Game of War Launch
The Avengers : Age of Ultron
Ant Man
Senior Lighting TD
Freelance
2012 - 2014
Senior Lighting TD / Character FX
Sony Pictures Imageworks
2011 - 2012
Hotel Transylvania (2012)
Lighting Artist
Luma Pictures
2011 - 2011
Thor (2011) - lighting
XMEN : First Class (2011) - lighting
Fright Night (2011) - creature lighting and effects
3D Generalist
Method Studios
2010 - 2011
Lighting / Look Development / Effects on features, commercials, and television series
Created some pipeline tools for Maya and Nuke
**** Project Breakdown****
Chevy End of the World (Superbowl Ad)
Hewlett Packard Island Spot - lighting, effects, modeling
Canon Parade - look dev, lighting
Locke and Key - lighting and effects
Captain America : The First Avenger (2011)
Pipeline TD/VFX Artist
Speedshape
January 2010 - March 2010
Cadillac : Arrows Spot - lighting, environments
Lighting Technical Director
Luma Pictures
2008 - 2009
- Developed plugins for Maya and Nuke (animation and skinweight import/export tool - several
versions written using C++ API calls, MEL, Python API calls, straight python and Pymel. The purpose was script performance benchmarking)
- Developed tools in Python, MEL, C++, Pymel, TCL (Nuke5), PHP, and PERL.
- Worked extensively creating unit-tests for the new Pymel suite shipping with Maya 2010.
- Lit creatures, fur, environments
**** Features Breakdown ****
The Nutcracker (2008)
Underworld 3 (2008)
Pipeline TD / Visual Effects Artist
Speedshape
2007 - 2008
- Managed all software installation (including facility wide Houdini install, Terragen support, 3DS
Max troubleshooting, 3DSMAX tool creation (Maxscript procedurals, specialty brushes, interface tools).
- Created Pan’and’Tile environments for commercial work using Terragen
- Lighting
- Particle Effects
****Commercial Project Breakdown****
Ford Flex Launch – developed and designed Ford end tag, lit environment and vehicle, created
FX Lexus Winter Sales Event
Quaker State Oil – helped to create CG desert environment, lit cars, horses
Fox Sports NFL Game
Technical Director
Sony Pictures Imageworks
2006 - 2007
Pipeline ATD / Lighter / Comp.
**** Features Breakdown ****
Monster House (2006) - started as an Associate Technical Director, then moved on to Lighting / Compositing. When Lighters were unable to complete a shot due to technical problems, it was assigned to one of us to simplify, clean or find another method to complete the render.
MonsterHouse3D (2006) - Lighting, compositing and stereoscopic transformations
Beowulf (2007) – lighting, pipeline troubleshooting
Surfs Up (2007) – lighting and compositing
Technical Coordinator
Digital Domain
June 2005 - July 2006
Stealth (2005) - I was responsible for conveying technical problems and solutions to Production.
I managed 30 artists and a CG sup. I developed database and reporting systems for artist status and feedback.
VFX Intern
Centropolis Entertainment
2001 - 2003
On set - VFX intern
KPAX (uncredited)
The Matrix Reloaded (uncredited)