In 1994 I got involved in the creation of a video game as a Texture Artist, mixing traditional painting techniques (gouache on paper) with computer retouches.
Later on I started to work with my own digital photographs and painting entirely in the computer, using a mixture of artistic and technical skills to develop my work in video games, cinematic trailers, commercials, TV movies and feature films.
Work History
Texture Artist
Skydance
December 2020 - August 2021
Senior Look Development Artist
Rising Sun Pictures
September 2021 - September 2023
Adelaide, South Australia, Australia · Hybrid
Projects: Thor: Love and Thunder | Indiana Jones and the Dial of Destiny | The Marvels | One Piece | Monarch: Legacy of Monsters | The Fall Guy | other projects (no credits).
Responsibilities: Texturing and shading environments, vehicles, creatures, digital doubles and props. I also created several materials / utilities in substance designer to facilitate complex tasks in substance painter.
Main Software: Substance Painter, Houdini, Maya and Katana.
Projects: Thor: Love and Thunder, Indiana Jones and the Dial of Destiny and others.
Senior Environment Texture Artist
Marza Animation Planet
September 2019 - October 2019
Tokyo, Japan
Projects: Sonic the Hedgehog.
Responsibilities: texturing environments. Additional modeling.
lead texture artist
Cinesite
March 2018 - August 2018
Montreal, Canada Area
Projects: Vice. Small contributions to Ant-Man and the Wasp, Mary Poppins Returns and other projects (uncredited).
Responsibilities: Manage texture team. Write tutorials. Design the most efficient way to approach each project. Texturing (organic / hard surface).
Senior Texture Artist
Sony Pictures Imageworks
September 2017 - February 2018
Vancouver, Canada
Project: Spider-man: Into the Spider-Verse
Responsibilities: texturing (environment and props).
Senior Texture Artist
Digital Domain
September 2016 - August 2017
Vancouver, Canada Area
Projects: The Fate of the Furious / Thor: Ragnarok / Ready Player One
Responsibilities: texturing (environment, vehicle and props). Additional look development.
Senior Texture Artist
Sony Pictures Imageworks
March 2016 - September 2016
Vancouver, Canada Area
Project: Smurfs: The Lost Village
Responsibilities: texturing (environment and props).
Senior Surfacing Artist
Industrial Light & Magic
July 2015 - December 2015
Singapore
Projects: The Great Wall / unfinished animation project
Responsibilities: surfacing (environments, characters, props). Additional modeling (environment).
Senior Surfacing Artist
Iloura
June 2014 - May 2015
Texture Artist
Wētā FX
April 2012 - November 2012
Wellington, New Zealand
Responsibilities: Surfacing (Environment).
Main Software: Mari, Maya, Photoshop and Weta's proprietary software.
Project: "The Hobbit: An Unexpected Journey"
Senior Digital Artist (Surfacing)
Dr. D Studios
November 2010 - November 2011
Sydney, Australia
Project: Happy Feet 2
Responsibilities: environment and prop surfacing.
Main Software: Mari, Houdini, UVLayout and Photoshop.
Senior Digital Artist (Surfacing)
Animal Logic
June 2008 - June 2010
Sydney, Australia
Projects: Sucker Punch / Legend of the Guardians: The Owls of Ga'Hoole / Australia.
Responsibilities: surfacing ( environment)
Main Software: Maya, Photoshop, Bodypaint3D, Zbrush, Mudbox, UVLayout, AL's proprietary software.
Senior Texture Artist (Creature/Environment)
Double Negative
April 2007 - April 2008
London, United Kingdom
Projects: Hellboy II: The Golden Army / Harry Potter and the Half-Blood Prince.
Responsabilities: creature texturing. Additional texturing and modeling.
Main Software: Maya, Photoshop, Bodypaint3D, ZBrush, UVLayout.
Senior Texture Artist (Creature)
MPC
August 2006 - April 2007
London, United Kingdom
Project: 10,000 BC.
Responsibilities: texturing skin , tusks, eyes and harness for mammoths.
Main Software: Maya, Photoshop, Bodypaint3D, MPC's proprietary Software.
Animated films (DVD): Bix (Reel FX) / Action Man (Hasbro) / GI JOE Valor versus Venom (Hasbro) / GI JOE Spy Troops (Hasbro).
Commercials: ROBOTS - Turn off the cell phone (FOX/blue Sky) / My Little Pony: Celebration Castle (Hasbro) / My Little Pony: Cotton Candy Cafe (Hasbro) / Spy Kids 3D Home Theater (Buena Vista Home Entertainment) / Free Movie Tickets - Chef Boyardee .
Responsibilities: Modeling, Texturing,UVs.
Main Software: Maya and Photoshop.
Environment Artist
Phantagram Entertainment
June 2000 - February 2003
Phoenix Area, Arizona, USA - Los Angeles, Californ
Cinematic trailers: Kingdom Under Fire II : The Crusaders ( E3 2003 ) / Shining Lore ( E3 2002 ) / Strident: The Shadow Front ( E3 2001 ).
Responsibilities: creating environments (modeling / texturing / UVs). Additional design and lighting.
Main Software: Photoshop, Max, Maya, XSI. Mental Ray in XSI (Global Illumination, Final Gathering).
Texture Artist
Pyro Studios
September 1999 - April 2000
Madrid, Spain
Video game: Commandos 2, Men of Courage.
Responsibilities: texturing (terrain/floors) for pre-rendered environments.
Main Software: Photoshop, Max.
Web designer / developper
MagicImage
February 1998 - July 1999
Design websites, including graphics and write the HTML code.
Main Software: Photoshop.
Projects: Several websites for spanish movies, publicity and cultural events.
Texture Artist
Rebel Act Studios
August 1994 - December 1998
Granada - Madrid , Spain
Project: Blade of Darkness ( aka Blade, The Edge of Darkness, aka Severance, Blade of Darkness).
Responsibilities: design and creation of seamless textures, using paintings (gouache over paper), scanners and computer software.
Main Software: Photoshop.