Lidia Martinez Prado

Lidia Martinez Prado

Software Engineer / Tech Artist / Tech Director

Senior Technical Director / Mid-level Game Developer / Technical Artist / 12 yrs

Madrid, Spain

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Skills
Skills Clear
I'm a computer engineer with a mix of artistic skills.
I have a M.S on Computer Graphics. I'm specialized in efficiency, maths and inbetween the technical and art parts. I've worked as a Pipeline Developer, Technical Artist (Games), Technical Director (VFX), and tools developer.

I´m an multidisciplinar person with lots of passion for storytelling, film aesthetics and all the nerdy graphics, maths and physics stuff. I like helping artists with tools and pipeline enhancements and I love sharing what I learn though classes and my blog and videos.
Work History
  • Game Developer

    Enhearten Media

    August 2024 - Present
  • Intermediate Unity Developer

    Lunchbox

    May 2022 - March 2023

    Map procedural generation, underwater fauna simulation, shaders...

  • Software Developer

    Freelance

    April 2020 - May 2022

    Creating assets for the Unity asset store

  • Software Developer, Technical Artist, R&D

    Simumak

    October 2018 - March 2020
    Madrid, Spain

    Mathematics, Physics, simulation, VR, Graphics, Efficiency, C#

  • Co-founder

    Virtual Method Studio

    October 2016 - October 2018
  • Teacher - Python/Tools for Maya Workshop

    U-tad

    December 2014 - September 2018

    Teaching OO programming, UI in Maya.

  • Teacher

    U-tad

    January 2017 - July 2018
    Madrid

    Maya Tool Development Teacher

  • Tools and Pipeline TD

    Zinkia Entertainment

    August 2016 - October 2016
  • Animation TD

    Wētā FX

    August 2015 - June 2016

    Check linkedin for more info

  • Mid Level Tools Developer

    Lightbox Entertainment

    January 2015 - May 2015

    Implementing tools for upcoming film "Capture the Flag" for several departments (Layout, Animation, Crowds, Lighting...) enhacing efficiency, fixing bugs and design.
    Pipeline R&D, Maxscript, MEL, Python for Maya.
    Intensively studying PyMEL, PySide, PyQt, and pipeline theory.

  • R&D / UI Developer

    Next Limit Technologies

    August 2012 - July 2014

    Graphics programming, OpenGL, GUI programming with QT, usability, integrating Maxwell Render and creation of graphics assets and concepts for the user interface from the very beginning.
    Part of the small foundation group of RoomBox through all development process.

  • 3D Modeler

    Totemcat

    September 2007 - December 2007

    Modelling some 3d environments for Banesto Bank at Second Life.

Education
  • Advanced Photography Courses

    December 2014 - August 2016
  • Master on Computer Animation

    Master on Computer Animation

    August 2014 - August 2015
  • Lighting and Look-Dev in VFX Workshop

    May 2015 - May 2015
  • Master on Computer Graphics, Games and Virtual Reality

    Universidad Rey Juan Carlos

    September 2011 - August 2014
  • Computer Engineering

    Computer Engineering

    August 2002 - July 2011
  • Intensive Couse on Filmmaking and TV Production

    July 2010 - August 2010
  • Classical 2D Animation Intensive Curve

    June 2006 - September 2006