Unannounced title, IOS
- World building - including lighting, terrain building, and prop placement
- Created modular environment pieces
- Modeled and textured low poly props and buildings
- Worked with engineers to create shaders and new tools for engine
- Worked with designers to prototype new features
- Made visual targets for outsourcing artists
3d Artist
Turbine, Inc.
December 2011 - December 2013
Greater Boston Area
Infinite Crisis, PC
- Modeled, textured, and did the tech setup for fully destructible environment pieces
- Material and APR setup for modular buildings and textures
- Texture and mesh optimization
DDO - Horde of the Underdark, PC
- Created large indoor and outdoor deco sets and environment pieces
- Integration of 3d assets into proprietary MMO game engine
3d Artist
Fire Hose Games
August 2010 - April 2011
Slam Bolt Scrappers, Playstation Network
- Created low poly models and textures for characters and environments
- Mapped UV coordinates for art assets
- Created and helped implement UI and HUD elements
- Completed optimization, testing, and bug fixes on art assets
- Worked with animators and programmers to export assets to the Gamebryo engine
Lighting / Texture Artist
Spiderwood Studios
April 2010 - August 2010
“Flight of Magic” Animated Short
- Lit high-res interior and exterior sets
- Created light rigs for characters
- Worked with team to add mental ray into rendering pipeline
- Created hand painted textures for character models