Production of believable character assets and look development for the MZ Marketing Art team, training / mentoring artists and helping to build MZ's believable character pipeline.
Character Modeling Supervisor
Telltale Games (Telltale closed)
May 2016 - November 2016
San Francisco Bay Area
Leading the internal character modeling department, establishing workflows, shape libraries, deformable topology standards and efficient modeling / sculpting / painting techniques to streamline the asset creation process.
Collaboration with Designers, Art Directors, Character Concept Artists, Animators, and Riggers to
achieve both creative and technical goals within scheduled time frames.
Overseeing external character modeling vendors.
Asset Lead
DreamWorks Animation - NOVA Team (NOVA closed)
May 2015 - May 2016
Leading a product visualization team of CG artists in organic and hard surface modeling and surfacing standards.
Character Modeling Supervisor
Outpost (Startup - Unannounced Game)
December 2014 - May 2015
Supervision and establishment of character art pipeline and workflow standards.
Production of digital 'design-sculpts' and in-game production character assets, established character topology / high resolution believable sculpts, textures, look development for game demo. Supervised external rigging service and directed mocap shoots.
Star Wars - Game Demo- Character Development
Electronic Arts (EA) Visceral (Visceral closed)
September 2013 - December 2014
Creature and Character Development: Production of character 'design-sculpts' and in -game production models, textures and look development of a plethora of aliens, creatures and human characters for a Star Wars demo.
Digital Artist - Character / Creature Development - 'Maleficent'
Digital Domain
January 2013 - September 2013
Film : Maleficent -Contract based - Creature Development: Production of faerie character 'design-sculpts', costume models, production models and blend shape sculpting under the supervision of Director Robert Stromberg
Lead Character Artist
Spark Unlimited
2012 - 2013
Leading a team of character artists in the production of in-game character assets and look development design sculpts/ conceptual models for the upcoming title of Yaiba: Ninja Gaiden Z. Finalized character pre-production work on the in-game demo of our title.
"Man of Steel" - Lead Modelling TD
MPC
September 2011 - March 2012
Vancouver, Canada Area
'Man of Steel' - Contract Based-
VFX production on Zack Snyder's 'Man of Steel' -
- Character Development / Design - produced character concept models for the Director of the film.
- Leading a team of modelers in the production of high resolution digital double characters, environment and prop assets.
Sr. Character Artist (343 Industries)
Microsoft
July 2010 - August 2011
Halo 4: Microsoft (343 Industries) - Game Development: Production of look development, design sculpts and in-game character and creature assets.
Contract Based - Art Director / Digital Sculptor- Marvel / McFarlane
Todd McFarlane Design, Gazillion/ Marvel etc..
December 2009 - July 2010
Freelance:- Project Based:
Marvel MMO - Gazillion Inc.
Marvel MMO: Digital Sculpting, Character Look Development, 3d modeling of characters from the Marvel Universe
Todd McFarlane Productions: Halo Reach Action Figures,
3d modeling and tooling preparation of next gen game action figures (characters, armor and weapons), toys and maquettes for Halo Reach / first person shooter
Modeler
Blue Sky Studios
2009 - 2010
Credits include: Ice Age 3 and Rio
Feature Films: "Ice Age 3: Dawn of the Dinosaurs" and "Rio"
Character Models, hard surface models, environment / prop models, vehicles and pre- production digital sculpts with the sculpture department - Production of characters, vehicles, props environments
Art Director/ Lead Conceptual Designer- Project based
Atari
August 2009 - November 2009
Freelance: Art Director / Lead Conceptual Designer -Next Gen Sports Title- Character Bible-
Next Gen Sports Title: Backyard Sports (Reboot)- Sandlot Sluggers
Wii / XBOX360
Production of Character Bible and Look Development//Art Directing Game Developer who is producing assets based on my conceptual designs and digital sculpts// - Complete reboot of characters with more edgy style, design sculpts/ digital models
Lead Character Artist
Factor 5
2008 - June 2009
I was responsible for revamping the look development, character pipeline and aesthetic digital sculpting of all super hero characters in the game 'Blue Steel' (D.C comics- Superman) to fit a more dynamic Next--Gen look.
We were all very excited about the new look and release of our in-game demo, however shortly after I took over as Lead Artist Factor 5 went out of business.
Sr.Organic Modeler
Tippett Studio
2007 - 2008
Creature development, Digital Sculpting, 3d Modeling,and Face Shape sculpting
Credits include: Cloverfield and Beverly Hills Chihuahua
Sr. Organic Modeler
Lucasfilm
2006 - 2007
"Strange Magic" Animated Feature (Feature Film) - First Crew
Pre Production on Animated Feature Film. The production was delayed due to script re-writes.
Character Modeling, Modeling of facial shapes, clothing, environment modeling, textures etc..
Senior Character / Creature Artist
Naughty Dog
2005 - 2006
Uncharted: Drake’s Fortune (PS3)
Responsible for sculpting characters, clothing, weapons, background objects, conceptual design, textures, UV layouts, integrating Zbrush into the pipeline
Pre-Vis Artist
Pixel Liberation Front
2004 - 2005
Spiderman 3 (Feature Film)
Character and environmental pre-visualization
Worked closely with Sam Raimi and the storyboard staff
Previz, animatics, set prep
3D modeling, creature FX -pre-vis, texturing
Product Designer
Mattel
2003 - 2004
Product Designer | Conceptual Artist
Male Action Department “Legion of Gotham” Project: Wave 1 Fall 2004” Action Figure Construction Kits
Product Designer
JAKKS Pacific
2002 - 2003
Product Designer within the Boys Action Department
Licenses included WWE, DragonballZ, Remco, Radio Shack Trendmasters etc..
Storyboard Artist
Stretch Films
2001 - 2002
Courage the Cowardly Dog: Season 4 (TV)
Cartoon Network | Stretch Films, New York, NY
Contract Character & Storyboard Artist
Storyboard and Character Design