Lidia Martinez Prado

Mid-level Pipeline TD / Mid-level Technical Artist / 10 yrs

Madrid, Spain

Hire Me

Support, Developer

Obi Physics Simulation

Animation Technical Director

Guardians of the Galaxy Vol. 2 (2017)

Animation TD

War For The Planet Of The Apes (2017)

Animation TD

Valerian and the City of a Thousand Planets (2017)

Animation TD

The BFG (2016)

Animation TD

Deadpool (2016)

Animation TD

The Jungle Book (2016)

Animation TD

Alvin and The Chipmunks: The Road Chip (2015)

Capture the Flag (2015)

Animation TD

Pete's Dragon (2016)

Animation Technical Director

Central Intelligence (2016)

Animation Technical Director

Spectral (2016)

Animation TD

Independence Day: Resurgence (2016)

Batman v Superman: Dawn of Justice (2016)

Krampus (2015)

Tools and Pipeline TD

Pocoyo

I'm a computer engineer with a mix of artistic skills.
I'm specialized in Graphics Programming as well as efficiency in general. I've worked as a Pipeline Dev, Technical Artist (Games), Technical Director (VFX), and tools developer.

I´m an multidisciplinar person with lots of passion for storytelling, film aesthetics and interactivity. I like helping artists with tools and pipeline enhancements and I teach others how to do it.
Work History
  • Technical Artist

    Simumak

    October 2018 - March 2020
    Madrid, Spain

    Mathematics, Physics, simulation, VR, Graphics, Efficiency, C#

  • Co-founder

    Virtual Method Studio

    October 2016 - October 2018
  • Teacher - Python/Tools for Maya Workshop

    U-tad

    December 2014 - September 2018

    Teaching OO programming, UI in Maya.

  • Teacher

    U-tad

    January 2017 - July 2018
    Madrid

    Maya Tool Development Teacher

  • Tools and Pipeline TD

    Zinkia Entertainment

    August 2016 - October 2016
  • Animation TD

    Weta Digital

    August 2015 - June 2016

    Check linkedin for more info

  • Mid Level Tools Developer

    Lightbox Entertainment

    January 2015 - May 2015

    Implementing tools for upcoming film "Capture the Flag" for several departments (Layout, Animation, Crowds, Lighting...) enhacing efficiency, fixing bugs and design.
    Pipeline R&D, Maxscript, MEL, Python for Maya.
    Intensively studying PyMEL, PySide, PyQt, and pipeline theory.

  • R&D / UI Developer

    Next Limit Technologies

    August 2012 - July 2014

    Graphics programming, OpenGL, GUI programming with QT, usability, integrating Maxwell Render and creation of graphics assets and concepts for the user interface from the very beginning.
    Part of the small foundation group of RoomBox through all development process.

  • 3D Modeler

    Totemcat

    September 2007 - December 2007

    Modelling some 3d environments for Banesto Bank at Second Life.

  • Environment modeller

    Lince Studios

    January 2007 - June 2007

    Modelling some environments for a TV Pilot from Lince Studios using Maya.

Education
  • Advanced Photography Courses

    December 2014 - August 2016
  • Master on Computer Animation

    Master on Computer Animation

    August 2014 - August 2015
  • Lighting and Look-Dev in VFX Workshop

    May 2015 - May 2015
  • Master on Computer Graphics, Games and Virtual Reality

    Universidad Rey Juan Carlos

    September 2011 - August 2014
  • Computer Engineering

    Computer Engineering

    August 2002 - July 2011
  • Intensive Couse on Filmmaking and TV Production

    July 2010 - August 2010
  • Classical 2D Animation Intensive Curve

    June 2006 - September 2006