David O'Donnell

David O'Donnell

Lighting and Rendering TD at Trixter

Mid-level Lighting TD/Generalist / 12 yrs

München, Germany

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Work History
  • Lighting TD / Layout TD / Matchmove Artist

    TRIXTER

    November 2015 - Present

    Primary Responsibilities:
    • Lighting and rendering of photo realistic CG assets
    • Creating scenes to establish the look and feel of full CGI shots
    • Matchmoving of high quality plates
    • Modeling of sets and props for Layout purposes
    • Optimizing 3D models and scene files to ensure they are pipeline friendly
    • Realizing the artistic vision of the VFX Supervisor with guidance from the CG Supervisor
    • Consistently delivering shots on a high quality level

    - Captain America: Civil War
    - Independance Day: Resurgence

  • Lighting TD / Matchmove Artist

    Double Negative

    August 2015 - November 2015
    London, United Kingdom

    • Responsible for the final 3D scene assembly, lighting and rendering of elements required to complete composites for high-end photo-realistic VFX shots.

    • Responsible for creating precise virtual representations of cameras, objects and motions derived from live action photography in a form that can be used by the 3D and composite teams.

    - Fungus the Bogeyman - TV Mini Series
    - Jekyll and Hyde - Season 1
    - Death in Paradise - Season 5
    - Tunnel - Season 2

  • 3D Generalist TD

    LoveLove Films

    July 2014 - August 2015
    Bournemouth, United Kingdom

    Worked in a small team on a variety of commercial projects including TV Commercials, Product Advertisement, and Online Media. Directed in-house short film.

  • Matchmove Artist / Rotomation Artist

    Framestore

    September 2013 - April 2014
    Bournemouth, United Kingdom

    Responsible for reproducing the geometry, camera movement and character/object movement of a live action shot in a 3D environment.

    - Guardians of the Galaxy (Credited)
    - Jupiter Ascending

  • Freelance 3D Artist

    Apollo Productions / Megapickle Entertainment

    March 2012 - February 2014
    Off Site

    Collaborated with multiple clients on a variety of projects focused on 3D Animation, Media Advertising, Architectural Visualization and 3D Character creation for games.

    - World of Perod. (Video Game). Character Artist

Education
  • Bachelor's degree in Computer Animation Arts, 2:1

    Bournemouth University

    2010 - 2013
  • Foundation Diploma in Art and design, Distinction

    Stockport College

    2009 - 2010