Character and Environment artist with experience in both old and new techniques to get the best possible look out of my work. With work at multiple different studios on an array of games from Indie to AAA. Experience working under strict deadlines while still going above and beyond expectations and to please any publisher. I have worked on a wide variety of games in multiple capacities also including VFX, UI, Optimization, Materials, and other various Tech Art tasks. I am very ambitious and can figure out how to get that loo
Work History
Environment Artist
Santa Monica Studio
January 2015 - Present
Character / Environment Artist
Iron Galaxy Studios
May 2011 - April 2015
Working closely with the team to make sure the work completed pleases both publisher and developer. Worked under strict deadlines and ensured my work had to have very clean topology for animation and uphold a next gen polished look. Source art files uphold proper naming with both High and Low res models along with organized PSD textures. Skinning and weighting characters and accessories and in game implementation ready for design and animation was also completed. Polishing any outsourcing work and getting models in game was a side task as well. On other
Quality Assurance Analyst
NetherRealm Studios
January 2011 - April 2011
Locating and regressing bugs found in the game. Creating easy reproduction steps and easy to follow bugs in our database.
Quality Assurance Analyst
High Voltage Software
November 2010 - January 2011
Working to find quality bugs and completing daily tasks to ensure the game and its builds are delivered up the standards of the publisher.
Quality Assurance Analyst
Robomodo
June 2010 - September 2010
Working as part of a team to ensure quality and stability of every submission of the game. Submitting bugs that are well detailed and easy to follow for all developers. Working closely with the producer and sponsor to ensure that all needs were met during production of the game.