I have worked as a generalist for several years and I have also specialized in lighting, tracking, layout, matchmoving and asset development. I also bring a solid understanding of look development, rigging and character animation.
I have also worked as a previsualization artist. Interpreting storyboards and applying them with boutique to medium sized teams is something that I am very familiar with.
After doing this for two decades I understand that things have changed. However, I also understand that there are different stages to every pipeline. I can have roles at either end, or take on shots individually.
If you are looking for a contemporary 3D Artist who brings old school, brute force Generalist experience to a talented team please get in touch.
-Proficiency with Unity pipelines using Git Lab.
-Developed assets for virtual reality and augmented reality for Oculus Quest and Vive to be used in course curriculums.
-Developed assets for WebGL applications to be used in course curriculums.
-Created learning modules for School of Construction, Medical Imagery and Transportation.
cg generalist
FuseFX
March 2022 - June 2022
Vancouver, Canada
lookdev artist
Method Studios
August 2021 - March 2022
Vancouver, British Columbia, Canada
3D Generalist
Stargate Studios
December 2017 - February 2018
Vancouver, British Columbia, Canada
3D Generalist
Proof Inc
August 2017 - October 2017
Vancouver, British Columbia, Canada
Did particles, look dev, lighting and animation with previs department.
tracking / MMV
Zoic Studios
October 2016 - April 2017
Vancouver, Canada
Wide variety of camera tracking, matchmoving and layout.
3D Generalist
Artifex Studios
September 2015 - August 2016
Vancouver, Canada Area
Lighting Artist
MPC
May 2015 - September 2015
Vancouver, Canada Area
3d generalist
FuseFX
April 2015 - April 2015
Vancouver, Canada
Front end and back end support.
Worked with a small team under short deadlines.
3D Generalist
ScanlineVFX
October 2014 - March 2015
Vancouver, Canada Area
-lighting with Vray.
-Use of Max and Maya.
-Move between different departments.
lighting, rendering, compositing artist
Bardel Entertainment
August 2014 - October 2014
Vancouver, Canada Area
Tracking Artist
Zoic Studios
October 2013 - April 2014
Vancouver, Canada Area
3D Generalist
Authentic Illusion FX
August 2013 - October 2013
3D Generalist
Freelance
September 2012 - April 2013
Vancouver
-worked with Electric Square on CBC documentaries.
-worked as FX artist with Industry Works.
-worked as animator / motion graphics artist.
VFX Artist
Mechnology
July 2012 - August 2012
· Created particle systems for feature production.
· Animated and rendered various shot elements.
· Worked closely with VFX supervisor to produce shots daily on a tight
schedule.
3D Generalist
Electric Square
April 2011 - February 2012
· Worked with 3D art director on creating content for documentary series.
· Used a wide range of 3D generalist skills on a daily basis.
· Worked offsite and self organized.
Instructor
Pacific Audio Visual Institute
January 2007 - September 2011
Vancouver, Canada Area
· Teach advanced modeling, intro animation, intro texturing and rendering.
· Use of multiple software platforms.
· Responsible for designing and grading of assignments.
3D Lead
3Plains Corp
January 2009 - March 2011
Vancouver, Canada Area
· Responsible for pipeline design and implementation.
· Provide technical and artistic direction to junior staff.
· Responsible for deadline assessments and production.
Matchmover
Zoic Studios
September 2008 - November 2008
Vancouver, Canada Area
· Worked on a variety of shots for television series and features.
3D Generalist
Xtranormal
April 2008 - August 2008
Montreal, Canada Area
3D Artist
Wishbone X Creations
January 2006 - January 2008
Vancouver, Canada Area
· Scheduling and technical direction of junior staff.
· Design and implementation of art production pipeline.
· Incorporation of 3D art assets into game engine.
· Responsible for file management.
Motion Capture Internship
Phoenix Technologies
April 2001 - May 2001
Vancouver, Canada Area
• Became familiar with the collaborative aspects that accompany a production
environment.
• Responsible for capturing, cleaning and applying motion capture data to character
skeletons.
• Responsible for exporting data from proprietary software to 3D software for rendering.