Lidia Martinez Prado

Lidia Martinez Prado

Senior Software Developer / Mid-level Technical Director / 9 yrs

Madrid, Spain

Request to Book

Support, Developer

Obi Physics Simulation

Animation Technical Director

Guardians of the Galaxy Vol. 2 (2017)

Animation TD

War For The Planet Of The Apes (2017)

Animation TD

Valerian and the City of a Thousand Planets (2017)

Animation TD

The BFG (2016)

Animation TD

Deadpool (2016)

Animation TD

The Jungle Book (2016)

Animation TD

Alvin and The Chipmunks: The Road Chip (2015)

Capture the Flag (2015)

Animation TD

Pete's Dragon (2016)

Animation Technical Director

Central Intelligence (2016)

Animation Technical Director

Spectral (2016)

Animation TD

Independence Day: Resurgence (2016)

Batman v Superman: Dawn of Justice (2016)

Krampus (2015)

Tools and Pipeline TD

Pocoyo

I'm a computer engineer but I´ve done lots of artistic side projects, specially related to filmmaking.
I´m an multidisciplinar person with lots of passion for storytelling, film aesthetics and interactivity. I like helping artists with tools and pipeline enhancements and I teach others how to do it.
Work History
  • October 2018 - October 2018

    Software Developer

    Simumak

  • October 2016 - October 2018

    Co-founder

    Virtual Method Studio

  • January 2017 - July 2018

    Teacher

    U-tad

    Maya Tool Development Teacher
  • August 2016 - October 2016

    Tools and Pipeline TD

    Zinkia Entertainment

  • August 2015 - June 2016

    Animation TD

    Weta Digital

    Check linkedin for more info
  • January 2015 - May 2015

    Mid Level Tools Developer

    Lightbox Entertainment

    Implementing tools for upcoming film "Capture the Flag" for several departments (Layout, Animation, Crowds, Lighting...) enhacing efficiency, fixing bugs and design.
    Pipeline R&D, Maxscript, MEL, Python for Maya.
    Intensively studying PyMEL, PySide, PyQt, and pipeline theory.
  • December 2014 - March 2015

    Teacher - Python/Tools for Maya Workshop

    U-tad

    Teaching OO programming, UI in Maya.
  • July 2014 - January 2015

    3D Generalist, Graphics Programmer and Filmmaker

    Freelance

    3D and VFX generalist and camera operator and upgrading my skills
    Projects:
    - VFX Supervisor & CG integration for Next Project's shortfilm "Abatido" ( VFX Breakdown here: https://www.youtube.com/watch?v=el7o7J5KD0I)
    - Camera Operator and edition of Paul Freeman (Actor) 's interview during Cinefan Festival in Ubeda, Spain. (https://www.youtube.com/watch?v=MqKuzqFDReQ)
    - Photographer and camera operator for several projects.
    - VFX assistance for several shortfilms
    - Record and photograph several concerts.
  • August 2012 - July 2014

    R&D / UI Developer

    Next Limit Technologies

    Graphics programming, OpenGL, GUI programming with QT, usability, integrating Maxwell Render and creation of graphics assets and concepts for the user interface from the very beginning.
    Part of the small foundation group of RoomBox through all development process.
  • February 2013 - February 2013

    Lecturer

    Universidad Rey Juan Carlos

    Lecture about graphics and the relation between graphic artists and programmers in game development together with Jose Mª Méndez González at "Tech Fest II : Persiguiendo un Sueño" in Madrid
  • 2005 - 2012

    Freelance Webmaster / Programmer / Web Designer

    Bestay, Avicena Arabic School, FantasyRev, Spain Tolkien Soc

  • June 2008 - October 2009

    Concept Artist

    Facultad de Informática - Universidad Complutense de Madrid

    E-Learning department collaborator. Using an adventure game creation software made at the department, we made a team to make a game. I created all scenary concept art (35+ backgrounds), some characters and animations.
  • October 2006 - September 2008

    Concept Artist and Art Department Coordinator

    Echidna Studios

    Coordinator for the 2D and 3D art department for two indie games.
    Game character design, concept art and sketching.
    The team was founded by some former alumni from the Master of Game Programming at University Complutense of Madrid and other collaborators. (20 ppl)
  • September 2007 - December 2007

    3D Modeler

    Totemcat

    Modelling some 3d environments for Banesto Bank at Second Life.
  • January 2007 - June 2007

    Environment modeller

    Lince Studios

    Modelling some environments for a TV Pilot from Lince Studios using Maya.
Education
  • Advanced Photography Courses

    Dec - Aug
  • Master on Computer Animation

    Master on Computer Animation

    Aug - Aug
  • Animation Production Masterclass

    Jul - Jul
  • Lighting and Look-Dev in VFX Workshop

    May - May
  • Master on Computer Graphics, Games and Virtual Reality

    Universidad Rey Juan Carlos

    Sep - Aug
  • Computer Engineering

    Computer Engineering

    Aug - Jul
  • Intensive Couse on Filmmaking and TV Production

    Jul - Aug
  • Classical 2D Animation Intensive Curve

    Jun - Sep