David Gurrea

David Gurrea

I'm a self-taught passionate Digital Artist.

Senior Texture Artist / Senior Surfacing Artist / 24 yrs

Adelaide, Australia

Hire Me

Senior Look Development Artist

The Fall Guy (2024)

Asset Artist

Zom 100: Bucket List of the Dead (2023)

Senior Lookdev Artist

Indiana Jones and the Dial of Destiny (2023)

Senior Surfacing Artist

Luck (2022)

Senior Look Development Artist

Thor: Love and Thunder (2022)

Environment Texture Artist

Sonic The Hedgehog (2020)

Senior Texture Artist

Spider-Man: Into the Spider-Verse (2018)

Senior Texture Artist

Ready Player One (2018)

Lead Texture Artist

Untitled Dick Cheney Project (2018)

Senior Texture Artist

Thor: Ragnarok (2017)

Senior Texture Artist

The fate of the furious (2017)

Senior Texture Artist

Smurfs: The Lost Village (2017)

Senior Texture Artist

The Great Wall (2017)

Senior Surfacer

Gods of Egypt (2015)

Texture Artist

The Hobbit: An Unexpected Journey (2012)

Senior Digital Artist (Surfacing)

Happy Feet Two (2011)

Senior Digital Artist (Surfacing)

Sucker Punch (2011)

Senior Digital Artist (Surfacing)

Legend of the Guardians: The Owls of Ga'Hoole (2010)

Senior Texture Artist

Harry Potter and the Half-Blood Prince (2009)

Senior Digital Artist (Surfacing)

Australia (2009)

Texture Artist

10,000 BC (2008)

Senior texture Artist

Hellboy II: The Golden Army (2008)

Surfacing Artist

Happy Feet (2006)

Texture Artist

Halloweentown High (2004)

Texture Artist

G.I. Joe: Valor vs. Venom (2004)

Modeler / Texture Artist

Pixel Perfect (2004)

Texture Artist

Saving Jessica Lynch (2003)

Environment Modeler / Texture Artist

G.I. Joe: Spytroops the Movie (2003)

Modeler / Texture Artist

Action Man: The Movie

In 1994 I got involved in the creation of a video game as a Texture Artist, mixing traditional painting techniques (gouache on paper) with computer retouches.

Later on I started to work with my own digital photographs and painting entirely in the computer, using a mixture of artistic and technical skills to develop my work in video games, cinematic trailers, commercials, TV movies and feature films.
Work History
  • Texture Artist

    Skydance

    December 2020 - August 2021
  • Senior Look Development Artist

    Rising Sun Pictures

    September 2021 - September 2023
    Adelaide, South Australia, Australia · Hybrid

    Projects: Thor: Love and Thunder | Indiana Jones and the Dial of Destiny | The Marvels | One Piece | Monarch: Legacy of Monsters | The Fall Guy | other projects (no credits).
    Responsibilities: Texturing and shading environments, vehicles, creatures, digital doubles and props. I also created several materials / utilities in substance designer to facilitate complex tasks in substance painter.
    Main Software: Substance Painter, Houdini, Maya and Katana.
    Projects: Thor: Love and Thunder, Indiana Jones and the Dial of Destiny and others.

  • Senior Environment Texture Artist

    Marza Animation Planet

    September 2019 - October 2019
    Tokyo, Japan

    Projects: Sonic the Hedgehog.
    Responsibilities: texturing environments. Additional modeling.

  • lead texture artist

    Cinesite

    March 2018 - August 2018
    Montreal, Canada Area

    Projects: Vice. Small contributions to Ant-Man and the Wasp, Mary Poppins Returns and other projects (uncredited).
    Responsibilities: Manage texture team. Write tutorials. Design the most efficient way to approach each project. Texturing (organic / hard surface).

  • Senior Texture Artist

    Sony Pictures Imageworks

    September 2017 - February 2018
    Vancouver, Canada

    Project: Spider-man: Into the Spider-Verse
    Responsibilities: texturing (environment and props).

  • Senior Texture Artist

    Digital Domain

    September 2016 - August 2017
    Vancouver, Canada Area

    Projects: The Fate of the Furious / Thor: Ragnarok / Ready Player One
    Responsibilities: texturing (environment, vehicle and props). Additional look development.

  • Senior Texture Artist

    Sony Pictures Imageworks

    March 2016 - September 2016
    Vancouver, Canada Area

    Project: Smurfs: The Lost Village
    Responsibilities: texturing (environment and props).

