David Gurrea

David Gurrea

I'm a self-taught passionate Digital Artist.

Senior Texture Artist / Senior Surfacing Artist / 24 yrs

Adelaide, Australia

Hire Me

Senior Look Development Artist

The Fall Guy (2024)

Senior Surfacing Artist

Luck (2022)

Senior Look Development Artist

Thor: Love and Thunder (2022)

Environment Texture Artist

Sonic The Hedgehog (2020)

Senior Texture Artist

Ready Player One (2018)

Senior Texture Artist

Thor: Ragnarok (2017)

Senior Texture Artist

The Great Wall (2017)

Senior Digital Artist (Surfacing)

Happy Feet Two (2011)

Senior Digital Artist (Surfacing)

Sucker Punch (2011)

Senior Digital Artist (Surfacing)

Australia (2009)

Texture Artist

10,000 BC (2008)

Surfacing Artist

Happy Feet (2006)

Modeler / Texture Artist

Action Man: The Movie (2005)

Modeler / Texture Artist

Pixel Perfect (2004)

Environment Modeler / Texture Artist

G.I. Joe: Spytroops the Movie (2003)

In 1994 I got involved in the creation of a video game as a Texture Artist, mixing traditional painting techniques (gouache on paper) with computer retouches.

Later on I started to work with my own digital photographs and painting entirely in the computer, using a mixture of artistic and technical skills to develop my work in video games, cinematic trailers, commercials, TV movies and feature films.
Work History
  • Texture Artist

    Skydance

    December 2020 - August 2021
  • Senior Look Development Artist

    Rising Sun Pictures

    September 2021 - September 2023
    Adelaide, South Australia, Australia · Hybrid

    Projects: Thor: Love and Thunder | Indiana Jones and the Dial of Destiny | The Marvels | One Piece | Monarch: Legacy of Monsters | The Fall Guy | other projects (no credits).
    Responsibilities: Texturing and shading environments, vehicles, creatures, digital doubles and props. I also created several materials / utilities in substance designer to facilitate complex tasks in substance painter.
    Main Software: Substance Painter, Houdini, Maya and Katana.
    Projects: Thor: Love and Thunder, Indiana Jones and the Dial of Destiny and others.

  • Senior Environment Texture Artist

    Marza Animation Planet

    September 2019 - October 2019
    Tokyo, Japan

    Projects: Sonic the Hedgehog.
    Responsibilities: texturing environments. Additional modeling.

  • lead texture artist

    Cinesite

    March 2018 - August 2018
    Montreal, Canada Area

    Projects: Vice. Small contributions to Ant-Man and the Wasp, Mary Poppins Returns and other projects (uncredited).
    Responsibilities: Manage texture team. Write tutorials. Design the most efficient way to approach each project. Texturing (organic / hard surface).

  • Senior Texture Artist

    Sony Pictures Imageworks

    September 2017 - February 2018
    Vancouver, Canada

    Project: Spider-man: Into the Spider-Verse
    Responsibilities: texturing (environment and props).

  • Senior Texture Artist

    Digital Domain

    September 2016 - August 2017
    Vancouver, Canada Area

    Projects: The Fate of the Furious / Thor: Ragnarok / Ready Player One
    Responsibilities: texturing (environment, vehicle and props). Additional look development.

  • Senior Texture Artist

    Sony Pictures Imageworks

    March 2016 - September 2016
    Vancouver, Canada Area

    Project: Smurfs: The Lost Village
    Responsibilities: texturing (environment and props).

  • Senior Surfacing Artist

    Industrial Light & Magic

    July 2015 - December 2015
    Singapore

    Projects: The Great Wall / unfinished animation project
    Responsibilities: surfacing (environments, characters, props). Additional modeling (environment).

  • Senior Surfacing Artist

    Iloura

    June 2014 - May 2015
  • Texture Artist

    Wētā FX

    April 2012 - November 2012
    Wellington, New Zealand

    Responsibilities: Surfacing (Environment).

    Main Software: Mari, Maya, Photoshop and Weta's proprietary software.

