Daveed Kaplan

Daveed Kaplan

Sr. Character Artist (Marketing Art / Cinematics) at MZ

Lead 3D Character Artist / 22 yrs

San Francisco Bay Area

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Senior Asset Technical Director

Avatar: The Last Airbender (2024)

Character Modeling Supervisor

Batman: The Telltale Series (2016)

Senior Organic Modeler

Strange Magic (2015)

Lead Character Artist

yaiba: ninja gaiden z (2014)

Star Wars - Game Demo- Character Develop

Star Wars: Threads of Destiny (2014)

Sr. Digital Artist / Character Modeling / Look Development

Maleficent (2014)

Lead Modeling Technical Director

Man of Steel (2013)

Senior Character Artist

Halo 4 (2012)

Sr.Organic Modeler

Cloverfield (2008)

Pre-Visualization Animator

Spider-Man 3 (2007)

Work History
  • Sr. Character Artist (Marketing Art / Cinematics)

    Machine Zone

    December 2016 - April 2018
    Palo Alto, CA

    Production of believable character assets and look development for the MZ Marketing Art team, training / mentoring artists and helping to build MZ's believable character pipeline.

  • Character Modeling Supervisor

    Telltale Games (Telltale closed)

    May 2016 - November 2016
    San Francisco Bay Area

    Leading the internal character modeling department, establishing workflows, shape libraries, deformable topology standards and efficient modeling / sculpting / painting techniques to streamline the asset creation process.

    Collaboration with Designers, Art Directors, Character Concept Artists, Animators, and Riggers to
    achieve both creative and technical goals within scheduled time frames.

    Overseeing external character modeling vendors.

  • Asset Lead

    DreamWorks Animation - NOVA Team (NOVA closed)

    May 2015 - May 2016

    Leading a product visualization team of CG artists in organic and hard surface modeling and surfacing standards.

  • Character Modeling Supervisor

    Outpost (Startup - Unannounced Game)

    December 2014 - May 2015

    Supervision and establishment of character art pipeline and workflow standards.
    Production of digital 'design-sculpts' and in-game production character assets, established character topology / high resolution believable sculpts, textures, look development for game demo. Supervised external rigging service and directed mocap shoots.

  • Star Wars - Game Demo- Character Development

    Electronic Arts (EA) Visceral (Visceral closed)

    September 2013 - December 2014

    Creature and Character Development: Production of character 'design-sculpts' and in -game production models, textures and look development of a plethora of aliens, creatures and human characters for a Star Wars demo.

  • Digital Artist - Character / Creature Development - 'Maleficent'

    Digital Domain

    January 2013 - September 2013


    Film : Maleficent -Contract based - Creature Development: Production of faerie character 'design-sculpts', costume models, production models and blend shape sculpting under the supervision of Director Robert Stromberg

  • Lead Character Artist

    Spark Unlimited

    2012 - 2013


    Leading a team of character artists in the production of in-game character assets and look development design sculpts/ conceptual models for the upcoming title of Yaiba: Ninja Gaiden Z. Finalized character pre-production work on the in-game demo of our title.

  • "Man of Steel" - Lead Modelling TD

    MPC

    September 2011 - March 2012
    Vancouver, Canada Area


    'Man of Steel' - Contract Based-

    VFX production on Zack Snyder's 'Man of Steel' -

    - Character Development / Design - produced character concept models for the Director of the film.

    - Leading a team of modelers in the production of high resolution digital double characters, environment and prop assets.

  • Sr. Character Artist (343 Industries)

    Microsoft

    July 2010 - August 2011


    Halo 4: Microsoft (343 Industries) - Game Development: Production of look development, design sculpts and in-game character and creature assets.

  • Contract Based - Art Director / Digital Sculptor- Marvel / McFarlane

    Todd McFarlane Design, Gazillion/ Marvel etc..

    December 2009 - July 2010


    Freelance:- Project Based:

    Marvel MMO - Gazillion Inc.
    Marvel MMO: Digital Sculpting, Character Look Development, 3d modeling of characters from the Marvel Universe

    Todd McFarlane Productions: Halo Reach Action Figures,
    3d modeling and tooling preparation of next gen game action figures (characters, armor and weapons), toys and maquettes for Halo Reach / first person shooter

  • Modeler

    Blue Sky Studios

    2009 - 2010


    Credits include: Ice Age 3 and Rio
    Feature Films: "Ice Age 3: Dawn of the Dinosaurs" and "Rio"
    Character Models, hard surface models, environment / prop models, vehicles and pre- production digital sculpts with the sculpture department - Production of characters, vehicles, props environments

  • Art Director/ Lead Conceptual Designer- Project based

    Atari

    August 2009 - November 2009


    Freelance: Art Director / Lead Conceptual Designer -Next Gen Sports Title- Character Bible-
    Next Gen Sports Title: Backyard Sports (Reboot)- Sandlot Sluggers
    Wii / XBOX360
    Production of Character Bible and Look Development//Art Directing Game Developer who is producing assets based on my conceptual designs and digital sculpts// - Complete reboot of characters with more edgy style, design sculpts/ digital models

  • Lead Character Artist

    Factor 5

    2008 - June 2009


    I was responsible for revamping the look development, character pipeline and aesthetic digital sculpting of all super hero characters in the game 'Blue Steel' (D.C comics- Superman) to fit a more dynamic Next--Gen look.
    We were all very excited about the new look and release of our in-game demo, however shortly after I took over as Lead Artist Factor 5 went out of business.

  • Sr.Organic Modeler

    Tippett Studio

    2007 - 2008


    Creature development, Digital Sculpting, 3d Modeling,and Face Shape sculpting
    Credits include: Cloverfield and Beverly Hills Chihuahua

  • Sr. Organic Modeler

    Lucasfilm

    2006 - 2007


    "Strange Magic" Animated Feature (Feature Film) - First Crew
    Pre Production on Animated Feature Film. The production was delayed due to script re-writes.
    Character Modeling, Modeling of facial shapes, clothing, environment modeling, textures etc..

  • Senior Character / Creature Artist

    Naughty Dog

    2005 - 2006


    Uncharted: Drake’s Fortune (PS3)
    Responsible for sculpting characters, clothing, weapons, background objects, conceptual design, textures, UV layouts, integrating Zbrush into the pipeline

  • Pre-Vis Artist

    Pixel Liberation Front

    2004 - 2005


    Spiderman 3 (Feature Film)
    Character and environmental pre-visualization
    Worked closely with Sam Raimi and the storyboard staff
    Previz, animatics, set prep
    3D modeling, creature FX -pre-vis, texturing

  • Product Designer

    Mattel

    2003 - 2004


    Product Designer | Conceptual Artist
    Male Action Department “Legion of Gotham” Project: Wave 1 Fall 2004” Action Figure Construction Kits

  • Product Designer

    JAKKS Pacific

    2002 - 2003


    Product Designer within the Boys Action Department
    Licenses included WWE, DragonballZ, Remco, Radio Shack Trendmasters etc..

  • Storyboard Artist

    Stretch Films

    2001 - 2002


    Courage the Cowardly Dog: Season 4 (TV)
    Cartoon Network | Stretch Films, New York, NY
    Contract Character & Storyboard Artist
    Storyboard and Character Design

Education
  • BFA in Film / Animation

    Pratt Institute

    1995 - 1999