I'm a computer engineer with a mix of artistic skills.
I have a M.S on Computer Graphics. I'm specialized in efficiency, maths and inbetween the technical and art parts. I've worked as a Pipeline Developer, Technical Artist (Games), Technical Director (VFX), and tools developer.
I´m an multidisciplinar person with lots of passion for storytelling, film aesthetics and all the nerdy graphics, maths and physics stuff. I like helping artists with tools and pipeline enhancements and I love sharing what I learn though classes and my blog and videos.
Implementing tools for upcoming film "Capture the Flag" for several departments (Layout, Animation, Crowds, Lighting...) enhacing efficiency, fixing bugs and design.
Pipeline R&D, Maxscript, MEL, Python for Maya.
Intensively studying PyMEL, PySide, PyQt, and pipeline theory.
R&D / UI Developer
Next Limit Technologies
August 2012 - July 2014
Graphics programming, OpenGL, GUI programming with QT, usability, integrating Maxwell Render and creation of graphics assets and concepts for the user interface from the very beginning.
Part of the small foundation group of RoomBox through all development process.
3D Modeler
Totemcat
September 2007 - December 2007
Modelling some 3d environments for Banesto Bank at Second Life.