    Project: "The Hobbit: An Unexpected Journey"

  • Senior Digital Artist (Surfacing)

    Dr. D Studios

    November 2010 - November 2011
    Sydney, Australia

    Project: Happy Feet 2
    Responsibilities: environment and prop surfacing.
    Main Software: Mari, Houdini, UVLayout and Photoshop.

  • Senior Digital Artist (Surfacing)

    Animal Logic

    June 2008 - June 2010
    Sydney, Australia

    Projects: Sucker Punch / Legend of the Guardians: The Owls of Ga'Hoole / Australia.
    Responsibilities: surfacing ( environment)
    Main Software: Maya, Photoshop, Bodypaint3D, Zbrush, Mudbox, UVLayout, AL's proprietary software.

  • Senior Texture Artist (Creature/Environment)

    Double Negative

    April 2007 - April 2008
    London, United Kingdom

    Projects: Hellboy II: The Golden Army / Harry Potter and the Half-Blood Prince.
    Responsabilities: creature texturing. Additional texturing and modeling.
    Main Software: Maya, Photoshop, Bodypaint3D, ZBrush, UVLayout.

  • Senior Texture Artist (Creature)

    MPC

    August 2006 - April 2007
    London, United Kingdom

    Project: 10,000 BC.
    Responsibilities: texturing skin , tusks, eyes and harness for mammoths.
    Main Software: Maya, Photoshop, Bodypaint3D, MPC's proprietary Software.

  • Environment Surfacing Artist

    Animal Logic

    June 2005 - July 2006
    Sydney, Australia

    Project: Happy Feet.
    Responsibilities: surfacing (environments).
    Main Software: Maya, Photoshop, AL's proprietary Software.

  • Texture Artist / Modeler

    Reel FX

    March 2003 - November 2004
    Dallas, Texas, USA

    Films (TV): Halloweentown (Disney) / Pixel Perfect (Disney) / Saving Jessica Lynch (NBC).

    Animated films (DVD): Bix (Reel FX) / Action Man (Hasbro) / GI JOE Valor versus Venom (Hasbro) / GI JOE Spy Troops (Hasbro).

    Commercials: ROBOTS - Turn off the cell phone (FOX/blue Sky) / My Little Pony: Celebration Castle (Hasbro) / My Little Pony: Cotton Candy Cafe (Hasbro) / Spy Kids 3D Home Theater (Buena Vista Home Entertainment) / Free Movie Tickets - Chef Boyardee .

    Responsibilities: Modeling, Texturing,UVs.
    Main Software: Maya and Photoshop.

  • Environment Artist

    Phantagram Entertainment

    June 2000 - February 2003
    Phoenix Area, Arizona, USA - Los Angeles, Californ

    Cinematic trailers: Kingdom Under Fire II : The Crusaders ( E3 2003 ) / Shining Lore ( E3 2002 ) / Strident: The Shadow Front ( E3 2001 ).
    Responsibilities: creating environments (modeling / texturing / UVs). Additional design and lighting.
    Main Software: Photoshop, Max, Maya, XSI. Mental Ray in XSI (Global Illumination, Final Gathering).

  • Texture Artist

    Pyro Studios

    September 1999 - April 2000
    Madrid, Spain

    Video game: Commandos 2, Men of Courage.
    Responsibilities: texturing (terrain/floors) for pre-rendered environments.
    Main Software: Photoshop, Max.

  • Web designer / developper

    MagicImage

    February 1998 - July 1999

    Design websites, including graphics and write the HTML code.

    Main Software: Photoshop.

    Projects: Several websites for spanish movies, publicity and cultural events.

  • Texture Artist

    Rebel Act Studios

    August 1994 - December 1998
    Granada - Madrid , Spain

    Project: Blade of Darkness ( aka Blade, The Edge of Darkness, aka Severance, Blade of Darkness).
    Responsibilities: design and creation of seamless textures, using paintings (gouache over paper), scanners and computer software.
    Main Software: Photoshop.

Education
  • Universidad de Granada

    1991 - 1995