A scientist with broad experience in systems architecture, design, programming, people and technology management, and a little bit of art (photography, graphic design, music); Specially interested in research on emotional, realistic behavior for synthetic characters. Excited about anything that merges art and technology. Technology wise, I have worked with|designed physics engines, graphics engines, and sound engines.
Specialties: Graphics programming, Taiko drumming, Graphic design (electronic and
Work History
Senior Programmer
Electronic Arts
July 2012 - Present
Senior programmer on BioWare's Edmonton Studio
Graphics programmer
BioWare
July 2003 - Present
Senior graphics programmer
BioWare
2003 - August 2012
Currently working with an amazingly talented group of individuals on StarWars: The Old Republic. Doing a bit of everything from pipelines to audio, physics, etc.
Senior Graphics Programmer
BioWare
May 2003 - August 2010
Responsible of designing and implementing features for BioWare's graphic technology.
M.Sc. Computing Science
University of Alberta
August 2001 - July 2003
Performed research on autonomous behaviour for virtual characters.
Multimedia Technology developer
Tecnológico de Monterrey
January 2000 - June 2001
Dude in charge of developing new multimedia technology for emerging educational and instructional techniques. Along with a team of highly trained professionals (and excellent people, too) I was responsible of creating tools for supporting new teaching and learning methodologies at the ITESM university, Guadalajara Campus. Mexico.