Video game engineering manager with a broad knowledge of game systems (rendering, AI, animation, game mechanics) and experienced leader at ease in organising large teams of programmers and content creators throughout the production cycle.
Focused on efficient team organisation - shielding members from the turmoil's of the production and staying out of their hair when the way is set. Adept at instilling ownership with employees to help mobilize them towards a common objective
Interested by: AAA games, E-Sports & competitive team based multi-player games and 'Out of Left Field' creative projects.
Areas of Expertise: Communication, Project management, Gameplay & Engine Code Architecture, Game Design, Creativity management.