Darrin Lauritzen

Darrin Lauritzen

Stereo D

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Work History
  • Finaling Artist

    Stereo D

    February 2015 - Present
  • Depth Artist

    Legend 3D VR VFX

    January 2014 - April 2015
  • Texture Artist

    Freelance

    April 2011 - January 2014
  • Designer

    Avanquest

    November 2013 - December 2013

    Avanquest is made up of several websites: Canvas World, My Custom Case, and Photo Affections that specialize in customizing everything from photo canvases to cases to greeting cards. My duties ranged from merely processing the huge volume of user-uploaded photos to retouching and restoring them.

  • Texture Artist

    Second Chance Games and Visual Effects

    March 2013 - June 2013

    I had fun here creating textures from scratch to build a variety of ZOMBIES. I started with human, then altered the skin texture to represent either long-dead people or recently zombified victims. Then came the blood splatter.

  • Stereo Artist

    Legend 3D VR VFX

    December 2012 - April 2013

    This company is one of the leaders in 3D stereo conversion. I set up and built the depth for shots, then created animations in three dimensional space. I also removed visual artifacts created by the conversion process before passing it on to the finalizing team for completion.

  • Texture/Scan Artist

    TNG Visual Effects

    December 2011 - April 2013

    TNG produces 3D scans for cinema, television and commercials. Here I processed the data captured by the scanner. I also cleaned up the textures using Photoshop. These were then passed on to visual effects studios and game developers for use in feature films and video games.

  • Texture/Scan Artist

    Eyetronics

    February 2005 - April 2011

    I was charged with coordinating the production of the 3D likenesses of the full 1,400 players of the MLB player’s association used in several video game. Much of the rest of my time was dedicated to building up the brand - Classic Cool. In that capacity I created product mock-ups, website content and promotional materials. I also processed huge volumes of scan data for their scan clients whose projects included Green Hornet, L.A. Noir, Knight & Day, Medal of Honor, Priest, Grand Theft Auto and Fright Night to name just a few.

  • Paint Artist

    Stereo D

    2011 - 2011

    Worked on the finalizing team that polished the 3D conversion of Titanic 3D. Techniques used include, clean-plating, frame-by-frame Photoshop work and more.

  • Graphic Designer

    KSWB

    February 2003 - November 2005

    While a graphic designer at KWSB in San Diego, I conceived and produced 10 to 15 full screen and over-the-shoulder photographic compositions and maps, all before a nightly deadline. My work was, by necessity clear, clean, accurate and above all on time. As the show went live, I controlled the images as they went on the air.

  • Intern

    PlayStation

    2005 - 2005

    My role as an intern with Sony's 3D scanning unit was to operate the Cyberware scanner, process data from that and other scanners. That means I would clean, align and smooth the meshes from both in GSI.

  • Sales

    Delkin Devices

    1991 - 2002

    Delkin Devices is a manufacturer of digital camera memory & accessories. I managed a buying group of 140 retailers with a total of 350 stores. Duties included contacting them twice a month to promote our brand over several ruthless, low-priced competitors. I was also in charge of maintaining their pricing structure taking into account varied discount schedules and seeking to minimize our exposure to price protection.

    I was well liked by my large customer base due to my superior phone etiquette, and excellent command of the products and services we sold.

Education
  • Platt College

    2002 - 2005