Past & Present Positions
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-Lead Weapon Artist, Secret Project X
-Additional Weapon Art - Saints Row - Gat of of Hell
-Lead Prop & Weapon Artist, Saints Row 4
-Lead Prop & Weapon Artist, Saints Row : The Third - Enter the Dominatrix
-Lead Prop & Weapon Artist, Saints Row : The Third
-Environment Artist, Saints Row 2.
-2D/3D Artist & Animator at Yatec Games.
Past & Present Projects
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-Secret Project X
-Saints Row - Gat out of Hell - Deep Silver Volition - Xbox360, PS3, PS4, XBoxOne, PC
-Saints Row 4 - Deep Silver Volition - XBox360, PS3 & PC
-Saints Row : The Third - Enter the Dominatrix - Volition, Inc. - XBox360, PS3 & PC - Canceled
-Saints Row : The Third - Volition, Inc. - XBox360, PS3 & PC
-Saints Row 2 - Volition, Inc. - XBox360, PS3 & PC
-Enchanted Gardens - Yatec Games - PC
-Brain-Brain - Canceled Project - Yatec Games
-PetShop Tycoon - Canceled Project - Yatec Games
-Mobile Tennis - Canceled Project - Super Happy Fun Fun (Contract Work).
-Sports Training Simulator (Contract Work) - Canceled
-Canceled XBLA Game, THQ
-Manage other Prop/Weapon Artists & Interns on a daily basis, helping them grow artistically and advance their skill set.
-Design, Model, Texture & Rig Weapons & Props for Saints Row 4 using 3dsMax, Zbrush, Photoshop & Volition's Proprietary Game Engine.
-Work with the Concept, Design and Animation Teams to create very creative and unique weapons that fit into the world of Saints Row 4.
-Work with Tech Art to concept out shaders and tools that allow artists to quickly and easily create incredible detailed artwork.
-Work with programming to figure out the tools and scripts to make rigging weapons and props much easier for future projects.
-Work with VFX & SFX to concept out any prop or weapon related deathFX, environmentalFX and SoundFX.
-Work with our outsourcing team to design any props that will be outsourced and also figure out the best and most efficient way to get art done on time and within the budget allowed. This includes polygon & texture budgets, concepts & reference material, job sheets, tutorials and taking on in-house work to get things done faster and cheaper (usually rigging corpse models, VFX, Havok objects).
-Manage all tables that drive props and weapons, including Havok Object properties.
Lead Prop & Weapon Artist - Saints Row : The Third
Volition, Inc.
November 2008 - November 2011
-Manage other Prop/Weapon Artists & Interns on a daily basis, helping them grow artistically and advance their skill set.
-Design, Model, Texture & Rig Weapons & Props for Saints Row 3 using 3dsMax, Zbrush, Photoshop & Volition's Proprietary Game Engine.
-Work with the Design and Animation Team to create very creative and unique weapons that fit into the world of Saints Row : The Third.
-Work with Tech Art to concept out shaders and tools that allow artists to quickly and easily create incredible detailed artwork.
-Work with programming to figure out the tools and scripts to make rigging weapons and props much easier for future projects.
-Work with VFX & SFX to concept out any prop or weapon related deathFX, environmentalFX and SoundFX.
-Work with our outsourcing team to design any props that will be outsourced and also figure out the best and most efficient way to get art done on time and within the budget allowed. This includes polygon & texture budgets, concepts & reference material, job sheets, tutorials and taking on in-house work to get things done faster and cheaper (usually rigging corpse models, VFX, Havok objects).
-Manage all tables that drive props and weapons, including Havok Object properties.