  • Senior Surfacing Artist

    Industrial Light & Magic

    July 2015 - December 2015
    Singapore

    Projects: The Great Wall / unfinished animation project
    Responsibilities: surfacing (environments, characters, props). Additional modeling (environment).

  • Senior Surfacing Artist

    Iloura

    June 2014 - May 2015
  • Texture Artist

    Wētā FX

    April 2012 - November 2012
    Wellington, New Zealand

    Responsibilities: Surfacing (Environment).

    Main Software: Mari, Maya, Photoshop and Weta's proprietary software.

    Project: "The Hobbit: An Unexpected Journey"

  • Senior Digital Artist (Surfacing)

    Dr. D Studios

    November 2010 - November 2011
    Sydney, Australia

    Project: Happy Feet 2
    Responsibilities: environment and prop surfacing.
    Main Software: Mari, Houdini, UVLayout and Photoshop.

  • Senior Digital Artist (Surfacing)

    Animal Logic

    June 2008 - June 2010
    Sydney, Australia

    Projects: Sucker Punch / Legend of the Guardians: The Owls of Ga'Hoole / Australia.
    Responsibilities: surfacing ( environment)
    Main Software: Maya, Photoshop, Bodypaint3D, Zbrush, Mudbox, UVLayout, AL's proprietary software.

  • Senior Texture Artist (Creature/Environment)

    Double Negative

    April 2007 - April 2008
    London, United Kingdom

    Projects: Hellboy II: The Golden Army / Harry Potter and the Half-Blood Prince.
    Responsabilities: creature texturing. Additional texturing and modeling.
    Main Software: Maya, Photoshop, Bodypaint3D, ZBrush, UVLayout.

  • Senior Texture Artist (Creature)

    MPC

    August 2006 - April 2007
    London, United Kingdom

    Project: 10,000 BC.
    Responsibilities: texturing skin , tusks, eyes and harness for mammoths.
    Main Software: Maya, Photoshop, Bodypaint3D, MPC's proprietary Software.

  • Environment Surfacing Artist

    Animal Logic

    June 2005 - July 2006
    Sydney, Australia

    Project: Happy Feet.
    Responsibilities: surfacing (environments).
    Main Software: Maya, Photoshop, AL's proprietary Software.

  • Texture Artist / Modeler

    Reel FX

    March 2003 - November 2004
    Dallas, Texas, USA

    Films (TV): Halloweentown (Disney) / Pixel Perfect (Disney) / Saving Jessica Lynch (NBC).

    Animated films (DVD): Bix (Reel FX) / Action Man (Hasbro) / GI JOE Valor versus Venom (Hasbro) / GI JOE Spy Troops (Hasbro).

    Commercials: ROBOTS - Turn off the cell phone (FOX/blue Sky) / My Little Pony: Celebration Castle (Hasbro) / My Little Pony: Cotton Candy Cafe (Hasbro) / Spy Kids 3D Home Theater (Buena Vista Home Entertainment) / Free Movie Tickets - Chef Boyardee .

    Responsibilities: Modeling, Texturing,UVs.
    Main Software: Maya and Photoshop.

  • Environment Artist

    Phantagram Entertainment

    June 2000 - February 2003
    Phoenix Area, Arizona, USA - Los Angeles, Californ

    Cinematic trailers: Kingdom Under Fire II : The Crusaders ( E3 2003 ) / Shining Lore ( E3 2002 ) / Strident: The Shadow Front ( E3 2001 ).
    Responsibilities: creating environments (modeling / texturing / UVs). Additional design and lighting.
    Main Software: Photoshop, Max, Maya, XSI. Mental Ray in XSI (Global Illumination, Final Gathering).

  • Texture Artist

    Pyro Studios

    September 1999 - April 2000
    Madrid, Spain

    Video game: Commandos 2, Men of Courage.
    Responsibilities: texturing (terrain/floors) for pre-rendered environments.
    Main Software: Photoshop, Max.

  • Web designer / developper

    MagicImage

    February 1998 - July 1999

    Design websites, including graphics and write the HTML code.

    Main Software: Photoshop.

    Projects: Several websites for spanish movies, publicity and cultural events.

  • Texture Artist

    Rebel Act Studios

    August 1994 - December 1998
    Granada - Madrid , Spain

    Project: Blade of Darkness ( aka Blade, The Edge of Darkness, aka Severance, Blade of Darkness).
    Responsibilities: design and creation of seamless textures, using paintings (gouache over paper), scanners and computer software.
    Main Software: Photoshop.

Education
  • Universidad de Granada

    1991 - 1995