dave godwin

dave godwin

Senior VFX Artist / 21 yrs

Los Angeles, CA

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Work History
  • Senior Lighter

    Method Studios

    August 2014 - Present

    Game of War Launch
    The Avengers : Age of Ultron
    Ant Man

  • Senior Lighting TD

    Freelance

    2012 - 2014
  • Senior Lighting TD / Character FX

    Sony Pictures Imageworks

    2011 - 2012

    Hotel Transylvania (2012)

  • Lighting Artist

    Luma Pictures

    2011 - 2011

    Thor (2011) - lighting
    XMEN : First Class (2011) - lighting
    Fright Night (2011) - creature lighting and effects

  • 3D Generalist

    Method Studios

    2010 - 2011

    Lighting / Look Development / Effects on features, commercials, and television series
    Created some pipeline tools for Maya and Nuke
    **** Project Breakdown****
    Chevy End of the World (Superbowl Ad)
    Hewlett Packard Island Spot - lighting, effects, modeling
    Canon Parade - look dev, lighting
    Locke and Key - lighting and effects
    Captain America : The First Avenger (2011)

  • Pipeline TD/VFX Artist

    Speedshape

    January 2010 - March 2010

    Cadillac : Arrows Spot - lighting, environments

  • Lighting Technical Director

    Luma Pictures

    2008 - 2009

    - Developed plugins for Maya and Nuke (animation and skinweight import/export tool - several
    versions written using C++ API calls, MEL, Python API calls, straight python and Pymel. The purpose was script performance benchmarking)
    - Developed tools in Python, MEL, C++, Pymel, TCL (Nuke5), PHP, and PERL.
    - Worked extensively creating unit-tests for the new Pymel suite shipping with Maya 2010.
    - Lit creatures, fur, environments
    **** Features Breakdown ****
    The Nutcracker (2008)
    Underworld 3 (2008)

  • Pipeline TD / Visual Effects Artist

    Speedshape

    2007 - 2008

    - Managed all software installation (including facility wide Houdini install, Terragen support, 3DS
    Max troubleshooting, 3DSMAX tool creation (Maxscript procedurals, specialty brushes, interface tools).
    - Created Pan’and’Tile environments for commercial work using Terragen
    - Lighting
    - Particle Effects
    ****Commercial Project Breakdown****
    Ford Flex Launch – developed and designed Ford end tag, lit environment and vehicle, created
    FX Lexus Winter Sales Event
    Quaker State Oil – helped to create CG desert environment, lit cars, horses
    Fox Sports NFL Game

  • Technical Director

    Sony Pictures Imageworks

    2006 - 2007

    Pipeline ATD / Lighter / Comp.
    **** Features Breakdown ****
    Monster House (2006) - started as an Associate Technical Director, then moved on to Lighting / Compositing. When Lighters were unable to complete a shot due to technical problems, it was assigned to one of us to simplify, clean or find another method to complete the render.
    MonsterHouse3D (2006) - Lighting, compositing and stereoscopic transformations
    Beowulf (2007) – lighting, pipeline troubleshooting
    Surfs Up (2007) – lighting and compositing

  • Technical Coordinator

    Digital Domain

    June 2005 - July 2006

    Stealth (2005) - I was responsible for conveying technical problems and solutions to Production.
    I managed 30 artists and a CG sup. I developed database and reporting systems for artist status and feedback.

  • VFX Intern

    Centropolis Entertainment

    2001 - 2003

    On set - VFX intern
    KPAX (uncredited)
    The Matrix Reloaded (uncredited)