal

    Event Scripter and Cinematic Integration on Assassin's Creed 4 Black Flag.

    Responsible for the organization and implementation of Scripted Events and Cinematics. Basic training in 3D Max and Motion Builder to provide animators with layout and prop rigging.

    Managed the following missions:
    - Sequence 7
    - Sequence 10
    - Templar Hunt - Kingston.

  • Community Developer

    Ubisoft

    September 2010 - March 2013
    Montreal, Canada Area


    Managed web site traffic and implemented tactics to promote growth in advertising revenue and community membership.

    Developed community based tactics that worked in tandem with the overarching brand strategy to drive customer awareness.

    Provided next steps and optimizations through the use of marketing analytics.

  • DEV Tester

    Ubisoft

    July 2007 - October 2010
    Montreal, Canada Area


    Worked closely with production on Assassin's Creed, Assassin's Creed II and Assassin's Creed Brotherhood, refining and defining Missions, Walkthroughs and Cinematics.

    Gained a strong and comprehensive understanding of Engine Scripting, Animation, Modeling, Rigging, Sound Integration and Visual Effects.

Education
  • Bachelor of Fine Arts (BFA) in Film/Cinema/Video Studies

    Concordia University

    2008 - 2014